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Posts with tag red-flags

Blood Sport: Red flags for realm transfers

Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more.

Listening Music: David Bazan's "In Stitches." If you like slow, trippy indie and haven't heard of David Bazan (or Pedro the Lion), you should YouTube him. These KEXP recordings have come through surprisingly clear.

In my four years playing WoW, I've transferred servers for PvP around 15 times. For some, that might seem like a small amount but for the majority of you, it's probably a really often (and costly)!

Now, please take into account that I play multiple characters and I've happily stayed on some servers for many seasons. Other times, I've only been on a server for a few days -- finding out that your new PvP teammates aren't everything you expected them to be is pretty rough. Fifty bucks down the drain is worse.

So I've decided to write this article on giant red flags that might appear in the transfer process. The warning signs are obvious -- but sometimes only after you've already made your decision and thrown down your hard-earned cash. No one is immune to some crafty deception; even the best of us can bite that golden hook of a tempting offer or a myriad of other reasons for transferring.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Officers' Quarters: The wrong stuff

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

A big reason I love writing for this Web site is you, the readers. Whenever I write a column and ask you for feedback, you always provide some insightful comments. And whenever I fail to mention an important point, you guys always manage to catch it and comment on it. It's a supportive and intelligent community here, and it certainly makes my job easier!

Last week, I wrote about the "right stuff" to look for in a good officer candidate. I mentioned five traits to value in a candidate: maturity, generosity, good communication skills, emotional intelligence, and game knowledge. Necessarily, that means someone who is immature, greedy, barely literate, emotionally stunted, and a total noob would have the "wrong stuff." But, as several readers pointed out, there are other warning signs that someone will make a bad officer.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

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