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Posts with tag reforging

Lichborne: The trouble with hit rating and expertise

Lichborne The trouble with hit rating and expertise
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Hit rating and expertise are the life blood of the max level PvE death knight. DPS death knights need exactly 7.5% hit rating and 7.5% expertise to avoid missing raid bosses or having their attacks dodged outright. Even tanks, while a miss is less of a big deal for them, may find hit and expertise helps them keep threat and prevent key debuffs from falling off the mob. They're so powerful that if you aren't near those caps, your DPS will suffer horribly, and in most cases, the one thing you do to increase raid DPS is to hit those caps if you aren't at them already.

Now, this is what we have reforging and regemming for though, right? Sometimes it's just not that simple. Today, we'll take a look at the problems with hit gear and suggest some solutions.

The big problem is that once hit and expertise do their job of letting you hit the mob, they are almost literally useless. Dual wielders get a little bit of extra help for their normal weapon hits, but 2 handed wielders get literally nothing else out of them at all. They're dead stats. Arguably, it's bad even if you are at the 7.5% caps, because that means you have a bit of hit and expertise. and expertise rating that's not needed for daily questing or dungeon runs, or even for most raid trash.

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Filed under: Death Knight, (Death Knight) Lichborne

Does everything have to be fun?

When I was talking about reforging recently, one of the talking points for the discussion was that reforging isn't fun. This got me thinking: does it have to be fun? Reforging, enchanting and gemming my gear isn't something I do because I find those activities to be fun, it's something I do to be better at doing the things I do find to be fun (which is to say, killing monsters in Azeroth's various locales) and I'm okay with not especially enjoying everything.

This doesn't mean I want them to be painful or tedious. But while I am endlessly delighted by transmogrification, I don't think I need to feel the same obsessive joy in arrange my stats that I do in picking out new looks. In fact, I think it might actually detract from the game and the parts I do enjoy if reforging was compelling gameplay instead of a means to an end. That's because the name of the game, having a lot of options to gameplay, can only sustain so much interest before it becomes overwhelming. Everyone has a threshold of interest they can sustain. Some of us can do enough content in a week that valor caps seem restrictive, while others of us can barely even cap valor in a week. Some of us love alts, others can barely manage to keep one character going. These differences are what has led World of Warcraft to become a game with the dichotomy of enormous choice in terms of what content we can choose yet restrictions on how much benefit you can get from it, to make it more optional.

Into this mixture, elements of the game that are neither astonishingly enjoyable nor game-breakingly tedious serve an important function. They provide leavening. They create breaks between the peaks and valleys of the game experience - the crushing disappointments of nights spent wiping, or bosses who refuse to drop your desired item and the dizzy elation of a close arena match swinging in your favor, a first boss kill for your guild. There's an old saying that if everything is special, then nothing is, and one could argue that if the entire game strives to be fun at all times you'll soon come to lose out that sense of fun.

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Filed under: Analysis / Opinion, Achievements, Mists of Pandaria

Reforging, itemization, and the player

Reforging, itemization and the player
It's not exactly a secret that I'm terrible at keeping my finger on the pulse of the community. I just sort of wander around with my usual private obsessions, doing what I do, and sometimes I blunder into an emergent discussion like a rhinoceros stumbling into a clearing. Such is the case with the discussion of reforging currently going on. The post I have linked to by Mushan basically highlights the discussion, with some folks arguing that World of Warcraft has gone too far in the direction of gear optimization and too far away from the days when you'd get a drop, know it was better, and put it on. As a result of that argument, some are arguing that reforging should be removed from the game.

I can understand this argument, because if we think about it, reforging was never meant to be what it became. The initial purpose of reforging back when it was first announced was to allow players who got a drop that was otherwise significantly better than what they had, but itemized for a different role (so, as an example, a cloth piece itemized for healing over DPS) to make that drop better for the role they intended to use it for. So if your tankadin got a pair of plate lets with crit and expertise on them, he or she could swap some of the crit to a stat more useful for tanking. However, players being what they are, they immediately grasped that reforging also allowed them to trade away stats that were less effective on gear for stats that were more effective. Reforging allowed players to customize their hit and expertise in ways that had never been accessible before, allowed for dump stats to be dumped with even more efficiency than before - it was the absolute biggest change to the game in years, and ended up the largest single legacy of Cataclysm.

