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Posts with tag real-id

Breakfast Topic: Do you use Real ID?

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I do use Real ID. Wait, that's not accurate. I do have Real ID enabled on my account and I do have a friends list, but I rarely use it. Because of It came from the Blog, my real name is known in game. So that kind of privacy is not as much of a problem for me as it is for most players. Still, my friends list is exclusive -- I don't friend everyone and his brother like I do on Facebook.

The Drama Mamas recently covered the problem that arises when you want to have some alone time, but your friends keep inviting you to do things with them. It's hard to say no without feeling like you're hurting their feelings. If Real ID had an invisible mode, this wouldn't be a problem. Captain Obvious has been tapping his foot about that one ever since this feature first came out.

So all of your friends can see your real name and they can chat at you whenever they want. In Diablo III, they can even hop into your game if you don't have that function disabled. But at the same time, you can play on an alt while waiting for your friends to get online to get a group together. They can contact you easily cross-server and cross-faction -- even cross-game. The online privacy issues are huge if you aren't careful, but the convenience of chatting with friends from all over the region is also huge.

Do you have Real ID enabled? If so, do you invite people you don't know in the physical world or do you restrict it to friends who already knew your email address and real name? If you don't use it, why not?

Filed under: Breakfast Topics

Drama Mamas: How to spend time in WoW alone

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

With Real ID and Battle Tags, solo time while playing any Blizzard game is more difficult than ever. But can playing alone still be accomplished?
I get that WoW is an MMO, and that many games are multiplayer or have multiplayer opportunities. Most of the time, I don't mind playing with other people. I like dungeons and raids and grouping for battlegrounds.

But sometimes, I want to play alone. I don't like to quest with other people because I have a certain way of doing things, and I don't like to be redirected or slowed down. Likewise, when I'm learning a new class/game/spell/mechanic, I want time to flounder on my own (or in random groups) to figure out how things are going to work for me before I jump into a group with my friends, where I feel the stakes of my failure are a little higher.

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Filed under: Analysis / Opinion, Drama Mamas

Breakfast Topic: Further discussion of cross-faction raiding

Matthew Rossi recently discussed the possibility of cross-faction raiding. Those ideas always generate heat worthy of further discussion, so that's exactly what we'll do this morning.

With Real ID, the impending BattleTag system, and the increasing prevalence of social media usage in the World of Warcraft community, it's highly unlikely that all of your friends are on the same faction. In both the real world and the virtual, it has become easier and easier to meet people on the other side of faction lines. Even if all of your friends are on the same faction right now, who knows if that will remain true? You meet new people every day. It doesn't feel good to meet a new coworker, find out they play WoW, only to learn they're on the opposite faction. You'll never be able to play together. Well, you can, but you sure need to jump through a lot of hoops to do it ... like ditching your main character.

The social landscape of the game has evolved, but the binary faction lines remain static. Why not allow cross-faction raiding? I'm not calling for the abolition of a two-faction system entirely. Two independent stories for each faction still makes sense. The conflict between the Alliance and the Horde is still a part of the world we play in. However, if players are on our Real ID or BattleTag friends list, we must know them well enough that those faction lines don't matter. Why continue to use those faction lines in content where they are unnecessary?

Some raids do have unique content based on faction, that's true. It would be weird to fight for the Alliance as a Horde player in a raid such as the Argent Tournament, wouldn't it? I'm sure some creative Orb of Deception kludge could overcome that obstacle.

What say you, WoW Insider?

Filed under: Analysis / Opinion, Breakfast Topics

Should there be a hide option for RealID?

No matter how much we may love playing with our guilds and friends, sometimes we just want to take some time off and play in single-player mode. However, with the pervasiveness of the RealID system, is it truly feasible to go off the grid to do this? Syl over at Raging Monkeys attempts to tackle this very problem, arguing enthusiastically that we should be allowed this option, that it would not only be convenient but also would benefit those relationships we have built both in-game and out.

