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Posts with tag reddit

Do Battlegrounds need tutorials?

When I first starting doing Battlegrounds way back in vanilla, it was pretty easy to learn exactly what the rules were. Not because I went and researched the individual Battlegrounds, but because I had a team of guildmates that were happily running the new feature over and over for a fun break from raiding. In later years, I joined a guild that was by and large devoted to PvP content over PvE. With the original honor grind being as ruthlessly difficult as it was, I was happy to help heal those in the guild working on that arduous trek to High Warlord -- and I never had to ask what to do in a Battleground. I was well informed from the get-go.

But at some point after Burning Crusade, I simply lost interest in PvP. I think it was after the introduction of arenas. Most of my PvP-oriented friends became absolutely enthralled with the idea of doing arenas, gaining ranks, and more importantly earning those hard-won season's end mount rewards. It wasn't that I didn't have an interest in the mounts, or that I didn't like PvP anymore. It was more that I knew, logistically speaking, that I wasn't particularly good at PvP. It didn't matter so much when the games were just a matter of win or lose, but when it came to arenas, I really didn't want to ruin the carefully-earned rankings my friends had obtained. I came from an era of the original honor grind. Rankings were sacred back then.

Consequentially, I don't really do PvP anymore. Not because I don't enjoy a good Battleground, but because at this stage in the game, I haven't the faintest idea what to do in any of them.

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Filed under: Analysis / Opinion, PvP

Readers' ideas for WoW improvements

Readers' ideas for WoW improvements
A little ago WoW Insider posted an article asking our readers to suggest things they'd like to add to WoW to make the game better. We were really excited to hear your responses, and you didn't let us down. Several commenters had what we considered were actually some great ideas, and we thought we'd pull them out for some further discussion.
Readers' ideas for WoW improvements
This is, in my opinion, a fantastic idea. Many's the time, when leveling a DPS character, that I've been conflicted between wanting to round off the storyline of an area, and wanting to progress with my leveling. With the speed of leveling in WoW at the moment with the buffs gained from heirlooms, guild perks and the like, it's really easy to out-level zones before you're done with the story. Now, of course, the option exists to simply ignore the gray mobs and the gray quests and the fact that you're being far less efficient than you would be if you moved on to another zone, but why should players have to make that choice?

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Filed under: Analysis / Opinion

What one thing should Blizzard implement to make WoW better?

What one thing should Blizzard implement to make WoW better
We happened upon a great thread today on Reddit, created by user Zimraphel, which asked other Reddit users to name features that would make the game better for them. I really liked this idea, and particularly some of the responses. Zimraphel placed no emphasis on realism in the suggestions, nor on the likelihood of their being implemented, so we will do the same here.

There were several answers that particularly piqued my interest, including one saying that Blizzard should implement a bulk server transfer at a reduced rate. Many players have several characters on a server, it's rare that, on your main server, you have only one character that you'd want to take with you if you transferred, and the $25 cost is considerable for what could be 11 characters. A bulk transfer service with a reduced cost would be a great idea. Another idea I really liked was the one to have the option to transfer your whole account to another region, such as switching it from the US to the EU.

And an option for tanks to disable auto-taunt from pets! What about you, what would you add to WoW? I'd love portals in other main cities, back to the Shrine or whichever city has all the portals in it. I want to hang out in Ironforge, but it's so much more inconvenient and I'm really rather lazy. Think outside the box, though, the world is your oyster!

Filed under: Analysis / Opinion

Lich King easter egg discovered in StarCraft II: Heart of the Swarm

Lich King in SC2 Image Editor
"There must always be a Lich King," Bolvar reminded us, and he really, really meant it. Across all realities, in every Blizzard intellectual property, there must be a Lich King. That's right, take a look at that screenshot up there. Yup, that's the Lich King, buried in a sheet of ice somewhere in the Koprulu Sector. Redditor Aunvilgod laments, "I'm just making a map, and I see this..." I'm not sure it's really any major source of concern, though, considering we have recent confirmation that the Zerg would curbstomp the Scourge in a brawl. Then again, that's only good news if you're Zerg. Terrans and Protoss might have a slightly different perspective.

Unsurprisingly, the thread is immediately flooded with cries for a Warcraft 4. I really don't think WoW is going anywhere anytime soon, folks, though I suppose fans can dream.

Filed under: Humor, StarCraft 2

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep. 18

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep 18
Best Buy Unboxed, the forum community for Best Buy stores, will be holding a Mists of Pandaria developer chat on Tuesday, September 18 beginning at 6pm CST. Included on the developer panel are a few familiar faces from the recent Reddit AMA -- Lead Systems Designer Greg Street, Lead Content Designer Ion Hazzikostas, and Lead Quest Designer Dave Kosak. Also included on the panel is Lead Content Designer Cory Stockton and Community Managers Zarhym and Crithto.

