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Last Week on Massively: WoW-related stories

Player vs. Everything: The MMO clone wars
You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have.
EA's CEO says Warhammer won't rival World of Warcraft
John Riccitiello has garnered a relatively positive reputation among gamers since ascending to the post of Electronic Arts CEO for his 'hands-off' policy when it comes to newly acquired studios. His new appreciation for individual studio culture endeared him to fearful fans after the BioWare purchase, and keeps Warhammer Online hopefuls in a positive frame of mind.
MMO MMOnkey: The greed game
Greed. Countries go to war so that the powerful can take land, gold, oil from the weak, can kill them and take their stuff. Greed. The richest 1% of the population of the United States control over 30% of the country's wealth as they clamor for and are given massive tax cuts ...
Richard Bartle expands on earlier remarks stated in Massively interview
In this interview conducted by Michael Zenke, Richard Bartle discussed how to improve World of Warcraft and about MMOGs in general. One comment in particular overshadowed the whole interview: "I've already played Warhammer. It was called World of Warcraft." The comment thread on both Massively and WoW Insider was ...
WoW: About that pineapple wallpaper in Gadgetzan
You really have to love your favorite MMOG to do something this kooky! In our oddball post of the day, PallyDog wants to decorate a room when she moves into her new home with some wallpaper she saw in the goblin huts that populate Gadgetzan.

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Filed under: Analysis / Opinion, News items, Features

Last Week on Massively: WoW-related stories

The Gaming Iconoclast: Deity not included
The fantasy-based worlds our characters inhabit are, almost without exception, richly steeped in legend and brimming with lore. This is doubly true for those that have come to parturition after having existed outside of the digital realm.
Anti-Aliased: It will all be fine in ten minutes
Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!"
Where the Activision Blizzard merger stands
Shock and awe hit the gaming industry on December 2, 2007, on that morning two giants announced a deal worth 18.8 billion dollars. Activision and Vivendi Games are to merge, a monstrosity in the making set to rival Electronic Arts for the throne to the word's biggest and most profitable force in game development and business.
Account hacked? Why not stop and smell the flowers?
It happens to the best of us. We try to be careful, we try to be conscientious, and then the unthinkable happens: your MMO account gets hacked. You log in to find your virtual life has been torn asunder. What happens then?

One gamer's descent into powerleveling
At the end of last year, the Australian version of gaming blog Kotaku put up a series on the lengths to which one gamer went to experience World of Warcraft. He had already made the decision to quit the game, and decided to give it one last go via a power-leveled character.

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Filed under: Analysis / Opinion, News items, Features

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Disclaimer: Faction grinding is not actually fun
Faction grinding may be a bore, but it is a necessary evil in games like World of Warcraft. As much as you may not like sitting around an area and killing the same creatures over, and over, and over again for items, you may be doing just that once you hit the level cap and have nothing better to do. All of a sudden, that faction grind is looking mighty tempting.
MMOGology: There's no place like Azeroth
I was running my daily quests for the Shattered Sun Offensive this week when one of the officers from our guild popped online. He said he was back from a session with Age of Conan and was having a blast with it. I asked him if he liked the combat mechanics –- he did.
Behind the Curtain: Hell is other people
How often do you your social experiences in MMOs actually satisfy you? How many times have you been part of a PUG that lasted longer than the bare minimum of time it took to finish the instance and left you with the feeling that you'd met some decent people, instead of ...

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Filed under: Analysis / Opinion, News items, Features

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Buy a USB Flash drive, get WoW trial free!
It's not often that we talk about computer hardware here at Massively, but this story has a bit of an MMO twist, we promise. Kingston Technology Company, best known for their lines of RAM and other memory hardware, has recently announced an expansion of its USB Flash drive line ...
The Gaming Iconoclast: Old (Un?)-Faithful
The notion of having one main character or avatar that claims the bulk of one's play time and attention is fairly straightforward. It simplifies raid life for your officers, for one thing -- avoiding loot drama and similar chaos ...
World of Warcraft builds an e-sports empire
World of Warcraft, with around ten million customers, is one of the most popular MMOs out there. So what does this mean for a game seeking to expand on unrivaled success? Many of those ten million players enjoy a good show on the floors of the arena.
Behind the Curtain: How far is too far?
What would it take for you to cancel your subscription and jump ship to another MMO? If Blizzard announced World of Starcraft as their next-gen MMO at Blizzcon this year, would you stop playing World of Warcraft in favour of it?

