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Posts with tag recruiters

BusinessWeek thinks corporate execs can learn from WoW


In the midst of recruiters being told not to send WoW players to job interviews, BusinessWeek wrote an interesting piece about how World of Warcraft promotes innovation. The articles examines how Blizzard had designed a game that could probably be mimicked by any corporation looking to innovate. It's an interesting analysis of the game, with BusinessWeek saying that its players are motivated to achieve and solve tasks.

Although some readers counter that the achievement-oriented environment is normal for MMOs, one key insight is how WoW reduces barriers to entry and early advancement. More than most MMOs, World of Warcraft is easy to access -- it's easy to level and there are no harsh penalties for dying (unlike some MMOs where death results in a sharp XP loss, sometimes to the point of losing levels). In fact, some might even say that WoW is a little too casual-friendly. Even then, there's a lot in the game that drives people to perform.

The article recommends that corporate leaders take a look at the game and see how it creates a motivational environment. It even goes so far as to laud the gamer disposition, something that players have or develop. It's certainly a refreshing counterpoint to the idea that gamers (or WoW players, in particular) "cannot give 100%" to their jobs. So even though some companies might think that WoW is bad for their employees, BusinessWeek says it just might be good for the bosses.

Thanks, Cahu!

Filed under: Analysis / Opinion, Odds and ends, News items

Do WoW players make bad employees?

William Dobson over at our sister site Massively.com picked up this story earlier today. A poster on the f13 forums revealed that a corporate recruiter claimed they'd been given specific instructions to not consider World of Warcraft players for jobs. And we're not talking here about people actively playing WoW at work -- just whether the person plays the MMO at all. The theory behind using WoW play as a disqualifier is that WoW players are somehow unable to focus 100% on their day job.

There's part of me here that wants to say "screenshots or it didn't happen," since I can't imagine many corporations spending time and effort weeding out WoW players. I could see one or two HR folks preaching "Addiction!" and otherwise chewing on bitter apples. But several companies independently telling that to their recruiting folks, of their own volition and without prompt? I'm not so sure. If this recruiter is being honest with the forum goer, then I'd guess the recruiter her/himself is responsible for the WoW player ban.

Of course, that being said, I'll acknowledge this comes after the FCC commissioner claimed WoW can cause college drop outs. Maybe this recruiter happened to be talking to someone who had just heard her speech. But, still, I'm not convinced there's need to be worried about corporate conspiracies looking to pit WoW players into joblessness.

Filed under: Analysis / Opinion, Virtual selves, News items

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