Mushan's arguments about removing the process of reforging are good, and I'm not going to belabor them here - instead, what I'm going to do is discuss my own personal feelings on reforging, and how it benefits the game.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Arcane Brilliance: Mists of Pandaria mage guide to stats and reforging

Human fire mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we talk about how awesome mages are. But did you know that you can make your mage even better? I know! It's like chocolate-covered chocolate. Or a cheesecake that also grants you three wishes. Or an Avengers movie that is also directed by Joss Whedon. Or a warlock that is also dead.

With just over a week of this pre-expansion/post-patch limbo to go, it's high time we covered one last piece of patch 5.0.4 mage business before we turn our eyes almost exclusively toward the impending influx of pandaren and monks and ... pandaren monks. But good news! Most, if not all, of what we discuss here today will also apply in Mists. Though there are always small shifts in stat weight at endgame, we're still quite far removed from knowing exactly how things will shake out when we're all doing hard mode raiding.

This expansion brings some major changes to our stats, radically altering the benefits they do and don't provide. Before we get to each spec and its stat weights, let's look at each stat and familiarize ourselves with its Mists of Pandaria version.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

More Cowbell's brilliant guide to Ask Mr. Robot

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Robots. They're an awful lot better at many things than we puny humans. Of course, you would rightly argue that we humans have taught these robots everything they know, and you would be absolutely correct. Indeed, Lisa Poisso met the humans behind the robot last October for an interview! But those humans aren't me. I am not great at math -- I can't do the sums required to exactly calculate reforging or best-in-slot gear or how many hit gems I need to get to the cap.

And that's where Ask Mr. Robot comes in. What does he do? Well, he retrieves your character from the armory and inputs all the details into his remarkable computer system, then recommends reforging, regemming, enchanting and gear upgrades for your character! Mr. Robot recently had a substantial facelift and is hugely improved from his old version, now able to advise on far more elements of gear and offer more specific input according to spec. He even has PvP information!

Like many very clever people (and androids), Mr. Robot can appear a little intimidating to the new user. I know when I started availing myself of his services, it took me a fair while to wrap my head around it -- and that's where Hoofit over at More Cowbell comes in. His guide breaks down the Ask Mr. Robot experience into manageable steps, explaining all the sections of the interface to allow would-be users to get the most out of the site.

As More Cowbell says, if you haven't heard of Mr. Robot, you could be missing out on powerful improvements and upgrades for your character. The More Cowbell guide is a great place to start to see what that robot can do for you and how.

Filed under: News items

Mists of Pandaria Beta: The evolution of itemization

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Let me introduce you to the Massacre Sword. It was, and still is, a solid leveling green with a rather good model. I point it out to you to show you the odds of getting one with stats you'd actually want on a warrior, paladin or hunter (the three classes that would be using the sword at the time the game launched) and how likely it was you'd get, say, a Massacre Sword of the Boar or Whale. Granted, you could get a few fairly useful combinations (one of Strength or Agility, say, or a good two stat combo like Bear, Tiger, Eagle, Monkey or Gorilla depending on your class.

This was a green drop, of course. It wasn't meant to be the best of the best, just something to pick up and use on your way to dungeon loot. It's hard to compare it to what it would be replaced by nowadays, because a lot of that gear was re-itemized when Cataclysm came out and the dungeon levels were adjusted up or down. I remember replacing it with Lord Alexander's Battle Axe, followed by a Demonshear and an Arcanite Champion, before forays into Molten Core and Blackwing Lair. It's fascinating to consider how itemization works as a tool in driving players forward. Bad itemization, while baffling at times when encountered in game, actually serves a purpose in the hands of the developers. An item with too good of a stat spread can actually serve as a hanging burr, sticking to your character long after it should have been replaced.