Personally, I'm a bit torn on the issue. On the one hand, I can identify with this situation, as I have been there many times before. My own friends would always want to level alts together, but our goals for those characters never quite lined up. I'd find myself creating secret alts on another faction, sometimes on another server -- not only to experience more of the story and lore than I had before, but to just be alone. Of course, this was all before the RealID system was implemented, because after its debut, I was not able to start a new draenei paladin or blood elf rogue without being flooded with questions and, admittedly, a little guilt.

On the other hand, there is a very simple solution to all of this: Put your foot down. If someone asks why you're on Area 52 rolling a worgen warlock (or why you're even rolling a warlock in the first place, yuck), I think we all can agree that the best solution would be to honestly and delicately state that you need some time off, away from all of your in-game obligations -- including those inquiring minds. But is confronting your pursuers really that easy? For some, this type of thing comes naturally, and I for one am extremely envious of these people. For others, confrontation of this sort is not something we want to deal with, and the option to hide from RealID becomes a safe, albeit passive-aggressive, option.

What do you think? Is this a feature that Blizzard should be working on, or should these players find other means of enjoying the game in solitary peace?

Filed under: Analysis / Opinion, Blizzard

Cross-realm raids coming in patch 4.3.2

Since the introduction of cross-realm dungeons via Real ID, countless players have been clamoring for the feature to be extended to raids, too. Well, countless players, you don't need to wait much longer. Cross-realm raids will be coming in patch 4.3.2. So sayeth Blizzard:

Coming in Patch 4.3.2 -- Cross-Realm Raids
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friends from other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds
Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it's a very exciting time for World of Warcraft. No matter what realm you and your friends are on you'll be able to team up and take on group content throughout the game.



Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items

Blizzard announces new Battle.net BattleTags

Blizzard has just announced and posted a FAQ about its upcoming Battle.net feature BattleTag, a feature separate from Real ID that connects players across all of Blizzard's games with a screen name rather than your own full name. BattleTags seems to be Blizzard's response to the community's privacy issues with Real ID, in which many players want to make new connections with people they meet in game but are not willing to share so much personal information. BattleTag will eventually have access to all of the grouping and queuing features that Real ID users currently have access to.

Not only will your BattleTag be your identifier across Blizzard games, but it will also be used as your forum handle on the community websites. These handles are not unique, so you could potentially have the same name as someone else, but you'll have an identification number that appears after your name in your profile so that people can find you and send you messages. BattleTags do not interrupt your Real ID friends or any other feature. Again, BattleTags are optional, and you are still able to post on the forums using your World of Warcraft characters or StarCraft II account. BattleTags are rolling out soon in the Diablo III beta and will be available for everyone at a later date.

Personally, this is exactly what I wanted from Real ID, now pared down to a manageable, private screen name. My real friends can stay on my Real ID list, and my online friends, guildmates, and other people can use my BattleTag. This new feature is a great response to players' concerns, and I cannot wait to try it. Hit the jump for the full FAQ and learn all about BattleTags.

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Filed under: Blizzard

Real ID grouping feature out of beta, remains free

The Real ID party grouping feature, which allows players across realms to group up and run dungeons through the Dungeon Finder with same-faction Real ID friends, is officially out of beta and remains a free service.

When the service was first announced, a premium price was going to be attached to the service, but since launching, Real ID grouping is not part of the premium package -- it's free for everyone. Blizzard reserved the right to add features to the premium suite of WoW services, but this one is here to stay for free.

I was skeptical about the costs associated with the service in the beginning, but after trying out the service with fellow WoW Insider editors, I was hooked. Paying for the service, however, was not something I would have done. Players have a certain expectation about what they get with their monthly subscriptions, and in a world where free-to-play MMOs and games charge small amounts all over the place for items and boosts, a subscription game in the vein of World of Warcraft has a harder time justifying the extra costs because of the nature of the monthly subscription beast. It is nice to see that Blizzard is adding this feature for all players, no cost attached. Hit the jump for the full announcement and FAQ.

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Filed under: Blizzard, Cataclysm

WRUP: The hottest rhyme 1988 has to offer

Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too!

