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Posts with tag reforging

Encrypted Text: Deftly handling your dual-spec rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions you have or awesome screenshots you'd like to see featured.

Dual talent specialization used to be an expensive upgrade reserved for players with good money management. As time has passed since its inception, its level requirement and cost have decreased dramatically. Everyone can afford dual talent spec now, and the benefits are easily recognized for hybrid classes. What once was a 30-minute trip to a capital city to respec between roles has become a short cast that can be performed anywhere. Pure DPS classes can still use dual spec to their advantage, and rogues are no exception.

I'm going to be honest and tell you that subtlety is still not competitive in PvE. While its unrivaled survivability does come in handy on a few heroic encounters, its damage output is simply not strong enough to warrant regular use. Combat and assassination are our two most potent talent trees, and so most rogues will be sporting these specs in raids. While assassination still holds the DPS crown on most encounters, combat's Blade Flurry can be useful for dungeons and even raid bosses like Halfus Wyrmbreaker. By properly planning our rogues, we can play both specs with a deadly efficiently.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Even rogues have homework


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any screenshots you'd like to see featured here or any questions you might have!

I hate homework. When I was in school, I was always finding creative ways to turn my assignments in as late as possible. I completed most my English assignments the night before they were due, and I've solved a few calculus questions in the car on my way to class. No matter how important the assignment was, there was always something more interesting that I would rather do. When it comes down to a heads-up match between playing Warcraft 2 and studying biology flashcards, there's really no contest.

Playing a rogue successfully in the endgame of World of Warcraft requires a lot of homework. We've talked before about the very math-centric natures of rogue theorycrafting. Without a spreadsheet or other mathematical tool, it's almost impossible to create a working model for testing DPS and checking gear. Boss abilities are constantly changing and being added, and they often interact with our abilities in non-standard ways. Blizzard's developers are implementing fixes on a daily basis. In order to keep up with the pace of WoW's development, you simply have to do your homework.

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Filed under: Rogue, (Rogue) Encrypted Text

WoW Rookie: Reforging 101

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

As the story goes, the ability to reforge magical items was introduced to Azeroth by the Highborne. We don't really know the in-game lore of how, when, why, or where, but we do have it fairly clearly that the knowledge came from the Highborne.

Reforging allows you to customize your magical items by substituting one secondary stat for a different secondary stat. The stats that are eligible are the ones in green text at the bottom of an item, such as critical strike, mastery, expertise, and so on. (We'll do a full list behind the cut.) You can only swap about 40% of a single secondary stat, and the item must be at least item level 200 or higher. (Items have levels similar to player characters, and those levels help determine how much of each stat bonus that item can provide.)

The stats that are not eligible to be reforged are stamina, intellect, strength, and agility. These stats are considered set in stone and have very little variation in the amount of each stat, even on different items of the same item level. Since that's the case, you can probably see why you're not able to re-allocate those points.

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Filed under: WoW Rookie

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Slicing up hit and expertise for Cataclysm rogues


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me, especially if you've been playing subtlety lately!

I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit?

Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: Death knight regemming and reforging for patch 4.0.1


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless.

Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much.

To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

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Filed under: Death Knight, (Death Knight) Lichborne

Totem Talk: Enhancement post-patch theory

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shamans. Rich Maloy lives and breathes enhancement: his main spec is enhance, his off-spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits (Season 2 Ep 04 now out!) as the enhancement shaman Stoneybaby.

This patch hit me hard, harder than any patch before it, and I know I wasn't the only was one to be drastically affected by it. Other than the usual spate of patch-related addon issues, I was struggling to keep the downloader connected. After turning off all anti-virus, firewall and other sorts of computer safety monitoring programs, I finally got into game on Friday night. Mostly, though, I just lacked time to log in this week. Once in game, I was faced with just as many challenges getting Stoney in order and raid-ready as I was trying to get online. This patch was more disruptive in game than any patch before.

A far an enhancement goes, there's so much that still needs to be tested and refined. The greater enhancement community is working hard at the theorycrafting, but even the simulations are not fully refined for level 80 testing; the latest alpha of EnhSim is tuned to level 85 right now. The decisions I made in game are based on the best available data as well as some things I want to test out for myself. There was a lot to accomplish in-game including, respeccing, retraining, regemming, reforging, readjusting and refining.

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Filed under: Shaman, (Shaman) Totem Talk

Spiritual Guidance: Raid-ready 4.0.1 shadow priesting in 10 easy steps

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, your shadow-specced host Fox Van Allen copies Dawn Moore's latest column word for word and pastes it into Auto-Tune. After all those sour, holy-flavored notes are removed, what comes out is better than anything Jason Derulo could ever hope to achieve: priesting, perfected.