I mention this because, to my mind, Mists of Pandaria is the first expansion to really know this, forwards and backwards. This is the expansion that will use gear design to motivate you better, more skillfully, and more expansively than ever before.

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Filed under: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Mists of Pandaria Beta: Finally, a portable reforger

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Deep in the heart of Kun-Lai Summit, at The Grummle Bazaar, lies a vendor named Uncle Bigpocket who, at some point, will sell the Grand Expedition Yak, this expansion's version of the Traveler's Tundra Mammoth. It's a beautiful beast, but what caught my attention were the vendors on the side of it. One of them is named Cousin Slowhands, a NPC who seems like he probably sells water and food and the like. The second vendor, on the other hand, is named Mystic Birdhat, Arcane Reforger.

Many players have posted on the forums (we've even floated the idea), pleading for some type of portable reforging tool. Well, it seems Blizzard was listening! While the price for the mount would appear to be about 60,000 gold, the possibility of account-wide mounts makes this purchase worthwhile. Hopefully, someone in your raid or dungeon group has some deep pockets!

[Thanks to Runek for the heads up!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Is reforging a hit or a miss?

It's always the same. Just when I get everything all sorted out neatly, a new piece of upgrade gear drops. If I win the gear, the next half-hour or so after raid is spent digging up gems, cutting them to the appropriate cut, then nabbing enchant mats and making sure the item is enchanted properly. And after all that is done and I put the gear on, I log out and back into the game so that the armory updates. Then I alt-tab out of the game and pull up my reforge site du jour (rogues, Shadowcraft is an amazing, amazing thing), put the window on my second monitor, tab back into the game and reforge it all.

And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of.

So is the reforging process a hit with this expansion or a miss?

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Filed under: Analysis / Opinion

A case for transmogrification and reforging engineering pets in Mists of Pandaria

I want to get this idea out there, in hopes that some friendly designer smiles upon it:

Transmogrification and reforging bots for engineers in Mists of Pandaria.

It might seem like a little trivial, given that these are just a matter of hearthing back to the city to do right there, but that's not always a good and viable option. When raiding, you don't have a ton of space to do things for only yourself, and you need to take into account the rest of the group's time.

Reforging pets, in particular, would be a boon for raiders. Often times, a new piece of gear can be quickly enchanted and gemmed (I know I always carry a few extra gems and enchanting mats on me when I expect to get a big new piece of gear); however, the reforging and "thinking time" (or Ask Mr. Robot time) that's necessary for high-end raiding isn't easily done. People can try to hearth and do it quickly during a scheduled break, but that's rarely practical.

Transmogrification pets would be less critical but would fit nicely into the engineering motif of providing unique gadgets and toys that provide at least some level of usefulness and/or fun. Engineers already have their own special teleportation generators and can make some fun pets and whirligigs. Letting them and others transmog their gear at a remote location, possibly through a Jeeves-like item, would be a nice addition to the engineer's toolbox.

So what say you, Blizzard, can we have some mogging and reforging pets, please? We promise to only transmog to look like Whitemane (and maybe the Stormwind or Orgrimmar guards).

Filed under: Transmogrification, Mists of Pandaria

Are pure DPS classes really just another form of hybrid in disguise?

Once upon a time, my guild was trying its hardest to down 25-man heroic mode Lich King. It was the very end of Wrath, and we were running out of time to put an end to the boss before the inevitable launch of Cataclysm. I had been playing an assassination spec since some point between Ulduar and ToC, having given up on ever obtaining a really good combat weapon (I was partial to fist weapons; something about punching people in the face with knives appealed to me), and I was really good at it. I spent forever poring over stat caps and best-in-slot items and had just gotten the perfect set of items that capped every stat that needed to be capped.

And then it happened -- the prep patch for Cataclysm. Do you know what the best stat is for an assassination rogue in Cataclysm (other than hit, of course)? Mastery. Do you know what wasn't present on any Wrath gear? Mastery. My DPS went down, and due to sup-par burst DPS, I was sat for the realm-first 25-man heroic mode Lich King kill. I watched all my guildies ding the achievement and get the one title I was really excited about. And later, one of the officers, a druid, asked me flat out -- why didn't I have a backup combat spec?

