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Posts with tag recruiting

Officers' Quarters: Thanks, but no thanks

do not want
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

With all the emphasis this summer on complaints, prima donna raiders, AWOL guild leaders, and rebuilding, this week seemed like a good time to focus on an email from a guild that's flourishing. Success, alas, comes with its own set of problems, but at least many of those are good problems to have. For example, when your guild is the rising star on a server, it seems like everyone wants to get in on the action. One guild leader wants to know: How do you turn down players politely when you don't want to invite them to your rapidly expanding roster?
Hello,

I hear a lot about small guilds falling apart in the new guild system that was implemented in Cataclysm, but my guild is having the opposite problem.

In classic, I started a guild for myself and several real life friends. It was just our five man team for a very long time, no recruiting. We were very active in our realm community, so we had a lot of in game friends outside the guild and eventually some of these people began asking to join. We were glad to have them and so we grew slowly. But in Cataclysm our roster exploded. Every time an efriend's guild would die because too many quit or jumped to a mega guild, they would ask to join ours. The problem is that many of those people wanted to bring their friends too, so with every person that asked to join we would have one or two of their friends also asking. We grew so fast it all caught us unaware.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Rebuilding your roster

orgrimmar's gates under construction
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

If there's one phrase that drives sports fans crazy, it's "rebuilding year." In sports, a rebuilding year is one in which expectations for the team are low, either because the team traded away aging veterans, gave starting positions to young and inexperienced players, or both. But sports fans are an impatient bunch. We don't want rebuilding years -- we want championships. Thus, teams do everything they can to deny that they are, in fact, rebuilding.

The same is true for guilds. Potential recruits don't want to hear about rebuilding -- they want to join an established organization in its prime. Thus, when your guild is in that starting-over situation, it can be very difficult to dig yourself out of the hole.

For some reason, I've received three emails about this topic over the past two weeks, so I figured I'd feature one of those emails here. I chose the one that bounced my message back when I tried to reply to it, so at least that person will know I did respond!
Dear Scott and the Officer's Quarters,

I am writing to ask for some perspective on the current state of my guild and the actions I could take to turn things around. I am the GM of a small guild on one of the older, more established WoW servers. I am told this server has been around since the early days of vanilla WoW.

As with any established server in any game, cliques are formed, reputation is king, and small guilds have a hard time flourishing when three quarters of the active player base belong to one of a few monster guilds. Our server has both monster progression guilds that field multiple 10-man raid groups in addition to 25-man groups as well as the Mega-store bargain perks blowout guilds that give every member the ability to invite new members with no real guidelines for membership.

My humble guild began as a way for a few real life friends to play together. Raiding, progression, and consistency were never a big deal for us toward the end of Wrath. Once Cataclysm came along with guild levels and the perks associated with them, our roster of casual and fun people plummeted. Some left the game completely because they were accustomed to blowing through the Wrath content without any difficulty. Others were deployed with their military units to the ends of the earth to fight real life wars. At this point we are left with the few real life friends in addition to a mere one or two other active members.

Enough of the back-story, now it is time for the point of my email:

How can a weak-roster guild survive amongst the concrete establishments of the dominant guilds? What can I do to find new members who could be beneficial to the guild and our goals of breaking into raiding without having to beg?

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: How different is too different?

Turkish flag
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

One of the most important things you can do when you start a new guild is to differentiate your community from other guilds on the server. When you offer a different experience or a different set of expectations from the typical guild, no matter how slight, you increase your chances of garnering attention and, thus, recruiting players who are attracted to those differences. It's a concept I've mentioned in a number of columns over the years.

But is there such a thing as differentiating too much? One guild leader wants to know:
Hello,

I'm Emir Ergenç from Turkey, i read your wowinsider column for a long time. And i really enjoy your writings.

Me and my girlfriend found a new guild named "Efsane" (meaning Legend in English) in our realm (Wildhammer-EU), i'm telling this to you for checking us :). Our website is efsane.guildomatic.com (although its Turkish). My characters are Alhara, Faelha, Eladia on guild. My girlfriend is guild leader and Shehrazad.

Together we wanted to form a Turkish speaking Rated Battleground guild. Our aim is to have about 14-20 members (we do not aim to be a big guild, but time will tell) and get high ratings (read: hardcore) in rated battlegrounds as Turkish people.

This is a very specific aim, thats where i started having some issues.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The three biggest mistakes new guild leaders make

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Starting a new guild in WoW is an uphill battle. Make no mistake: It's not an endeavor to undertake lightly. Every server has established guilds that you'll be competing against with an unknown "brand."

Even so, the number of players you need to recruit to experience most of what WoW has to offer is a mere 12-15. In that sense, taking a guild from an idea to a fully fledged community is much easier now than in the past. For players who are unhappy with their current situation and wondering why they can never find a guild that's just right for them, why not create your own?

WoW needs dedicated player leadership now more than ever. Too many guilds are failing because their leaders and officers have burned out on the game after playing for so many years.

