Yesterday our Adam K
(who I picture as a cyborg mutant from the future) posted about Diablo 3
's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3
's transmogrification is better than that of the game it was stolen from, World of Warcraft
. When Reaper of Souls
comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
- All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
- D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
- In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3
, but since you can't do that at all in WoW
, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls
just makes me convinced that WoW
has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.
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Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3