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Posts with tag respec

WoW Archivist: Talents have come full circle

Circle of Healing
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days, the primary method that allows players to make their characters distinct.

In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand new way.

The golden age of hybrids

Talent possibilities exploded during The Burning Crusade. Ten more levels granted players ten more points to assign. Players could now combine abilities in ways that vanilla's trees had never allowed, opening up exciting new gameplay paths.

Players didn't choose a specialization like they do today. Instead, they assigned points to three different "trees." Each tree represented a spec, but each also had talents that helped the other two specs as well. So players could pick and choose just how far down they wanted to go in a given tree, and thus how much to commit their character to one spec. "Hybrid" builds were not ideal from a min/max perspective, but they were popular. And TBC was the golden age of such builds.

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Filed under: WoW Archivist

WoW Rookie: The basics of dual spec

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide.

World of Warcraft is a game of specialists; even (and especially) the so-called hybrid classes end up playing in specific, focused roles in group and end-game content. The higher you level and the more talents you learn, the more specialized your character becomes. Your "spec" (specialization), determined by where you've distributed your points among the three talent trees available to your class, begins to define and inform your gameplay as you group with others more and more often.

At some point, you'll want to experiment with another set of talents -- that's time for a respec. (Look for talent recommendations in our leveling guides and our Class 101 series.) Soon enough, you'll be wishing you could switch between one set of talents and another -- and you can, with dual specialization.

Before we dig into the basics, we should note one of the more exciting changes for leveling players coming up in Cataclysm. The expansion will lower both the required level and cost of dual spec, giving players more flexibility for group and individual play than ever before.

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Filed under: WoW Rookie

The Queue: Are you a god?


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

A simple question instead of an introduction.

Are you a god?
Yes7207 (66.4%)
Yes3647 (33.6%)


Go get her, Ray!

Some music too which you can listen to while reading today's Queue. And some more. Don't watch the videos, they're dumb. But the music is great.

Angus asked...

"Why is there a defense channel for every zone? Specifically, why would anyone be attacking the Twisting Nether? I found this to be my most amusing channel. The raid or instance ones are funny, but this one always cracks me up."

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Filed under: The Queue

The Queue: Locke

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Do you ever get the feeling that WoW is like some sort of purgatory? That you're trapped in an endless loop of hellish deviations intent on consuming the very soul from which all things good and pure spring forth from? That this game is indeed nothing but the true game which ends all games, and like Sisyphus or John Locke you'll be stuck pushing the boulder up the hill towards a higher level for the rest of your life?

And with, let's throw a little social philosophy in your faces.

Adoisin commented...

"I hate people telling me how to change my spec and how to play. I'm a mage who puts out between 2-3k dps, depending on how bad my lag may be at the time. Sure, I may not have the cookie cutter spec. But it's my game, I am paying for it, and I will play how I want. Want me to change? Fine. Start paying my fee and you can tell me how to play."

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Filed under: The Queue

Save your specs with Talented


Respecs have been flying around lately like Prayer of Mending during a Sapphiron fight (healing priests, you know what I'm talking about). Several commenters have expressed annoyance at having to remember where exactly they placed those 71 points, and at having to click each of them back into place again. Heck, I would be annoyed myself, with three level 80s and various alts to manage.

However, I don't get annoyed, because I have something that many of you apparently don't: Talented. Talented is an addon for managing talent specs, with several nice features:

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Filed under: Add-Ons, Talents

Bug fix patch with talent reset coming soon

Talent bugs have plagued players since patch 3.1 hit, with its dual spec system, last Tuesday. Blizzard knows this better than anyone; unfortunately, it's going to take a content patch to fix a lot of the weirdness that has been transpiring. Fortunately, they're working to get that patch out the door as soon as possible. The way they've been talking, my money's on patch 3.1.1 coming probably tomorrow, or failing that, next week.