To participate in the chat, all you need do is visit the official page on Best Buy's forums when the chat itself goes live. If your question wasn't addressed in the Reddit AMA, or if you simply missed the opportunity to ask, this is an excellent chance to get all your questions answered. It's nice to see the developer community so active, particularly on the eve of a new expansion's launch. Be sure to hit up Best Buy Unboxed on September 18 whether you've got a question to ask, or you just want to watch the show.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items, Mists of Pandaria

Reddit AMA transcript now available

Reddit AMA transcript now available
Yesterday, several members of the Warcraft development team had a massive AMA on Reddit. AMA stands for Ask Me Anything -- and players responded with a deluge of questions on everything from Cross-Realm zones to story and lore. For the sake of convenience, Blizzard put together a transcript of the entire post on their website earlier today.

The questions and answers are separated by the designer who answered them. Game Director Tom Chilton focused on PvP, gameplay systems, cross-realm zones, character models and development timelines. Lead Quest Designer Dave Kosak focused on lore, novels, characters, and quest and zone design. Lead Encounter Designer Ion Hazzikostas focused on dungeons and raids as well as loot and talent systems and endgame progression. And of course Lead Systems Designer Greg Street focused on classes, as well as gameplay systems, cross-realm zones, and dungeons and raids.

There is a ton of information contained in the AMA, including some clarification on the purpose and mechanics of Cross-Realm zones, something that a lot of people have been wondering about. Check out the full transcript for an information overload of Warcraft goodies.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items

Reddit AMA with WoW developers today

Mists of Pandaria
Community Manager Zarhym will be hosting an AMA (or Ask Me Anything) in /r/WoW on Reddit this evening at 5:30 p.m. PDT (8:30 p.m. EDT). Joining him will be Greg "Ghostcrawler" Street, Dave Kosak, Tom Chilton, and Ion Hazzikostas.

For those who don't know, an AMA is where you post questions for the people participating and they are supposed to answer them all -- or as many as possible in the time allotted. Because this will be a heavily attended session, they will be answering the questions that are upvoted the most.

WoW Insider will be monitoring the AMA, so we'll keep you posted on any important news items that arise.

Zarhym's post with all the details is after the break.

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Filed under: Blizzard, News items

Jay Wilson and other Diablo 3 developers answer (almost) everything

Three Diablo III developers stopped onto Reddit tonight for an AMAA -- "Ask Me Almost Anything" -- where they answered questions from all over the internet. Most of the questions were gameplay-related, given that these guys are developers and not dudes involved in the creative aspects of the game (story, etc). There are a lot of great answers in here: fixes coming for common complaints, overall design goals for the future, and more. Check out the full transcript after the break, but here are a few interesting points:

  • Non-trash white items like potions and pages will have different item colors in a later patch, and an option to filter out trash white items completely is also being considered.
  • An "auto-skip cutscenes" option is being considered.
  • Bosses will drop rares the first time you kill them on any difficulty, not just normal, in a future patch.
  • Legendary items are getting a big buff to be more attractive and unique.
  • Auctions can be canceled in patch 1.0.3.

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Filed under: News items, Diablo 3

Reddit user wins AV like a real champion

Image
Alterac Valley has been a brutal contest between the Alliance and the Horde since the beginning of World of Warcraft. The Battleground has gone through radical redesigns over the years, but one thing has remained the same -- Alterac Valley has always held a powerful, destructive secret for the brave to exploit when there was otherwise no hope for victory.

Reddit user frodwith posted a tale of an epic AV battle, an Alliance team on the ropes, and a force awakened in the snowy chasm that has not seen the light of day in long, long time. When a full team of Horde multiboxers (players who use multiple characters simultaneously) garrisoned themselves into Drek'thar's keep to farm honor, the Alliance had to take drastic measures.

Some people do not even know of the existence of Ivus the Forest Lord or Lokholar the Ice Lord, two nasty NPCs that are spawnable by turning in the faction's respective items. After a summoning ritual, the faction's NPC will spawn and set upon a path of destruction all the way to the enemy leader's keep.

I think you can see where this story might go. With Drek'thar heavily guarded and an expert team of computer-assisted players between the Alliance and victory, everyone worked together to begin the summoning rituals. Read the full story on Reddit for a fun, nostalgic time of triumph and PvP adversity.

Filed under: PvP, Humor

If WoW is social media, what function do guilds serve?

Wil Wheaton and the rest of the Axis of Anarchy from The Guild
In my time playing WoW, I've been in a lot of guilds. I've played in guilds that were fighting for the realm-first heroic progression spot and others that were content at realm 15th. I've been a part of the Reddit guild families, which are so large that they need a chat mod to link the multiple guilds for all their members. I've also been in guilds like my current one that have a grand total of 15 people as members.

The World of Warcraft guild experience is as wide and varied as the players who play this game. I'm an unabashed guild-hopper who wants very specific things from a guild and is willing to leave if they don't happen. Other players are loyalists, who find one guild and form lasting bonds that keep them playing with the same group of friends for their entire WoW experience.

Is WoW social media?

Cynwise at Cynwise's Battlefield Manual wrote a post last month about the fact that World of Warcraft is a form of social media. There's no denying that fact: The entire MMORPG genre is based on the idea that you are playing a game with other human beings, not just facing off against the computer as in the genre's predecessors. In fact, I'd go even further and suggest that in many ways, WoW has potential to be an ideal form of social media.

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Filed under: Analysis / Opinion, Guilds

StarCraft vs. Warcraft: What is the WoW community missing?

For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding.

Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not.

The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.

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Filed under: Analysis / Opinion

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