Gearing up for WoW: The Razer Naga [Updated]

[Update: Razer's Heathcliff Hatcher aka Razer|Agent responded to some concerns about the Razer Naga and how its keys currently can't be remapped right out of the box without third party applications. Razer|Agent says, "software driver remapping of keys is a standard function for most of Razer products and we do have suitable solutions that we intend to release in the near future for Naga that will enable this feature out of game." This means that the standard 123 and NUM configurations should be remappable through a future update.]
Mike wrote an excellent hands-on report on the Razer Naga when we were at BlizzCon which should give everyone a fair idea of what we're dealing with. Writing a product review for an MMO gaming mouse wasn't going to be a simple task -- one reason there aren't too many full reviews of the Razer Naga is because it takes a bit of commitment to do it. Unlike first person shooters or even real-time strategy games where about an hour or two of gameplay would be enough to give fair impressions of the mouse, properly assessing an MMO gaming mouse needs to be an immersive experience. It requires mapping keys and adapting one's personal playing style to accommodate the hardware.
As I'd mentioned in my gearing series that talked briefly about gaming mice, the features of most modern gaming mice are far beyond what MMOs generally demand. You won't need 5600dpi, insane APM (Actions-Per-Minute) values, or even fancy technologies like Razer's HyperResponse buttons. If there's any indication that Razer is on the right track with the Naga, it's that they've loaded it with buttons. MMO players tend to press a lot of buttons. They also took the extra step of creating (or adapting) an AddOn that allows the mapping of keybindings from inside the game. When the Razer Naga finally arrived at my doorstep after a torturous tussle with an ineffectual DHL, I finally buckled down -- as Razer would say -- to get imba. Let's take a closer look at the Razer Naga after the jump.
Filed under: Analysis / Opinion, Guides, Hardware





