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Posts with tag ratings

Nonsurprise: WoW was most played PC game of Q3

The Nielson Company -- the uber-powerful organization which tracks the viewership ratings by which TV programs live (like Lost) or die (like Studio 60) -- has determined that World of Warcraft was the #1 most played PC game during the period of April - November 2007.

According to the group, residents of Azeroth and Outland averaged 17 hours of play per week -- 12 hours more than the nearest competition, players of The Sims. So when my family and friends suggest that I'm crazy for playing WoW more than 15 hours a week, I can point to this and say, "Well, if I'm crazy, then so are at least 4.5 million other people!" Yeah, kind of a lame defense, I know.

17 hours seems like a good estimate to me because it falls smack dab in the middle between your casual players (who probably play up to 10 hours a week) and your hardcore types (who probably play 30+ hours per week).

[Via Massively]

Filed under: News items

Level 70 Combat ratings values updated and listed here

With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.

The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.

So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.

But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.

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Filed under: Items, Odds and ends, Guides, Buffs

User feedback in MMOs


The sheer number of players in WoW means that you'll run into a variety of people while levelling and otherwise passing the time in-game. Currently, the in-game feedback mechanism is one-sided, and limited: if a player is unbearable, then they can be welcomed to your /ignore list, but if they're worth remembering then they get a place on your friends list.

Depending on how you play, these lists may be sparse or full, but if you're anything like me then you wish there was something more to it: the ability to see what others think of a player, and the ability to help others stay away from bad players or gravitate towards good players.

This soapbox piece over at Gamasutra goes into the ins and outs of character rating systems as applied to MMOs. It brings up some important points; people will try to game the system, by creating characters solely to leave ratings, and there should be further requirements such as having to group for X minutes. Also, there would have to be a RP explanation for ratings, and a decision would have to be made over whether to use user-specific or character-specific feedback. The former means that everyone can be forewarned you're a jackass; the latter means you can RP a jackass without harming your other characters.

Personally, I'm not sure I want a disgruntled group member harming my reputation for life just because we disagreed on the best way to heal -- nor do I want the person who called me a n00b because I wasn't specced the way he wanted to have much of an impact on my ability to find instance parties. On the other hand, I'd definitely like to be able to avoid people like that.

It's unlikely a system like this could be shoehorned into WoW by Blizzard, but it's certainly fair game for an addon, if enough players would install it.

[Image credit: Fan art by George Tutumi]

Filed under: Odds and ends

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