Oh ... if only he knew.

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Filed under: Analysis / Opinion

Have reforging demands become too complex?

Have you ever cringed at the idea of picking up a new upgrade because you knew it meant you were going to have to reforge almost every single piece of gear you wear? Do you actually consider picking up more than one of the same item so that you can have it reforged differently for different specs? Do you ever want to punch that smarmy, overly reverbbed ethereal in the face after you dump several hundred gold reforging all your gear because there was no negotiation? (You just charged me a flat fee, you jerk!)

That last one may just be me.

Reforging gear has become a huge part of optimization. It is at least as important as gemming and enchanting. Sites like WoW Reforge and Ask Mr. Robot (to name just two) are heavily consulted by players looking to squeeze every last erg of performance out of their gear. Is it too much? Has the minigame of stat tetris gotten out of hand?

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Filed under: Analysis / Opinion, Cataclysm

The Care and Feeding of Warriors: 2011's warrior in review

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In the past, I've done Year in Review columns and liked them well enough. The first one I wrote was in 2007 and discussed rage normalization, which to my eyes was the biggest and worst change the warrior class had undergone in The Burning Crusade. Flash forward four years. Here we are in 2011, and rage normalization has been with us for a year and the sky didn't fall. This has me in a contemplative mood. The future is Mists of Pandaria and a new talent system, but right now, it's time to look back at what were the biggest developments for the warrior class.

I don't necessarily mean good or bad, here. These are simply profound changes, things that may have also affected other classes but which definitely affected us. While 2011 was a year we made contact (because we're melee, we have to make contact) it was also a year of a great many changes.

Mastery

I've talked about it before, but mastery really has been a game-changer for warriors this past year. Fury warriors got so much out of the stat before patch 4.1 that the amount of mastery they have at base was nerfed from 8 points to 2 points. It worked, after a fashion, because until patch 4.3, it became impossible for fury warriors to assemble enough mastery to make them interested in the stat again. It may be possible with Dragon Soul gear for TG fury, but with arms the dominant DPS spec for warriors in Dragon Soul raids right now, it's not likely to be tested exhaustively.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Patch 4.3 PTR: New interface for reforging

I know that there's wisdom in the adage "if it's not broken, don't fix it," but there are times when I'm very glad that Blizzard doesn't adhere to that philosophy. Case in point: the new reforging interface on the 4.3 PTR this week.

I'm a chronic reforger. I've spent many a lonely night at Godan's Runeworks in Orgrimmar, turning crit into hit and haste into mastery. The reforging interface on live is a boring brown and black box, with pulldown menus to help you choose the stats you want to reforge to. While the reforging interface served its purpose well, Blizzard has made some excellent changes to it for 4.3 to make it significantly more user-friendly.

Whereas on live, you use a pull-down box to choose the stat you wanted to reforge from and then another pull-down box to choose what you want to reforge into, the PTR reforger has all your options presented in the same frame, making reforging faster and easier. It also is now a shiny purple color, much preferable to the drab darkness of the live version. It now features a reminder on your reforged items that you'll need to undo the stat change to reforge again, which is helpful for the airhead in me who sometimes accidentally restores the wrong item.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Addon Spotlight: ReforgeSaver lends a hand

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Few times in my World of Warcraft existence am I truly stunned when an addon does something so simple and effective that a happy laugh emits from my dropped jaw. Truly, hyperbole is necessary when we talk about ReforgeSaver, a wonderful utility from addon creator Jordans. Pressing one button and making many things happen, almost like magic, is a good thing in my book.

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Filed under: Add-Ons, AddOn Spotlight

Lichborne: Gemming, reforging, and other gear tweaks for blood death knight tanks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we discussed the basics of death knight tanking, including finding your perfect spec and figuring out which stats to aim for. This week, we're taking it one step further. Once you're all geared up, you need to put the finishing touches on your gear. Today, we'll look at how you can use gems, reforging, and enchants to bump your tank gear up to the next level.

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Filed under: Death Knight, (Death Knight) Lichborne

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