If you're a regular reader of Spiritual Guidance -- and I hope you are, because it's your page views that give me my special, magical powers -- then you know how excited I've been for patch 4.0.1. I've been beating it over your head for weeks.

Well, I can't tease you with it anymore, because that fabled new frontier of shadow priesting is finally here. It plays an awful lot like a new season of your favorite sitcom: entirely recognizable as that which you love, but with a few new twists. In patch 4.0.1, you create massive numbers of copies of yourself simply by moving around, your shadowfiend is on a variable timer and Betty White is your new anthropology teacher. (Change is confusing sometimes. Roll with it.)

With the way everything just changed overnight, it's all too easy for a shadow priest to feel in over his head. Worry not, though -- the magnificent (though self-aggrandizing) Fox Van Allen has you covered with a comprehensive, ten-step checklist to get yourself raid re-ready for 4.0.1. New stat values, new gemming guidelines and even new enchanting info -- it's all here, and it's all after the break.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm: Official reforging preview

Blizzard has just posted its official preview of the new gear customization feature, reforging. Allowing players to decrease secondary stats on an item for something more favorable, reforging gives players more options for items and easier upgrade potential, rather than waiting for their exact pieces of gear to drop. Check out the official preview.

Zarhym -- Cataclysm Preview: Reforging
Originally a magic brought to the citizens of Azeroth by the Highborne, reforging will provide a new means for players to customize their gear in World of Warcraft: Cataclysm. NPCs offering reforging services will be located in all major cities, ready to assist in customizing items by altering the stats they provide. Players can use reforging to modify an item's stat values, or to undo any previous changes and allow different customization choices. Check out the preview now!


Gallery: Reforging

Local reforgerA brief historySome restrictions applyQuel'Delar, for exampleChoosing a statToo much haste


This is it! Patch 4.0.1 begins the slide into December's upcoming expansion. It's a whole new game from here on out. Get oriented with our roundup of everything there is to know about patch 4.0.1 and how it changes the game until the launch of World of Warcraft: Cataclysm.

Filed under: Cataclysm

Blizzard announces patch 4.0.1 releases tomorrow

The stars and planets have aligned. Some celestial body out there is in some sort of retrograde. Ancient civilizations have predicted something akin to the events tomorrow. Patch 4.0.1 is coming, and you need to be ready for it. Here's the official announcement:

Bashiok -- Extended Maintenance 4.0.1 Release - 10/12
Extended maintenance will begin tonight at midnight, Tuesday, October 12 for the release of patch 4.0.1. Maintenance will begin at 12:01 AM PDT and conclude at approximately 12:01 PM PDT. During this time all realms and many web services will be unavailable.

Due to the size of the patch we highly recommend you enable your background downloader. If you need assistance doing so please visit http://us.blizzard.com/support/article.xml?locale=en_US&articleId=35274


There are some pretty major changes coming to World of Warcraft tomorrow, so it's time to learn to play all over again.

Read about your new class features here.

Read about the new glyph system here.

Read about the new reforging system here.

Don't forget to turn on your background downloader if you want to be able to log in sooner tomorrow.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

Patch 4.0.1 introduces reforging into the game

One of the features that is in patch 4.0.1 is the new reforging feature. This allows you to adjust armor, weapons and trinkets to better line up with the stats you need. The whole concept essentially allows more gear to be used instead of disenchanted. It also allows you to game your stats a little bit more by turning an item that would be providing way too much hit rating into something that provided some hit rating and critical strike rating.

There are a few restrictions:
  • You can only change secondary stats (hit, crit, haste, mana regen, dodge, etc.).
  • Only one stat may be changed.
  • You can't change one stat into a different stat the item already has.
  • You can't alter how much of the stat to change; it's always 40 percent(ish) of the original amount.
  • The item must have an item level of at least 200 (level 80 epics or higher).
Otherwise, the price of reforging is the same as the sell price of the item. You can always restore an item back to its original stats for free if you decide you don't like the new setup. This allows you to try out different setups (paying the full reforge cost each time) until you find the right fit.

Where can you find these reforging guys? They are usually found in major cities near the enchanting trainers. If you can't find them, be sure to ask a guard, who'll point you in the right direction.

All in all, the reforging system is pretty simple and provides the opportunity for us to start trying out the new mastery stat without waiting for Cataclysm itself to be released. If you'd like to take a look at how this works, here's a gallery walking you the process through step by step.