Yo, my name is Fox
I'm a real big deal
I write What U Playin'
I got sex appeal

You think you cool
think you so damn great
But you rappin like it
nineteen eighty-eight

Steal your rhymes
from LFO
Talk about Abercrombie
then you good to go

This week I'm gonna
totally phone it in
Put a video up
then go for a swim

So later suckers
I'm outta here
Got a bonus question
Here it is real clear:

Cross-realm groups
the service is go
When it costs money
will you pay the dough?

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Filed under: WoW Insider Business

A parent's guide to World of Warcraft for kids

Is WoW appropriate for children? While we're sure the inevitable trolls out there are already clicking straight to the comments to revile the very idea of allowing children into Azeroth, the fact is that with preparation and consistent parent moderation, WoW can be a fine fit for kids -- especially for families with parents who already spend time in Azeroth. It's definitely one of those cases in which your mileage may vary; parents who don't already play or who take a more hands-off approach to gaming will probably want to wait until their little goblins- or worgen-to-be are well into their teen years.

For players whose kids are itching to join in the family fun, though, there are plenty of ways to make World of Warcraft a productive, happy experience for kids, parents, and fellow players alike. Here's the thing: There's more to think about and more ways to throttle age-related issues than simply turning off trade chat and forbidding PUGs before walking into the other room to watch TV. We'll show you how to find the best fit for WoW with kids, teens, and even parents themselves.

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Filed under: Analysis / Opinion

Drama Mamas: The case of the nice guy and the social leech

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

I really don't think nice guys finish last. Sure, being the Nice Guy comes with pain and challenges, but overall, you are better off. At least at the end of the day, you know you did the right thing and will always have that to fall back on. But there's a difference between being nice and being a pushover. Sacrificing your leisure time every once in a while to help out a friend is good. Sacrificing your leisure time because your "friend" has alienated all other friends and is using guilt trips and pouting to ensnare you is not good.
Dear Drama Mamas,

I am an officer in a casual raiding guild. We were running 10-man ICC with a core group of about 12 people until the summer slump hit. As we progressed, we started getting all 12 people showing up on raid day, so we had to choose. The problem came when one of our DPS was showing up on time but was constantly going AFK, not paying attention, and being obnoxious in Vent -- generally holding the raid back. He started getting skipped over every time extra players were online. When he outright asked about this, the officers decided he was always going to be last pick. I insisted that we tell him that he was on backup status and why. The other officers didn't think it was necessary to say anything to him, but I did it anyway because I felt it was the right thing to do.

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Filed under: Analysis / Opinion, Drama Mamas

New Blizzard community website, forums begin testing in November

The announcement came out this morning on the EU forums that Blizzard is getting ready to roll out its new community website and forums for World of Warcraft some time in early November. Anyone who has been to the community site for StarCraft 2 will already be aware of some of the new features including a more advanced forum system than what we have now. Features will include the ability to report a post for trolling or spam without changing pages, being able to see a quick summary of the thread by mousing over and letting players up- and down-rate responses.

The current forums will be set as locked during the beginning of the transition and then will be completely removed toward the end. This means that if there are any old guides, posts or fun things from days of old that you want to see moved to the new forums, you should copy them to your own computer now.

One thing that is curiously missing from the announcement is what alternative Blizzard has developed to its original Real ID forums concept since it was thrown out. StarCraft 2 has a centralized handle that is associated with your Battle.net login, and it is the same handle/avatar that's used for multiplayer games. Hopefully, they'll provide more details on issues like this as things start to lead up to the changeover.

The full blue post is after the break.

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Filed under: Blizzard, News items

Real ID and Battle.net get expanded privacy settings

Blizzard has come through with its promise of updated and more expansive options for its controversial Real ID feature, connecting Blizzard's games through use of real names as identifiers. The new options allow you to opt out of being listed in the "Friends of Friends" of other users, to deactivate the ability to be seen in Starcraft II's Facebook feature, or to turn off Real ID altogether.

To change your Battle.net privacy options, log in to your account's Battle.net management page and select Settings, then Communication Preferences.

Now all we need is an "go invisible" feature on Real ID, like most instant message clients have, and I'll be a happy Real ID user.

The full announcement by Nethaera is below:

Nethaera -- New Battle.net Privacy Settings
We'd like to make you aware of the new Real ID-related privacy options we've introduced to Battle.net. These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID "Friends of Friends" and "Add Facebook Friends" features or to turn off Real ID altogether.

Real ID offers an optional, convenient way for keeping in touch with real-world friends you know and trust, whether they're playing World of Warcraft, StarCraft II, or one of our future games. The "Friends of Friends" and "Add Facebook Friends" features provide you with even more options to stay connected while you play by making it easier for real-life friends to locate each other on Battle.net. You can easily enable or disable these features through your Battle.net privacy settings by logging in to your Battle.net account at http://www.battle.net/.

Filed under: News items, Account Security

15 Minutes of Fame: Anthropologist Bonnie Nardi on WoW culture and art

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

We've written before at WoW.com and even here in 15 Minutes of Fame about attempts to study World of Warcraft culture from a sociological, psychological or anthropological point of view. In all of these cases, the researchers in question have logged time playing WoW as part of their research, albeit some with greater degrees of immersive success than others.

So I was very pleasantly surprised to learn that Bonnie Nardi, a University of California-Irvine expert in the social implications of digital technologies and author of the rather blithely titled My Life as a Night Elf Priest, not only rolled the token raiding character in order to observe the curious behavior of the raiding animal -- she actually enjoys WoW in its own right. Rather than cautiously sniffing WoW culture only to generate another wide-eyed, ZOMG-look-at-this-funny-lingo report from the digital field, Nardi dove deep enough to play in four different guilds: a casual raiding guild; a raiding guild composed of fellow academics; a small, casual guild; and her own friends-and-family guild. Our two-part interview with Nardi, packed with opinion and cultural analysis, reveals a witty approach to WoW culture that successfully combines academic insight with the familiarity of a seasoned player.

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Filed under: Interviews, 15 Minutes of Fame

Breakfast Topic: Casualties of casual gaming

The other day over dinner, my wife and I were talking about a new game on Facebook and how easy it would be for us to game the system. My brother-in-law stopped us mid-conversation and asked, "What the hell happened to you two? You used to be hardcore raiders! Now you're talking about min-maxing a Facebook game!"

My wife and I looked sheepishly at each other and hung our heads in shame. This is what it had come to. While we're committed to playing together come Cataclysm, we had now been reduced to the most casual of casual gamers -- playing browser-based games with no real, complex story or engaging gameplay. At least, nothing as complex or engaging as the World of Warcraft. But the reality is that casual gaming is a bigger phenomenon than we can imagine. Zynga's Farmville has over 61.6 million active users -- that's almost six times WoW's 11.5 million subscriber base. Never mind that World of Warcraft is subscription-based and that not all of Farmville's players are paying customers. Forget about revenue for a moment. That's 61.6 million gamers playing one game.

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Filed under: Analysis / Opinion, Breakfast Topics

Drama Mamas: When connecting online seems like a Real bad IDea

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

When is your privacy not your privacy? When it's connected to everyone else's privacy. This week, the Drama Mamas help a reader whose desire to reserve sharing her email address and online status for her real-life friends is heating up her WoW friends list -- and they're boiling over at not being included.
Hi Drama Mamas, I've decided to only add people as Real ID friends who are RL friends that play on another server. I'm one of those people who sometimes like to hop on a character unknown to the folks I usually play with and spend some hours ingame on my own or with my boyfriend. However, I do have a lot of ingame friends I'm pretty close with and talk about a lot of things apart from the game.

After installing the patch and logging on my main, it took only half an hour before I got the first whisper, containing an email adress and asking me to add them via Real ID. I told the person no, I'm only going to add very few RL friends to that list. I recieved a very sulky reply. Today the scenario repeated itself, meaning two days of playing very little have passed and two people are already angry at me for not adding them. Is there anything I can do to prevent other ingame friends to react the same? Why can't some people accept that sometimes I do want to play, but don't want to chat? Taz'Dingo, Anonyma

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Filed under: Analysis / Opinion, Drama Mamas

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