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Posts with tag reforged

Addon Spotlight: Reforgenator

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, reforge with ease.

Ah, reforging. Sometimes, reforging is the bane of my existence. Other times, this new gear customization shoots rainbows into my brain and shows me visions of other worldly delights. I hold a potentially popular belief: reforging is one of the best, if not the best, new features in Cataclysm. Either put down your pitchforks or raise your glasses higher in toast to me, whichever you feel necessary. Gone are the days of missing out on an upgrade because it doesn't have the perfect stats -- just make a new piece of gear that is almost there in terms of quality, and you're set.

The problem with reforging, though, is the trial-and-error aspect for many classes. Sometimes it would be nice to just know what you need to reforge or even what pieces of gear you could tweak just a little bit to squeeze a little more performance out of. An addon that could help out with reforging would be pretty sweet, huh? You know it.

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Filed under: Add-Ons, AddOn Spotlight

Patch 4.0.1 introduces reforging into the game

One of the features that is in patch 4.0.1 is the new reforging feature. This allows you to adjust armor, weapons and trinkets to better line up with the stats you need. The whole concept essentially allows more gear to be used instead of disenchanted. It also allows you to game your stats a little bit more by turning an item that would be providing way too much hit rating into something that provided some hit rating and critical strike rating.

There are a few restrictions:
  • You can only change secondary stats (hit, crit, haste, mana regen, dodge, etc.).
  • Only one stat may be changed.
  • You can't change one stat into a different stat the item already has.
  • You can't alter how much of the stat to change; it's always 40 percent(ish) of the original amount.
  • The item must have an item level of at least 200 (level 80 epics or higher).
Otherwise, the price of reforging is the same as the sell price of the item. You can always restore an item back to its original stats for free if you decide you don't like the new setup. This allows you to try out different setups (paying the full reforge cost each time) until you find the right fit.

Where can you find these reforging guys? They are usually found in major cities near the enchanting trainers. If you can't find them, be sure to ask a guard, who'll point you in the right direction.

All in all, the reforging system is pretty simple and provides the opportunity for us to start trying out the new mastery stat without waiting for Cataclysm itself to be released. If you'd like to take a look at how this works, here's a gallery walking you the process through step by step.

Gallery: Reforging

Local reforgerA brief historySome restrictions applyQuel'Delar, for exampleChoosing a statToo much haste

Filed under: Analysis / Opinion

Cataclysm: Stat and system changes for resto shaman

Cataclysm is right around the corner, and with it comes sweeping change for every class whether it is talents or itemization. Restoration shaman are no exception to the rule and several of the changes will affect us and how we choose gear. Take some time to read through all the stat and system changes happening, but for right now lets talk about how this affects restoration shaman.

Here's the list of things we need to be aware of:
  • MP/5: Gone
  • Spirit: Now the regen stat of choice for all healers, gear with spirit is specifically healer gear.
  • Spell Power: Gone from all items except for weapons, marking specific weapons as caster items.
  • Intellect : Spell power is now derived from intellect, making this stat very important
  • Haste: Still around.
  • Critical Strike Rating: Still around.
  • Spell Ranks: Gone, Spells will now grow with you as you level. Levels at which you can learn spells will be changing.
  • Mastery: This is a specialization stat found on gear. Mastery allows for you to be better at your defined role
  • Existing gear: Your existing gear will be updated to fall in line with these changes before Cataclysm is released
What does this mean for us exactly? More about that after the break.

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Filed under: Shaman, Cataclysm

Ask WoW Insider: Minimum raiding requirements


Every Monday, we put a question back to you readers, and see what you have to say about a current issue in the World of Warcraft. This week's question actually comes from our Guildwatch column -- Lugbruz is an officer in Reforged on Runetotem (they just downed M'uru -- grats!), and he has a question about how much you need to raid to be successful:

Are there other guilds who have a 3 night/week raid schedule (or less) who have enjoyed success in high-end raiding? We killed Mu'ru before the nerf and don't know of any other crew has gone so far with so little time. Our primary competition of the server was at equal progression with us pre-nerf and they're a 5 night/week crew.

We assume that 3 nights (4 hours per raid) is the minimum, but can endgame be done with less?

Lugbruz

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Filed under: Analysis / Opinion, Raiding, Ask WoW Insider, Bosses

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