Gallery: Reforging

Local reforgerA brief historySome restrictions applyQuel'Delar, for exampleChoosing a statToo much haste

Filed under: Analysis / Opinion

Totem Talk: Enhancement's path to victory in patch 4.0.1

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shamans. Rich Maloy lives and breathes enhancement -- his main spec is enhance, his off-spec is enhance. He blogs about the life and times of enhance, and leads the guild Big Crits (Season 2 Ep 03 now out!)as the enhancement shaman Stoneybaby.

Are you ready? Charge up your Maelstrom Weapons and dust off your Searing Totems -- Patch 4.0.1 is nearly upon us! Not sure what to do on your enhancement shaman? The quick-hit guide to enhancement in the cataclysmic world is below.

What's not changing

Let's start with some things that are not changing. Slow/slow is the way to go (for your weapons, I mean). Your weapons shouldn't be faster than 2.00 and ideally should be between 2.50 to 2.70 speed. Be wary of any weapon with a speed below 2.00; most likely it's been touched by a rogue and still has some residual poison on it meant to cripple your Windfuries and Flametongues.

We're also staying with the same imbues: Windfury on the main hand and Flametongue on the off hand. With this patch (as with every patch, it seems), there was a little bit of banter about going full spellpower, with fast/fast and a caster weapon main hand along with FT/FT, reforging spirit, and otherwise doing crazy things like looking for the next Torch of Holy Fire. Don't do it. Stay slow/slow, with WF/FT. We're meant to be melee doing primarily melee damage.

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Filed under: Shaman, (Shaman) Totem Talk

Spiritual Guidance: The shadow priest's guide to World of Warcraft patch 4.0.1

Welcome to Wednesday's shadow priest edition of Spiritual Guidance, hosted by Fox Van Allen. We bloggers are all about search engine optimization. As such, there are going to be some changes around here: Shadowfiends will be referred to as "Lady Gaga meat dresses," and Dawn Moore will be henceforth referred to as "NY Jets reporter Inez Sainz." Fox Van Allen will, of course, remain Fox Van Allen -- he's as optimized as he's ever going to get.

I spent hours riding a seahorse in Vashj'ir last night. I love a good video game cliché, and there's no video game cliché quite like the underwater level. The environment is beautiful and immersive, but those beautiful aqua blues and sea greens couldn't distract me from a fundamental truth about the new expansion that I was constantly experiencing: Shadow priesting is a lot more fun in Cataclysm. Period. There are more options. More abilities. And yes, even more DPS.

For those of you who want to get the ball rolling on these new abilities in Cataclysm, there's good news: Patch 4.0.1 is currently available for testing on the public test realm. It's not the full release of the game, but the new patch will cover almost all the changes that are going to be made to our spec for the new expansion. And better yet, the patch's appearance on the PTR signals that all these changes to the shadow priesting way of life are just around the corner. (And not, like, how we keep saying Cataclysm is around the corner, despite its being months away. I mean legit around the corner. For reals, no take-backs.)

The way you play the game, whether it's soloing mobs or raiding Icecrown, is about to change significantly. Are you ready? Follow me after the break, where I'll explain what patch 4.0.1 is, what it is not and what to do once it hits.

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Gameplanet interviews Cory Stockton and Greg Street

In the flood of Cataclysm news that went live recently, Gameplanet got the chance to sit down with WoW's Lead Content Designer and Lead Systems Designer (you'll know them better as Cory Stockton and Greg Street, a.k.a. Ghostcrawler) and discussed a number of subjects likely to be affected by the expansion. Both interviews are great, and I've highlighted a few points past the cut if you're trying to avoid spoilers (in which case I must respectfully question your choice of website reading material).

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Filed under: News items, Interviews, Cataclysm

Officers' Quarters: Reforging loot systems


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

In the spirit of last week's column about various loot issues, I decided to feature the following email today. It comes from a guild leader who is worried about the stat changes in Wrath and Cataclysm and how they might affect his guild's loot system. Is it time to ditch the dice?

I'm GM of a guild that has had a member pose a question about the way we do loot in raids. We are not a "hardcore" raiding guild though we do have around 2-4 scheduled raids per week both 10 man and 25 man. Our loot system was set up to try to be fair to and distribute gear throughout our members to help the entire guild grow and progress. We roll on gear and each member is allowed one main spec win, one off spec, and one tier piece per run. If you have won you are still allowed to roll on a piece that fits your character, but it someone rolls on it that hasn't won you will automatically lose to the person that hasn't won in that specific category. If all people have won something already it's just a high roll wins scenario.

We also have guidelines concerning which type of gear is most suited to a particular niche of character; i.e. tanks, healers, dps, etc. The system has worked for pretty well so far, but this one member brought up a valid point concerning leather and cloth healer gear in the future.

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Filed under: Officers' Quarters (Guild Leadership)

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