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Posts with tag reputations

Ol' Grumpy and the Mists of Pandaria

Ol' Grumpy's five faults with Mists of Pandaria
First off, howdy. You may remember me from such posts as this Firelands one, or this post decrying pointless elitism, or this one calling for the return of class based quests. As the loveable old codger that I am, I'm here to hike up my waist (note the kicky plate skirt I have on for the purpose) and gripe about things in World of Warcraft that I think could be improved. In some cases these things really bother me. Some of this stuff is on Blizzard, but some of it is based on player behavior, which means we have to fix it.

Before I do, though, I wanted to mention a couple of places where they did improve things. Cooking and archaeology, two of my least favorite things to do in the game are much less painful, and so kudos to that. I'm told fishing is better as well, but since I'll never ever fish, I'll just have to take your word for that. And now, onto the firestorm of complaints!

1 - Daily Quest Randomization

As much as I personally hate daily quests (it rhymes with 'Pike Ire') I will admit that the implementation on most of the new daily questing for factions in Mists of Pandaria is probably about as well implemented as it could possibly be, and as such I've chosen to focus on an aspect of the implementation that I think is more hit or miss than the rest. That is to say, the way it's determined which dailies you get in a specific day.

This is something I notice with every faction but I'm going to pick on the August Celestials because they're the worst about this. I have two level 90 characters working on rep. I have now defended the Temple of the Jade Serpent for four days. I don't want to defend them anymore. Please, for the love of Zod, put in something that checks to see what quests you've done over the past five days and doesn't give the exact same ones to you again, I'm begging you here. How about Niuzao Temple? I'd happily go defend that for a change of pace.

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Filed under: Analysis / Opinion, Mists of Pandaria

Arcane Brilliance: What to do with your level 90 mage

The Klaxxi
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we've hit level 90. We've stood up, stretched, rubbed the mucus out of our eyes, apologized to our wives, kids, pets, plants, and anyone else we have been neglecting, and gone outside to remember what outside looks like. Then we've promptly gone back inside because outside is way more attractive in Pandaria.

So what now?

You're a level 90 mage. Worn and scarred from your battle with Deathwing, you wandered into this new continent, leaning heavily upon your staff, beaten but not bowed. The beauty you found here inspired you; dense bamboo forests shrouded in mystery, jade mountains capped with white, ornate temples steeped in ancient wisdom. You felt the call of the unexplored sink its hooks into your weary flesh, fill you with renewed purpose, prod your aching bones forward into new adventure and fresh conflict.

And now you find yourself invigorated with new power. You've gained experience and wisdom, learned new spells and ancient magic--all things you thought impossible only weeks ago. But now that you've reached the peak of your wizardry once more, the 90th level, still you crave more. You wish to increase your power, obtain rare and deadly weaponry, and yes, murder more warlocks. Seriously, screw those guys.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Blood Pact: Reputable gear and more for raiding

Blood Pact Reputable gear and more for raiding MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill opens up Shado-Pan dailies and then promptly decides that things like having 4-slot farms for all her alts and leveling her shockadin are more important. What a slacker.

Three weeks ago, I wrote briefly about the rewards from having reputation with Pandaria's factions. Three weeks ago, all I had was beta to go on, and on beta all the factions had dailies open to me independently of each other.

When Mists of Pandaria went live, we found out that it really should have been named the Golden Gate Lotus faction, complete with "You Shall Not Pass into August Celestial reputation" signs. Then we had a hotfix of the Justice Points and Honor Points gear to bring them in line with each other ilvl-wise, a hotfix that removed reputation requirements for justice point gear, and some more hotfixes opened up some of the valor gear behind faction reputation lines.

While your heading was spinning with all the faction-made gear changes going on, I was writing it all down to figure out which pieces I should be questing for.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Hotfix removes reputation requirements for justice point gear

Hotfix removes reputation requirements for justice point gear
One of the most controversial decisions in Mists of Pandaria was the idea of putting JP and VP gear behind reputation gates, making you grind to honored with specific factions depending on what you wanted to buy. Blizzard has just put a hotfix in place that removes this requirement for justice point gear. You can now visit quartermasters as soon as you like and buy whatever JP gear you can afford, regardless of your reputation. This should allow new level 90 characters to hop into heroic dungeons much more readily.

The full announcement is behind the break, along with a quick guide to finding the reputation quartermasters to grab your gear. You can also visit Commander Lo Ping at Niuzao Temple to buy all JP gear at once.

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Filed under: News items, Hotfixes, Mists of Pandaria

The Light and How to Swing It: Mists reputations for retribution paladins

The Light and How to Swing It Reputations for retribution in Mists DNP
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

We have a launch date. Of course, we'll see if Blizzard sticks to it -- I'm hoping they do, because otherwise I will have taken those days off work for nothing. For just the next few minutes, however, let's pretend that Sept. 25 will be the day that the continent of Pandaria opens up to us and all of that shiny new loot becomes ours for the taking.

As we level, quests and dungeons will offer the majority of our gear. When we reach the level cap of 90, another option opens up to us: reputations. Sadly, raising these reputations won't be as easy as running a handful of random dungeons with a tabard on like it was in Wrath and Cataclysm, but getting to know your allies in Mists is still very important.

I have risked life and limb (and repair costs from running through high-level zones, getting dazed off my mount and pummeled into a paste) to seek out the various quartermasters to see what they have to offer. Before I begin, a couple of notes:
  • Without solid stat weights to go off, determining the quality of a piece of gear in the Mists beta is a bit more dubious than it is on live. Until we see those numbers, I will withhold judgment and merely present the options.
  • A few items (mostly profession patterns) cost gold, but most are purchasable with valor points (VP). All gold costs are before faction discounts.
  • This being a beta, anything is subject to change. I cannot be held liable if you spend 5,000 valor points on what turns out to be a giant foam sword.
  • Finally, spoiler alert! There are screenshots after the break, as well as brief descriptions of the different factions you will encounter.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

Pandaria faction tabards don't grant reputation

Breaking from the pattern set by Wrath and followed up in Cataclysm, this latest beta patch confirms that tabards for factions based in Pandaria will not grant reputation for wearing them in dungeons. Instead, we'll be going back to the vanilla-style model where tabards are one of the rewards for hitting exalted level with a faction. I'm assuming that this is part of Blizzard's plan to make factions mean something instead of just feeling like an obligatory grind, as stated at the MoP press event in March.

While I appreciated the convenience of the rep-granting tabards, I appreciated them because without them, getting rep for those factions was a bit of a nightmare. If the way the system works now lets me gain rep at a reasonable pace without these tabards, hey, I'm all for bragging rights tabards instead.

The MoP factions that will be affected by this (read: all of them) are:
  • The Klaxxi
  • The August Celestials
  • The Golden Lotus
  • The Lorewalkers
  • The Order of the Cloud Serpent
  • The Shado-Pan
  • The Tillers
  • The Anglers
  • The Brewmasters

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Defining "PuGgable"

Alan over on WoW LJ has a great question: just what is PuGgable? Lots of people are talking about Naxx and Vault of Archavon and Obsidian Sanctum as PuGable, or able to be taken down by a pickup group, but just where does the line get drawn? Is 25-man Naxx able to be killed by a PuG? Sarth with three drakes? Ulduar?

Most of the 10-man instances are generally easy enough to be dropped by a pickup group, in my experience, though probably not for the achievements. A well-geared PuG can roll right through Naxx or VoA without any problems at all. But when you start getting into the achievements (Sarth with drakes) or the higher content (Eye of Eternity is tough unless everyone in there is experienced), then things get a little shady. Which is why lots of PuG leaders will be checking gear and achievements -- they'd rather take along someone who's already done the content than worry about pulling newbies through. Services and reputations can help that a little bit too -- a good friends list can come in very handy for PuGging even hard content.

And I'd say Ulduar is not PuGgable, yet, for a number of reasons. First of all, it's brand new, which means that most pickup folks won't know the fights, and that leads to wipes and only about one or two bosses down. Plus, since it is so new, every raid reset counts, and guilds don't want their raiders using up their resets when there's a guild run later in the week (of course that's not an issue for Naxx, which most guilds have on farm anyway). Though as more people gear up and more guilds make progress in Ulduar, you have to think there'll be PuGs in there as well

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Raiding, Bosses

Reputation gains on grey mobs changed in 3.0.8

3.0.8 just keeps giving us more surprises. The newest patch note update tosses us this fun number: Reputation gained from mobs no longer deprecates based on your level! This means that even if you're level 80 and killing mobs in Stratholme for rep, you'll still gain the full amount of Argent Dawn rep you would've gotten if you were level 60 (or the mobs were 80). Good news for those of you trying to get Argent Champion, Guardian of Cenarius, or Diplomat, although the folks that already ground those reps without this change might feel it trivializes those titles. For those of who you haven't started the grinds yet, maybe you should consider waiting a little bit and taking advantage of this change to save your sanity a bit. This isn't the first time a change like this has been made, but it's a welcome one.

WI reader Ray actually notified us of this change on the PTR a few days ago, but apparently I'm so slow that the change managed to make the updated 3.0.8 notes before I posted it. This is me hanging my head in shame. I'LL MAKE IT UP TO YOU, RAY.

