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Posts with tag reckful

Hearthstone Innkeeper's Invitational first rounds online

The Hearthstone Innkeeper's Invitational was a rousing success at BlizzCon 2013, and now you can view the first-round videos online. Hearthstone's official Youtube channel has just posted videos of all four of the first rounds of the Innkeeper's Invitational -- the semi-finals and finals are of course still available on BlizzCon's official website, or over at Twitch, for those interested in seeing the tournament from beginning to end.

The first four matches feature Day[9] vs. Reckful, Hafu vs. Kripparrian, Trump vs. Husky, and Noxious vs. Artosis. Hearthstone may not be out just yet, but even in beta, the game has managed to capture the attention and devotion of those in the beta. With open beta not too far away, hopefully the enthusiasm for this entertaining little card game will continue -- and hopefully we'll see a second Innkeeper's Invitational at the next BlizzCon. For coverage of all of the first-round games, visit Hearthstone's official Youtube channel -- and if you'd like more information on the players involved, you can check out the cards each player was packing for the tournament on Hearthstone's official blog.

Filed under: News items, BlizzCon, Hearthstone Insider

Hearthstone highlights Innkeeper's Invitational players

Hearthstone highlights Innkeeper's Invitational players
The Innkeeper's Invitational will be BlizzCon's inagural Hearthstone tournament, featuring eight Hearthstone players hand-picked by Blizzard. For those who may not be familiar with the competitors, Blizzard is releasing a set of small interviews to be published in two parts profiling each of the players taking a shot at the tournament title. The first four can be found here and are, as the header image implies, Noxious, Hafu, Husky, and Reckful.

I really enjoyed reading these quick get-to-know-you style Q&As. Each player is given the same set of questions to answer and their responses are pretty interesting, especially their individual takes on who their most feared opponents are. In fact -- interestingly enough -- the most commonly mentioned "most feared an hated" were the four players who will be featured in the second interview: Trump, Kripparian, Day[9], and Artosis. No love/hate for each other, guys?

Check out the interviews for more information from each of these competitors, including their own personal favorite Arena picks as well as why their personal tournament shield logos are what they are. The answers are not entirely what you might expect!

Filed under: News items, BlizzCon, Hearthstone Insider

Encrypted Text: Rogue celebrities and the lack thereof

blade's edge
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The world has an obsession with celebrity. A person can be famous simply for being famous. We want to wear what they wear, we want to drive what they drive, and we want to have what they have. The endorsement of a celebrity is all that it takes to instill confidence and to engender trust. Celebrities have become the perfect image that we shape our lives after. Every culture has its model members that create the standard by which the others are judged.

Rogues are running out of celebrities. While the old joke about how "the best rogues are the unknown ones" is clever, it's not accurate. Every class needs avatars to represent it on the global scale. Every class needs intelligent theorycrafters to curate class knowledge and flashy all-stars to exploit that knowledge. Rogues used to have heroes that we could stand behind, but their count is fading fast. Can you name the best rogue in the world right now, in either PvP or PvE? Can you even name anyone in the top 10? I couldn't either.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The evolution of rogue PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

During the lull between WoW expansions, I've been trying out a few action real-time strategy games like League of Legends and Dota 2. One of the things I've been learning about A-RTS games is that there are several different roles that the characters can fill. While WoW typically revolves around the tank/healer/DPS trinity, these PvP-only games have much more diversity.

For example, there's the nuker role, which focuses on quick bursts of damage, and the disabler role, which focuses on controlling enemies to set up a kill. If you look between the lines, some of these roles are present in WoW PvP as well. Rogues have been relied upon to provide the stuns and snares to control targets, as well as to provide the burst needed to eliminate our enemies. We've worn a lot of hats over the past few years, and we've found ways to excel in each niche.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Controlling tempo in PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Please email me with any topic requests or questions you have!

PvP is hard to discuss in writing. (I'm not talking about how to properly 4-gate your opponent on Shakuras Plateau, but rather about WoW's player-vs-player content.) It's a relatively easy task to distill a PvE encounter into a list of salient points, but that's because raid bosses aren't random. Magmaw is going to do the same thing against every single raid group that encounters him, and so our strategies for countering him are fairly unilateral. We're playing rock-paper-scissors with the developers, except that we know they're going to throw paper ahead of time. All we have to do is successfully become scissors, and the raid bosses will fall over and explode with purples -- they're just loot piñatas.

PvP, meanwhile, is impossible to condense into a single strategy. In a raid setting, most classes use less than a dozen simple abilities on any given encounter. In an arena or battleground, players will be drawing from the deepest, darkest pages of their spellbooks to gain any advantage. I can't tell you what that warrior on the opposing team is going to do, because he can literally do anything. Instead of trying to make some sort of overly complicated flowchart in an attempt to remove all decision-making from PvP, you have to adjust and react on the fly. The key to surviving in this volatile environment is to maintain control of the tempo -- you need to fight on your terms.

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Filed under: Rogue, (Rogue) Encrypted Text

Arena teams hit 3k


A pair of 3v3 teams from the US Bloodlust Battlegroup -- aka BG9 and reputed to be the best US Battlegroup -- recently hit the 3000 rating, the hard cap for Arena ratings. A few other teams following closely behind at 2953 and 2949, making it likely that they, too, will hit 3000 before Season 6 is over. This has caused a bit of a stir in the Arena community, although it's not entirely unexpected considering all the changes that had been made to the Arena system since the launch of Wrath of the Lich King. In fact, some had predicted that this season would see teams hit 3k legitimately (unscrupulous win-traders have hit the ceiling before).

The two teams, big furious joke and sup fresh our turn baby, an RLS (Rogue, Warlock, Shaman) and a RetPR (Retribution Paladin, Priest, Rogue) respectively, are composed of members who have performed consistently well through different Arena seasons. The Rogue of big furious joke, Nutzz, is rumored to be the legendary Neilyo, who grew to infamy with his popular series of PvP videos. Its Shaman, Douja, formerly played pro for Team Pandemic. The other team's Paladin, Euneek, topped his Battlegroup last season using the Holyplay (Ret Pally, Priest, Shaman) comp. None of these guys are slouches and aren't likely to have win traded the way teams in the past have in order to reach the hard cap.

Their recent achievement has brought the current Arena system under scrutiny, as Blizzard has stated before that they never intended for players to reach the rating ceiling. Considering the system has undergone numerous changes in the past few seasons, it's not unreasonable to think that it's due for another overhaul. Regardless of the system, a 3k rating is an incredible achievement. Congratulations on jobs well done.

[Thanks to cigarillo for the heads up!]

Filed under: PvP, Arena

Encrypted Text: Why I never understood Shadow Dance PvP

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we look at why Shadow Dance PvP is nearly extinct, and why it's coming back.

The ESL global arena finals took place last weekend, pitting some of the best WoW players against each other in a battle for glory (and quite a bit of cash and prizes). After two days of close calls and amazing comebacks, the global roster of teams was reduced to two: team HON and team COM. Both of these teams play the traditional Rogue / Mage / Priest 3v3 composition, with one twist: nobody played with the same talents two games in a row.

The Mages fluctuated between Frost and Arcane specs every other game, making it difficult to predict just how much survivability or burst damage they were capable of until they showed their hand. The Rogues were also switching specs between games, from Mutilate to Shadow Dance, and back. This strategy was used to keep the enemy on their toes, and gave me the opportunity to watch Shadow Dance played at its absolute highest level. My report on this display of elegance and Ambush-spamming follows after the cut.

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Filed under: Rogue, PvP, Talents, (Rogue) Encrypted Text, Arena

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