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Posts with tag resistance

Insider Trader: Farming recipes in Northrend


Insider Trader is your inside line on making, selling, buying and using player-made products.

This week, Insider Trader will be listing the locations and mobs that will drop recipes to help you complete your collection and expand your knowledge to boost sales.

Because this list is meant to be a reference for planning out your next farming expedition, I will not be including "world drops" that can drop from nearly any mob in a given zone or from a specific level of mobs across zones.

Ulduar
There are several epic crafting recipes that will drop in Ulduar. They have a chance to drop from each of the bosses on Heroic mode (25-man), although 10-man groups can also acquire them by downing the bosses on Hard mode.

Currently, there are two Enchanting formulas, six Blacksmithing plans, eight Leatherworking patterns and four Tailoring patterns that fall under this category.

Given Ulduar's close associations with Engineering, many people have been quite vocal about the lack of schematics in the dungeon, although many of the mobs can be harvested for parts and vendor junk.

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Filed under: Alchemy, Blacksmithing, Leatherworking, Tailoring, Enchanting, Items, Tips, Economy, Instances, Jewelcrafting, Features, Insider Trader (Professions)

Spiritual Guidance: Secondary stats and what to stack

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Some requests were made recently to help newer Priests figure out what secondary stats are important and what to aim for. Matticus shall help!

I know when I started playing World of Warcraft, I didn't pay a whole lot of attention to secondary stats. To be fair, stats like Hit didn't exist back in the day. This post is meant for newer Priests who aren't quite sure what these secondary stats do or what they mean. Just to be clear, primary stats are base attributes like stamina and intellect. Secondary stats are things like haste and critical strike rating.

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Filed under: Priest, Tips, Raiding, (Priest) Spiritual Guidance, Wrath of the Lich King

What's the point of resist gear?

Ghostcrawler stopped by the beta mage forums the other day in order to address the issue of resists and immunities on the part of certain bosses. The problem here is that are sometimes special bosses in one raid instance or another that require players to temporarily put aside all the normal gear they've been working so hard to get and put on special gear just for that fight. For example if the boss is a fire elemental, then perhaps they all have to get a separate set of gear with fire resistance on it, and put it on when they get to that boss -- without it they don't have a chance of success. For other boss fights, they may find that the boss is immune to one type of damage or another, and this requires them to respec to a different talent build, or else play a supportive role whereas before they might have been the star damage dealer.

There are clear reasons why many players don't like these mechanics. Who wants to go to all the trouble of collecting a whole set of gear that you use only for one fight? Who wants to let that gear take up all that bag and bank space? Who wants to be shut out of their favorite talent build or sit somewhat on the sidelines just because the bosses they're fighting are immune to their prefered style of damage?

So Ghostcrawler comes in with the developer's logic on this issue: They don't want the raid instance to be a simple thing where you just move from one boss to the next boss, to the next, and so on. They want to break it up a bit so that different bosses require not only different strategies, but different gear, and different abilities, too. This adds a bit of anticipation, of having to get ready for the challenge rather than just stumbling into it and accidentally getting it right on the third or fourth try.

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Filed under: Items, Raiding, Wrath of the Lich King, Forums

Wrath Beta Patch Notes: Hunter

By now, I am sure you've heard that the Wrath of the Lich King Beta is going live and the patch notes are up. There's a rather extensive section devoted to Hunters on this iteration. We have a few more insights into the pet talent trees that were announced at the Worldwide Invitational, as well as a few changes to existing talents and a nice Steady Shot buff.

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Filed under: Hunter, Patches, Analysis / Opinion, News items, Expansions, Talents, Wrath of the Lich King

Insider Trader: Alchemy, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items.

This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals.

For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.

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Filed under: Alchemy, Patches, Items, How-tos, Guilds, Walkthroughs, Economy, Features, Leveling, Guides, Making money, Buffs, Insider Trader (Professions)

WoW Rookie: All you needed to know about stats, part 4


In the conclusion to this series of posts, we're going to be discussing the game's defensive stats -- which are probably only of minor importance unless you're interested in tanking. Though if you're one of those people (like me!) who has to know everything about the game, this is interesting information which will explain a lot of things about how damage is handled in World of Warcraft. If you're tuning in to all you needed to know about stats for the first time, it may be worthwhile to go back and read part 1 (covering the five basic attributes), part 2 (covering physical damage stats), and part 3 (covering spell damage stats) first -- but if you can't wait to know all there is to know about defense, resilience, spell resistance, dodge, parry, and block, keep reading!

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Filed under: WoW Rookie

Frost Resistance in Patch 1.11

Translations from the Chinese site show new craftable items available with Argent Dawn and Hydraxian Waterlords reputation - all featuring high frost resist.  This further confirms the rumor that upcoming dungeon Naxxramas will require frost resistances.  Another day, another resistance-based dungeon - I suppose I'll be adding a full frost resist set to sit with my fire, nature, and shadow resist sets.  Ah, but the days when I had bank space...!

Filed under: Items, Instances

The trouble with epics?

I must say, in all my forum travels, this is one of the more educated posts I have read in a long time. It is a well thought out piece of writing that goes over epics and their high damage output.

The post goes in to detail as to why tier-2 epics are overpowered from a damage output perspective and not enough damage absorption. The crazy part is when he compares a blue equipped mage versus a blue equipped hunter, or the same pair wearing MC epics - the mage can crit for 38% and 42% of the hunter's life, respectively. A BWL equipped mage can score a 71% crit on the hunter's hp. That is insane!

The poster also goes on to mention various ideas to bring things back into balance, which I applaud him for! Nothing will get a problem solved faster than having a solution attached to the complaint. While I think this isn't something we will see fixed quickly, hopefully Blizzard will take notice before they release the expansion (one of the solutions).

I also liked the idea of changing spell resistance to be more of a partial blockage of the damage (similar to AC and melee damage) rather than an all or nothing deal.

Kudos to Arash for such a fine post.

Filed under: Analysis / Opinion, Blizzard

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