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Posts with tag repair-bot

Insider Trader: Patch 3.2 updates and Engineering analysis

Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2:
This week's column will be devoted to updating you on some of the newer changes, clarifying as many details as possible, and analyzing some of those juicy Engineering changes.

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Filed under: Alchemy, Blacksmithing, Engineering, Patches, Analysis / Opinion, Features, Insider Trader (Professions)

Scrapbot learning how to repair

I don't put too much effort into crafting professions, for the most part. Something like Inscription, where I can get a number of points by just remembering to research once a day, fine. But Blacksmithing or Engineering, with stacks of metal per point? Not for me. (The exception to this is Tailoring, which I keep on my priest more out of tradition than anything else.)

Engineering is another profession that seems to take a lot of work per point (although I haven't gotten it very high myself, so I can't speak from first-hand experience here). On the other hand, there are a lot of really cool gizmos engineers can make for themselves, from hand rockets to motorcycles.

One of those gizmos is about to get significantly more useful: the Scrapbot will be able to repair your gear "in a future patch." The smart money is on 3.0.8 for that future patch, since Scrapbot repairs were added to the latest build of that patch on the PTR just yesterday. This means that once again, Engineers are the providers of in-instance repairs, and this time around it's significantly cheaper than last time, with 10 Saronite Bars giving you 5 of the little guys. And they're so cute!

Filed under: Engineering, Patches

Preparing for 2.3: Post-patch item farming, part 1

Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.

First off is the new leatherworking bag. The pattern for the Bag of Many Hides can be found through the mass slaughter of the Gordunni ogres in the Barrier Hills above Aldor Rise in Shattrath. This recipe will allow a leatherworker to create a 24 slot bag to hold the essential tools and materials of their trade.

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Filed under: Engineering, Leatherworking, Patches, Items, Jewelcrafting, Guides

PTR Notes: Repair bot and toolbox changed

While the first change has been on the PTR for awhile now, it seems to have gone relatively unnoticed. The old Field Repair Bot 7A has had its mats decreased and is now stackable. The new mats, as pictured above, are 16 x Thorium Bars and 2 x Fused Wiring. I've been able to make a few bots on the PTR and can confirm that they also stack up to five.

In addition to the recent changes to the latest PTR build, players are reporting that additional items can now be stored in the Fel Iron Toolbox. The new items include motes, primals and blacksmith hammers. The storage of the elemental ingredients will definitely help out while attempting to maximize bank space. Let's hope that this change was intentional and doesn't get reverted in a future patch.

Filed under: Engineering, Patches, Items, Raiding

PTR Notes: Shadowstep slightly buffed, repair bot cheapened

It looks like a few more changes snuck onto the patch 2.3 PTRs that didn't quite make it to the last round of patch notes, and here they are.
  • Rogue
    • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 8-25 yards. Note was updated to reflect the most recent version on the PTR.
  • Engineering
    • Engineering potion injectors no longer require engineering skill to use.
    • Jumper Cables XL is no longer a trinket.
    • The materials required for the Field Repair Bot 110G have been simplified [and it now has 5 charges].
  • World Environment
    • Gas clouds in Nagrand now produce motes of air.
    • Gas clouds in Zangarmarsh now produce motes of water instead of motes of life.
So if I'm reading everything correctly, Shadowstep has been changed to reduce the threat on the next subsequent move no matter what it is (previously it was just Ambush, Garrote, or Backstab), and the cooldown has been lowered from 40 to 30 seconds (still up from 15 on the live realms). How does that sound?

And being the intrepid WoW investigator that I am, I jumped on the PTR to find the new mats on the Repair Bot. They are: Adamantite Frame, Khorium Power Core, Primal Earth (3), Handful of Fel Iron Bolts (8), Adamantite Bar (6). Additionally, the bot now seems to have 5 charges, which I don't remember from before. The previous mats were Adamantite Frame (2), Khorium Power Core, Primal Earth (4), Handful of Fel Iron Bolts (6), Fel Iron Bar (18). Here's how it compares in raw materials: the new bot requires 32 less Fel Iron Ore, four more Adamantite Ore, and two less Primal Earth. That's a nice reduction in mats, especially considering it now has five charges, which effectively makes it five times cheaper on top of whatever the mats change did.

[via World of Raids]

Filed under: Rogue, Engineering, Patches, News items

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