Taking up the mantle of leadership brings with it many pitfalls. But of all the mistakes that a new leader can make, these three are the ones most likely to turn into major headaches -- or even guild-shattering drama.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

Officers' Quarters: Making the most of the guild finder

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

A helpful feature for guild officers was added with patch 4.1, but I haven't seen many people talking about it yet. The guild finder isn't going to replace other recruiting techniques, but it can be a solid addition to your toolkit. For WoW, it represents a milestone: Players now have a viable method of searching for guilds within the game. In the past, looking for a guild usually meant whispering players you didn't know, combing through forums that often lack good search features, or -- worst of all -- asking in trade chat. (Yes, there is also a specific guild recruitment chat channel, but I've never heard of anyone using it.)

With the addition of the guild finder, players have a far better option, but only if guild leaders use it -- and use it wisely. I did a quick search for guilds on my own realm (Khadgar US). With apologies to the guild leaders there, I didn't see a single ad that took full advantage of what the finder can provide. Let's talk about how we can make the most of this new UI feature.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: That other guild reputation

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

These days, when you say "guild reputation," most people think of the guild rep grind that's required to buy items like the Armadillo Pup and the Dark Phoenix. Cataclysm didn't invent this concept -- the expansion simply turned what already exists into a specific number with some fun rewards attached. As long as there have been guilds, there have been players with an opinion about them, and vice versa. This kind of reputation plays a huge role in a guild's success or failure, particularly when it comes to recruiting. This week, an officer with a rep problem asks how to deal with a handful of former members who are sabotaging the guild's recruiting efforts.
Hey Scott,

So my guild is fairly new (about 3-4 months) we started at the beginning of cataclysm as a guild of friends who wanted to raid on the weekends together. We slowly built up and developed a raider base however it was very difficult to get new players as every other guild on the server was looking for people. We had around 6-7 devoted raiders but those last 3 or so raiding slots left it difficult for us to pug and find members in general who were willing to raid. We went through a variety of members in these slots but most of these people didn't understand the concept of a "raiding guild." Some misunderstandings occurred and over the course of our guilds existence we developed about 4-5 "haters."

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 5 tips for guild recruiting in a post-Cataclysm world

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Last week, we talked about why officers are burning out so early in the expansion. Many of the same factors have burned out average raiders and PvPers, also, leaving gaping holes in our rosters. In the current environment, recruiting can be extremely difficult. I've received quite a few emails lately asking for tips. Here's my best advice.

1. Don't be intimidated by guild level and achievements.

So you just started a guild, or your guild hasn't kept pace with leveling since the expansion went live. Those perks are awesome, and no one will join unless you have them, right? Wrong -- players care a lot more about the type of community they're joining and the sorts of members that inhabit your roster. They care more about whether or not your schedule meshes with theirs. And they care more about having fun than 10% more justice points or faster mount speed.

Well, maybe I'm generalizing a bit and not everyone feels that way, but honestly, do you even want a player on your roster who cares more about those things than the quality of the guild? Don't fill your roster with random players just to level faster. You'll only hurt the community in the long run.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: How a guild dies


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

This column is a special one for me. A reader wrote an email to the Drama Mamas, who passed it along to me as a topic that seemed more appropriate for OQ. When I read the email, it struck quite a chord, because the issue the guild leader raises is one that led directly to the collapse of my own guild. Yes, my own guild is finished, and so I can now reveal what guild I led and why it is now defunct in the hope that others can avoid the same fate.

But first, the email:
My girlfriend and I are the founders of a casual raiding/leveling guild. It's always been an eclectic mix of people, and it's one of my favorite parts of playing WoW.

We're both friendly and empathetic, and people tend to develop bonds with us. We spend time together to the point where they feel comfortable in asking us for advice with serious real-life problems.

However, the major problem is that our guild is that it's highly focused around my girlfriend and I. It feels like the only people who can lead a raid are the two of us, for example. People help in other ways, like donating to the guild bank or recruiting, but there isn't much leadership in the guild.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The great raid size debate, part 2


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Last week, I received an email asking me for my thoughts on raid size in Cataclysm. As it turns out, I have quite a few thoughts -- three columns' worth, in fact, covering four different categories: gameplay, logistics, rewards and intangibles. My goal is to help officers and their guild members to choose which raid size is best suited for their guild. A week ago, I wrote about the gameplay category.

This week's column will cover two topics that have been linked together throughout the history of the game. From the very beginning of WoW, Blizzard has made a connection between more difficult logistics and greater rewards. Molten Core, Onyxia, and later 40-man raids rewarded the best available gear in their respective heydays. Throughout The Burning Crusade and Wrath, 25-man content yielded the best items. For Cataclysm, this paradigm is shifting.