(Pictured: A grey [kangaroo] mob)

Filed under: Patches, Factions

The Art of War(craft): A guide to obtainable PvP Achievements before Wrath


If you've been paying close attention to the Wrath of the Lich King Beta -- and let's be honest, how could you not? We've been covering it like crazy over here are WoW Insider -- then you might have noticed that Blizzard will be implementing a nifty little feature called Achievements. Of course, the first thing that jumped out at me (and probably you, too, since you're reading this column) were the PvP Achievements.

I didn't plan to pursue Achievements actively. Not before I heard about the PvP Achievements, anyway. Now, it's one of the things I can't stop thinking about... more accurately, I can't stop thinking of how to complete them. There are quite a bunch of PvP Achievements to pursue, and most of them will only be tracked once the expansion goes live. But there are also some achievements that you can start working on right now because they'll be tracked retroactively (as far as I can tell). Let's take a look at those Achievements so you can get them out of the way before Wrath.

One word of caution: all these Achievements are in beta and can change at any time before (and possibly after) the Wrath launch. So proceed at your own risk.

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Filed under: Analysis / Opinion, Guides, The Art of War(craft) (PvP), Battlegrounds, Achievements

Unobtainium: Rare, ridiculous, and remarkable reputation schematics

Or

"There's no such thing! Is there?"

Engineers have among the greatest freedom to choose our allegiances throughout Azeroth and Outland. While Jewelcrafters and leatherworkers spend hours and days making a name for themselves with the Furbolgs of the Timbermaw, or the druids of Cenarion, Engineers remain free. No such slaves to the grind of reputation, we. For what could we learn from the various factions of the lands? It's little they can teach us, and little we would gain from the work done. No, our main choice of faction has always been to join M.E.G.A. or to take our lives in our hands and join G.E.E.K.

With few exceptions. There are several factions we can seek out whose expertise in Engineering allows us to learn a thing or two (quite literally) from them. In this lecture we will discuss where an enterprising Engineer can go to learn some of the rarest schemata known: those derived from earned reputations.

The factions with which you'll need to work are the Zandalar Tribe of trolls in Stranglethorn Vale, the Cenarion Expedition, predominantly in Zangarmarsh, and the Consortium, predominantly in Netherstorm. Zandalar trolls will require you to join their battle against Hakkar, the Blood God, and his priests in Zul'Gurub. This will require a raid 20 strong, though if you've mastered the art of flying you'll likely find you need somewhat fewer than that to be effective. The Cenarion Expedition has agents posted in the western barrens of Hellfire Peninsula, but the main camp can be found further west in Zangarmarsh. They offer work mostly in and around Zangarmarsh itself, including, most prominently, reputation earned from delving into the Coilfang Reservoir: Underbog, Slave Pens, and Steam Vaults. Consortium reputation can be earned in Auchindoun, but only in the Mana Tombs, and that only until you've reached Honored. Beyond that you'll need to visit Nagrand for Ogre beads or, ultimately, Netherstorm for a variety of work.

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Filed under: Engineering, Tips, Virtual selves, Odds and ends, Humor, Factions, Guides, RP, (Engineering) Hoof and Horn R & D

Encrypted Text: My bad reputations

Of all the things I fail at in WoW, one of my most epic failures is my reputations. Something about facing the long grind to exalted kills a part of me. Looking at my Armory, I'm exalted with exactly three factions: Sporeggar (because I wanted to be the only alchemist with Shrouding Potion), Frostwolf Clan (for the ram), and Scryers (for the offhand dagger that I replaced, like, FIVE DAYS after getting the rep to buy it.)

I blame my dislike for rep grinds squarely on the Cenarion Circle. Endless hours in the desert of Silithus for a mediocre cloak made me lazy. But there are lots of decent reputation rewards available out there, mostly for newly 70 rogues. So what are the best factions for rogues to grind?

Cenarion Expedition

This reputation is worth it to drive to revered, if only for the Glyph of Ferocity, which is the best rogue head enchant in the game. Otherwise, it's all profession stuff and druid/hunter gear -- with one exception. The CE is a necessary stop if you're planning on getting the Opportunist's Battlegear, the new, rep-based version of the old PVP GM/HW gear. This set is meant as a starter for arena newbies, or PvErs looking to try out some PvP. You need to be revered with CE to pick up the headpiece. Watch out, though -- it's going to be a long haul to get all five pieces.

Honor Hold/Thrallmar

This isn't one of the best rep grinds for rogues, although you'll need to get to honored if you want to grab the Opportunist's Leather Gloves. And considering that the gloves make your Deadly Throw silence enemies, you'll definitely want them. Other than that, Alliance can pick up the Footman's Longsword at honored, which is okay for early Outland leveling, and exalted brings both sides an excellent bow or gun.

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Filed under: Rogue, Factions, (Rogue) Encrypted Text

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