
The University of Nevada, Las Vegas' student newspaper, the Rebel Yell, has
an article up about a student there named Michael McCreery, who's studying how people interact in online games. Unfortunately, most of the article is about the game itself (most of which we already know, obviously), and there's not much about how he actually did the study: apparently he had people play
WoW using only the ingame chat, and surveyed them afterwards about it.
How exactly that tells you how to "quantify the
social interactions of participants in the game so that future online games can build better environments," we have no idea, but we'll leave that to the experts. Basically, McCreery and his team are examining how people use and interact with others in the game to see how we project ourselves and our characters.
Eventually, he wants to do something "education or therapeutic" with the information, though that too is left pretty open. Virtual environments like
World of Warcraft do definitely
engender ties between players -- is it possible that those ties can be used in an academic or therapeutical setting? Definitely an interesting line of research.
Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends