If your low-population realm hasn't been linked up to another one yet, it soon will. This is a drastic step for WoW, but one that should solve the long-bemoaned low-population problem on many realms.
When WoW first launched, Blizzard had the exact opposite problem on their hands: realms had far, far too many players. Let's look back to 2004 to the earliest months of the game and remember just what players had to endure -- and what Blizzard had to do to fix it.
The servers that run the game's realms have always been shrouded in mystery. Technical details have never been shared. In a 2005 interview, producer Shane Dabiri deflected questions about the realms hardware: "Well, I really can't get into how we structure or build our infrastructure," he said. "Much of the information is proprietary and complex."
Filed under: WoW Archivist