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Filed under: Analysis / Opinion, News items, Features

Last week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Are you an MMO fanboi?
We all love massively multiplayer games. Otherwise we wouldn't be here reading this right now. But when does your love for a certain game become an unhealthy obsession? We're not talking about addiction, but we're talking about defending your favorite game regardless of the problems the game may have or what the game's developers might do to completely change the difficulty level.
Harvard looks to MMOs for online leadership styles
While much has been said in recent weeks about raid leaders and whether the job necessitates being a jerk, nobody seems to dispute that the position engenders players with valuable leadership skills. In fact, according to a recent report by the Harvard Business Review...
The Gaming Iconoclast: Taking Sides
What about you? Bastion of righteousness or purveyor of deceit? Some folks, to be certain, put a lot of thought into this, balancing role-play, game and class mechanics, racial traits, and a whole constellation of other factors.
Player vs. Everything: Analyzing the Wrath of the Lich King news explosion
Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major.

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Filed under: Analysis / Opinion, News items, Features

Last week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

The Gaming Iconoclast: Discomfort Zone
Have you ever wondered how the other half lives? Maybe you're a tank, and know the intricacies of threat and mitigation inside and out, but can't figure out what those finger-wigglers at the back are going on about. Or perhaps you're a sniper, and don't care about what goes on in the melee fracas.
The 10 Commandments of Altitis
If you're the type of player who just needs to experiment with every available race and class in your MMO of choice, then altaholicism may be a serious concern for you. Seeking professional help is optional, but do know that you are not alone.
Behind the Curtain: More Epic Gameplay?
Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting.
Player vs. Everything: Fixing the problem of guild-hopping
I've gotta hand it to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs drop), coming up with interesting quests...

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Filed under: Analysis / Opinion, News items, Features

Last week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed. Also be sure to read past the break, because there was an extra-special heaping lot of WoW-related goodness on Massively this week!

Player vs. Everything: Playing with your friends
Players often venture into the wilderness of online games alone and friendless, seeking out allies in the worlds they inhabit and making friends as they go along. Some games are better at encouraging players to work together than others, too.
Changes to WoW arena ratings mean no more 'welfare epics'
While no more major patches are expected to hit World of Warcraft before Wrath of the Lich King is released, we'll probably see quite a bit of tweaking between now and then. The next patch due for the service, numbered 2.4.2, makes some major changes to the way that Arena battles rewards PvP players.
What makes games addictive?
(Hint: It's not the taste!) Video game addiction is a topic that tends to occupy the attention of the mainstream media any time there's a slow news day, and even sometimes (like yesterday, for instance) when it's not. Videogames; how they're making junkies of your kids, news at 11!
The Gaming Iconoclast: Whither Shortcomings?
Many MMO aficionados cut their roleplaying teeth on one of the many pencil-and-paper titles that formed the early generation of multi-player gaming. In addition to rolling (and rolling, and rolling, and rolling) some dice to come up with their basic stats and traits, character generation involved a lot of "wet work" when it came time to acquire skills.

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Filed under: Analysis / Opinion, News items, Features

Last week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Player vs. Everything: I look hot in leather
Well, not me personally (I think), but my my World of Warcraft Shaman sure looks hot in leather. By hot, I mean ridiculously badass and uber. It's not just fun to run around looking like a Tauren Rogue-- it's also functional. You see, I play an Enhancement Shaman.
How to get to level 70 without losing your marbles
In World of Warcraft, getting the thousands upon thousands of rotting bear carcasses and boar meat required to get from one to seventy was enough once. Doing it twice makes most of us want to slam our heads into a keyboard repeatedly.
Massively Speaking Podcast Episode 1
It is our great pleasure to introduce to you a brand new podcast! "Massively Speaking" is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week's worth of highlights...
Player vs. Everything: Loading...
A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world.
Making/Money: The Wisdom of MMO Banking
Does it seem strange to save up to buy a house in a game? We are in an era where the real world economies of some nations are paralyzed by debts incurred from home purchases. Yet in games where there is player housing there is a surprising lack of player debt.

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Filed under: Analysis / Opinion, News items, Features

Raid Rx: Analyzing your healers Part 1

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. Holyrizz, a Dwarf Holy Priest on Thrall, sent in this screenie of RoS. You know the best part? The tiny mage peeking out from under all of the raidframes. Click on it for a bigger version.

