Every now and again, Zach takes you through musings of truth, justice, and the Azerothian way in The Light and How to Swing It before the new guy -- someone who'll actually write
regularly -- steps in.
Holy cow. You'll be hearing that lame phrase a lot once the next expansion rolls around and Taurens start dispensing their own brand of divine -- or should I say, bovine
-- justice. All jokes aside, Tauren Paladins
are just one of the big changes for class once the Cataclysm
hits, and it's a pretty cool one. Blizzard seems to have planted the seeds of lore
to explain the rise of "Sunwalkers", the flavor name
for Tauren Paladins. Character-wise, Taurens are the most sensible choice, as well, considering they are arguably the Horde's noblest race. Undead Paladins aren't in the cards, unfortunately, even though it's something some fans have toyed around with because of lore reasons.
But no, the whole "risen from the dead to wear plate" role has been filled up nicely by Death Knights
. Instead, we've got the Sunwalkers, which is pretty cool for Horde players who've always wanted to try out the Paladin class but perhaps didn't want to play Blood Elves. Worgen and Goblins, Cataclysm's new races, aren't eligible to become Paladins, which rules out experiencing the new starting areas as champions of the Light. The good news is that Azeroth will be reshaped -- good news for us players, anyway... seems like a bad deal for Azeroth -- which means that we're likely to get new starting areas to experience the thrill of leveling once again.
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Filed under: Paladin, Analysis / Opinion, BlizzCon, (Paladin) The Light and How to Swing It