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Posts with tag recruit

X-53 Recruit-a-Friend mount being retired soon

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If you've ever wanted to get your hands on Recruit-A-Friend mount #2, the X-53 Touring Rocket two-seater, then you had better get moving. Blizzard has announced that the X-53 rocket will be retired soon to make way for the new Recruit-A-Friend mount and (presumably) program for the launch of Mists of Pandaria. One might even take this as a clue that a new Recruit-A-Friend is coming soon, which means expansion time could be right around the corner.

As for what the new mount is going to be, we have no idea just yet. However, MMO-Champion and Wowhead have datamined achievements, items, mounts, and some other clues that have shown a Recruit-A-Friend 3 mount in the files but no associated mount yet. Hit the jump for the full announcement about the X-53 rocket and speculate about what the next RAF mount is going to be.

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Filed under: Blizzard, News items

Recruit-a-friend now grants bonus experience, levels to 80

Big news coming for those of you getting friends into the game -- Recruit-a-friend bonus experience and "granted" levels now goes all the way up to 80. Players have been asking for this feature and have been wondering when Blizzard would raise the Recruit-a-friend cap from level 60. Now, Outlands and Northrend content should be quicker than ever for players to complete with their friends and leveling partners.

The Recruit-a-friend change was noted in the newest version of the patch 4.2 Rage of the Firelands patch notes found on Blizzard's community site.

Patch 4.2 Patch Notes
Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.

Check out the Recruit-a-friend FAQ for more information on the program and how to level characters together and the benefits received.


The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Cataclysm

Raid Rx: A rock and a hard place


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

Stop me if you've heard this one. You're taking on some dragon. Some really powerful spell is about to hit you and the rest of the raid. You don't have any cooldowns to use because you had to pop them earlier. The tank who is busy yelling obscenities at said dragon just took a massive fireball to the face and is down in the red. You know for a fact that the next blow is going to be lethal and you have maybe 2 seconds to react.

If you move, you may well have condemned your tank to death. If you stay and heal, you'll end up taking some damage which could be lethal.

Normally, this isn't that big of a deal, but we're in an age where we have so many informative addons that tell us which attacks successfully hit a player and when it happened. What's worse is that this data means the difference between staying and getting cut from a raid (or a guild).

This is a topic of one of the emails that I received from a healing shaman.

So what is a healer to do? Is he wrong for making the decision to take avoidable damage to keep the raid or the tank alive? Is he better off just taking the damage so that he doesn't look bad? Either way, you're damned if you do and you're damned if you don't. Lots of players don't understand that these are some of the decisions that have to be made.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Spiritual Guidance: How to critique a priest without making them cry


Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW.

Once in a while, I'll get a question in the mail from a reader that goes something like this:
Dear Matt,

There's a priest who has recently joined our guild. I'm not sure if he's doing the right things. His HPS doesn't seem to be where our other healers are at. His overhealing seems to be a little bit high. I'm not sure if I'm reading it right and I was hoping you could tell me how you evaluate the priests (or healers) that are in your guild. Am I supposed to be using numbers as a solid way to see how good they are?

Sincerely,
Dazed from healing
In this week's Spiritual Guidance, I'll walk you through how I evaluate priests who join my guild. I'll go over the best times to get impressions, what I look for specifically, and how I deliver the necessary feedback. We'll go all the way from application through to raid insertion.

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Filed under: Priest, Analysis / Opinion, (Priest) Spiritual Guidance

Guildwatch: Rolling the endgame


Boy, there's definitely no Naxx bump this time around (unlike the old Karazhan bump) -- guilds are hitting 80 and rolling right into the endgame. Of course, with even casual players moving this fast (surely casual players are 80 by now right, Ghostcrawler?) there may eventually be a problem of having new content to experience... unless you consider all of the rep grinding and Wintergrasp to be new content (and we do). But pretty soon, we'll have to have guilds reporting on achievements instead -- anyone actually beat Sarth with the three drakes yet?

In the meantime, there's plenty of regular downings, crazy drama, and some good guilds recruiting right after the jump, so click the link below to see what's new around the guilds of World of Warcraft.

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Instances, Humor, Raiding, Guildwatch, Bosses

Forum post of the day: Broken records incoming

Although at times contentious, the current recruitment promotion has certainly sped up leveling. The triple experience point bonus comes to mind first, but the ability to give levels at a rate of one per two gained is also a real boon. The rule is that the levels can be applied to a character lower than the givers current level, capped at level 60. Theoretically someone who has reached level 60 could donate enough levels to raise another character from 30-59* in a matter of minutes.

This new mechanic is pretty easy to use and potentially abuse. Málfurion of Wildhammer is not happy with the change. To quote "I just saw a Warlock go from level 31-59 in 10 seconds in front of my eyes... The new recruit a friend is bull > <.... NERF NERF NERF!" The post was met with some disbelief, but it clearly is a possibility. Some players indicated that they have something similar in mind. Abilene of Aegwynn believes that this practice ruins the game for some.

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Filed under: Analysis / Opinion, Tricks, Fan stuff, Blizzard, Leveling, Alts, Forums, Forum Post of the Day

Forum post of the day: Retroactive recruitment

Blizzard does not particualry appreciate petitions on the official forums. This does not stop players from starting them. Lyccan of Ner'zhul started a petition in the Suggestion forum to make the Recruit-a-Friend benefits retroactive. At this time Blizzard has announce no current plans to give these rewards to folks who have brought players into the game in the past.

Most of us are pretty open about our love or World of Warcraft, and many of us have invited our friends and family to join us in WoW. In the past, the joy of sharing the game and a potential game-time buddy was enough to bring our friends into the game.

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Filed under: Fan stuff, Blizzard, Forums, Forum Post of the Day

Officers' Quarters: Reinforcements



Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

According to the latest additions to the patch 2.3 notes, obtaining all the available bag slots for your guild bank will cost you exactly 16,111 gold. So it's no wonder people are concerned about recruiting these days (though in fairness I received the e-mail below prior to any guild bank info going public). But seriously, somebody has to cough up all that cash . . .

Hi! I have read through your officer's quarters blog since day one and have enjoyed a lot of helpful information from each episode. I know you have touched on guild recruitment in the past, but I think it was a more direct response to a, in my opinion, small demographic of Wow guilds. I am the recruitment officer for a guild (shameless plug incoming: <Malleum Majorem> Lightning's Blade server -- www.malleum.com) and we are working VERY hard to get our second Kara group running in order to get into 25-man content. The biggest problem we are having is getting people to join. I think every guild, aside from the huge "everybody knows they are the best" guilds, has this same issue. We work hard to get people into the guild that share the same goals and philosophies. I have been broadcasting in the recruitment channel for weeks and it seems I get 1-2 people a week who ask questions. We consistently do all of Kara (except Illhoof and Nightbane, still earning those) every week. Do you have any fresh ideas or inner thoughts that can help me and my fellow recruiters around Azeroth get the numbers needed for progression?

Thanks eternally :)
-Evean
<Malleum Majorem>

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Filed under: Officers' Quarters (Guild Leadership)

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