Doing the assignments is the glamorous and most visually apparent part of being a healing lead. Every boss fight you dish out tasks with a hefty side of sage advice like "If it's on the floor, stand in it no more." and my favorite "Ok, one more time with feeling." after some rather nasty wipage. The healers look to you for guidance and the ability to use each class to their fullest potential.

Well, in order to do that last part, you need to be serious about the real purpose of you position: setting the bar for performance expectations and helping every healer reach or exceed them. This isn't an easy task by any means, but it's definitely something that needs to be done to maintain the well-oiled machine that is your healer group.

In this series, I'm going over how to analyze your healing team, including various tools and techniques, plus how to relay that information back in a way that motivates a healer to change. Note that I didn't say it'll motivate them to like you and bake you cookies. If that's what you're going for, you need to switch to Guild Nice Person and save yourself the heartache.

Today I'm going to talk about my philosophy when it comes to analyzing classes you haven't played, plus what you need in place to perform a solid, thorough critique of you healers.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Tips, Raiding, Guides, Raid Rx (Raid Healing)

WoW Insider Weekly

Here's our most popular weekly features from the last seven days. Just in case you missed them, click on the links below and see what our writers posted this week.
Guildwatch: We're $&*#ing good at this game, too
Guildwatch is pretty classic this week -- there's a nice vent recording that's made even better with some classical piano.
Blood Pact: Destro the only way to go?
Our Warlock column wonders if Affliction 'locks are underselling their class -- maybe it's Destruction or no go.
Ready Check: Brutallus
Ready Check takes on an early Sunwell Plateau fight. Is your guild wondering how to make Brutallus less brutal? Look no further.
The Art of War(craft): Planning for season 4
The PvP column helps get you ready for all that sweet Brutal Gladiator gear coming in season 4.
Insider Trader: Getting your mote on
Our profession column has everything you need to know about motes, and then some.
Five more great weekly features after the break.

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Filed under: Tips, How-tos, WoW Insider Business, Guides

Last week on Massively: WoW related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Five MMOs better than World of Warcraft
No fooling. Blizzard's World of Warcraft is a great game, a hugely influential game, maybe even the best game ever written by anyone, ever. Throughout history. But now that we've GOT WoW, well, what's next? Age of Conan? Warhammer? Spellborn? Maybe.

THQ thinks WoW has probably peaked
Apparently THQ executive Jack Sorenson is pretty sure that World of Warcraft has hit its peak. He goes on to admit that there will likely still be millions of people playing WoW in a couple of years, but says that its subscriber count will have diminished.

Jerks, brats, and griefers can be curbed with good design
According to Bill Fulton, some of the most over-looked aspects of online game development today are design mechanisms to discourage players from acting like jerks. Rather than merely acquiescing to the reality that in any large game communities, there are just going to be a given number of dickwads, Fulton suggests ...

Is WoW a hotbed of political activity?
Earlier this week, USA Today published a lifestyle article that made the claim that the population of World of Warcraft has gotten swept up in the political fervor of the day. According to one frequent WoW-player quoted prominently in the article ...

Upcoming MMO movies (and why they'll suck)
Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay in Hollywood. Why invent a new franchise when you can adapt one that already exists?

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Filed under: Analysis / Opinion, News items, Features, Humor

The Creamy GUI Center: Sick on the 4th edition

What do these iconic figures have to do with WoW? Barely anything

Each week Matthew Porter contributes The Creamy GUI Center, a column aimed at helping you enhance your WoW experience by offering an in depth guide to addons, macros and other tools we use to play WoW, along with commentary on issues that affect how we all play.


Howdy addon and UI fanatics. To our American readers I hope you all had a great and safe 4th of July. Mine was spent on the couch with a bottle of Nyquil and jug of Gatorade as I've come down with a dreadful summer cold. My day was spent re-watching the Die Hard and Harry Potter DVDs while clouded in a sneezing and Nyquil haze. Right as John McClane is about to finally get Voldemort (as I remember it), I suddenly sat up and exclaimed "oh crap, this week's column!" For those of you coming here to read my review of MazzleUI as I mentioned last week, I apologize. As with my 4th of July plans, so too did my plans for this week's article take an unexpected turn due to my cold. The review of MazzleUI will have to wait till next week, as under my current condition I don't feel I could do it justice. After using it for a few days the MazzleUI compilation demands I be at my best so I can fully articulate what this UI package has to offer. So instead, I'm present you a week in review of addon and interface news.

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Filed under: Odds and ends, Add-Ons, Features, Humor, The Creamy GUI Center

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