Let's take a look at the logistics involved with the two raid sizes and the rewards that each size offers.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Leveling as a guild in Cataclysm, part 2

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Last week, a reader wrote in to ask about some dos and don'ts as a guild leader during the character leveling process of an expansion. Obviously, we're focusing on Cataclysm here, but many of these tips will be relevant for any expansion with a raised level cap. Part 1 provided four tips:
  1. Have a plan.
  2. Organize group activities.
  3. Don't rush anyone.
  4. Set a date for the endgame.
This week I've got five more.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The benefits of Cataclysm raiding


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

If you've read WoW.com's reaction to the new Cataclysm raiding paradigm, you already know that I'm a bit biased about this whole situation. I can't deny that this announcement had me cheering. On the other hand, I'm hearing a lot of doom and gloom from around the WoW community. Few people seem to embrace these changes wholeheartedly, and that's all right. There's quite a bit of uncertainty -- even fear -- about how it will all play out. I understand that. All raiding guilds will be affected one way or the other, and it could be that your guild will have a hard time adjusting to the expansion's raiding environment.

As officers, however, we can't give in to negativity. No matter how you might feel about these changes, they are happening, so let's move the conversation into a more productive area. Let's examine how Cataclysm raiding could help us as officers and how we can take advantage of these changes to help our guilds thrive.

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Filed under: Officers' Quarters (Guild Leadership)

The Classifieds: Lord Valthalak lives again

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

We meet again: The Spirit of Lord Valthalak, a nasty-tough boss summoned in Upper Blackrock Spire as the last step of vanilla WoW's Dungeon Set 2 quest line, has been popping up in the most unlikely of locations on multiple realms over the past few days. He doesn't seem to be around on any of the realms I play on. Reader Garrett sent in this screenshot as his contribution to the puzzle. A realm-specific bug, a new bug with the amulet that the few players who have one are discovering -- or something more cataclysmic? Stealth amulet-poppers, reveal yourselves ...

Let's crack open The Classifieds.

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Filed under: The Classifieds

Officers' Quarters: Pre-expansion doldrums


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

On most servers, guilds experience a severe lull in interest and activity prior to the release of an expansion. Players get sick of the old content. They achieve the goals they care about. Then they do other things with their free time until the next expansion gives them new goals to achieve and new content to conquer.

These pre-expansion doldrums hit guilds pretty hard during the long wait for The Burning Crusade, especially considering that many raid teams were unable (or unwilling) to progress into AQ40 or vanilla Naxx. The situation grew so dire while players were awaiting Wrath that poaching -- despite its stigma -- became rampant (so much so that I had to rant about it).

Now we are facing the same situation again while waiting for Cataclysm. One guild leader is reaching out for advice on how to recruit in this environment.

Hello, I am writing in hopes that this could be answered in an upcoming Officers Quarters feature.

I am an officer in a small, semi-casual raiding guild. We exclusively do 10-man content; we lucked into having a group of players that enjoy raiding, but not the "cat herding" required for the larger 25-man raids. I use the term
casual loosely; we're (mostly) serious raiders, we just don't have attendance requirements for raids nor a complex looting system. We've had relatively steady raid progression thus far, where we're working on a few (normal mode) encounters in the upper spire of Icecrown Citadel. In short, we feel that the 10-player difficulty was designed for our level of play, and enjoy the challenge that it provides.

Unfortunately, we've also run into the problem of some serious guild attrition.

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Filed under: Officers' Quarters (Guild Leadership)

Big Crits, a new WoW reality series


At the end of the summer last year I had this crazy idea: to make a TV show about a raiding guild. I was inspired by the relationships and interactions in my current guild and how much they impacted me personally -- both good and bad. I fleshed out the idea over beers (many beers) with some friends. We talked about logistics, equipment, participation, but most importantly, the goal. I wanted the show to be about the people, to be about the interaction between the raiders. And I don't mean ninja-looting drama-mama QQing. I wanted to explore the things that go on in a group of people trying to work together online to accomplish something great. There's more to raiding than drama. Things like, as I'm fond of saying, "the soul crushing 1% wipes and the absolute exhilaration of taking down a new boss for the first time."

I worked on a pitch and reached out to friends & family in "the biz" but I spent most of my time trying to explain concepts such as a "raid" or a "boss" or that when I said "guild" I meant a group of MMO gamers and not an actor's or writer's union -- which made for some very confusing conversations at first. Frustrated, I wasn't sure I'd ever convince anyone this was an idea worth doing. But I knew it was.

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Filed under: Guilds, News items

The Classifieds: Buttering up the Panera Bread WoW Man

The Classifieds brings you weekly updates on guild recruiting, rankings, splits and merges, progression and more. Have guild news or a Random Act of Uberness to share? E-mail TheClassifieds@wow.com.

Remember back during the holidays, when we had a nice cozy Breakfast Topic chat about the fellow who's been spotted schlepping his entire iMac to the local Panera Bread to play WoW? Sharp-eyed reader Paul discovered a followup article at Gizmodo, featuring five questions with the Panera Bread WoW Man. It's no headline news, but it's an interesting peek into how a fellow WoW player gets his fix.

Let's open up The Classifieds ...

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Filed under: Guilds, The Classifieds

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