Eyonix just posted that "in the next upcoming minor content patch," all talents are going to be wiped, but not glyphs. So (as he reminds us) make sure you put the right talents with the right glyphs, or you'll have to respec/reglyph to fix it. I would recommend waiting until tomorrow morning on any respec plans you might have (unless they're for tonight's raid), because there's a good chance you'll get it done for free in the morning.

Filed under: Patches, Bugs, Talents

Insider Trader: The patch 3.1 glyph market


Insider Trader is your inside line on making, selling, buying and using player-made products.

If you are a Scribe who has not yet stepped into the glyph market since patch 3.1 went live on Tuesday, April 14th, then you'd better hustle!

As we discussed pre-patch, the glyph market is undergoing a radical shift. For a limited time, perhaps very limited, it is soaring to epic heights. Unfortunately, this will not last, and I expect the market to take a sobering downturn in the next couple of weeks.

This upswing is also affecting related markets, such as those for inks and herbs, and although we will likely see a bit of a price crash once the glyph market deteriorates, these should stabilize relatively quickly.

Today, I will be reviewing why and how the glyph market is changing, and make some predictions for the future. I will also discuss how you can earn some of this post-patch wealth, as well as ways to continue making some profit even after the demand for glyphs drops. I will also be pointing you to some interesting stories around the web of how other Scribes are cashing in this week!

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Filed under: Herbalism, Patches, Items, Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Insider Trader (Professions), Inscription

Blood Pact: Look at me! I'm Illidan!



The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.

Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.

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Filed under: Warlock, (Warlock) Blood Pact

All characters to receive free respecs in patch 3.1

This may seem obvious considering how many changes are coming with patch 3.1, but we've been asked the question enough that I'm glad to finally see a confirmation on it: Yes, characters of every class will have their talent points refunded when patch 3.1 hits, Ghostcrawler says.

Reading further into his comments, however, it looks like the amount of changes happening to the talent trees may not be the reason for the free respecs, but rather the result of it. The free respec actually seems to be something that was necessary when implementing Dual Specs, and they went ahead and did some extra fixing and cleaning because of that.

That sort of makes sense, in the past it seems like they've mostly tried to target a few classes at a time rather than making heavy changes to all of them all at once. Patch 3.1 has hefty changes for every single class, and I don't remember very many content patches that had such widespread class changes. One way or another we would all need to respec after dual specs went in, so they saw an opportunity to make some additional changes and they took it. I'm okay with that.

Filed under: Patches, Analysis / Opinion

Blood Pact: Deep in the third tree


Staring at you from the darkest corner of the dank tavern is a shadowy figure, garbed in deep purples with scarlet trim. As you step closer, you realize that before you stands the dreaded Blood Pact. Behind it, drowning in his own cliches, sits Nick Whelan.

For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with.

I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Educating myself on fel / emberstorm


The editors of WoW Insider have spoken the dark words, and another edition of Blood Pact has appeared to wreak havoc on the readership. This week, the first installment of Operation: Respec. And yes, columnist Nick Whelan is well aware that other classes have it way worse when dealing with respec costs. Please don't hate him.

I'd like to begin a new project for Blood Pact, which should prove both entertaining to play with, and interesting to write about, if this week is any indication. In an attempt to expand my perspective on the Warlock class -- thus expanding the perspective of this column -- I will test out a variety of different 'cookie cutter' specs, and detail my experiences playing with them. I've ever-so-inventively dubbed this project 'Operation: Respec.'

These won't be perfect tests of course. My contract with WoW Insider doesn't allow me to bill them my expenses, in or out of game. So any money spent on these tests will come straight out of my own digital pocket. I say this not to complain, but rather to explain why I won't be buying new gems, enchants, and gear for every test. Fortunately the stat requirements of the different Warlock specs are relatively similar. Mostly it's just crit rating and haste rating that get switched around, and for those I can at least switch between Spellstone and Firestone, as well as by using different statfood. Glyphs, unfortunately for my bankroll, have become rather essential to different play styles, so I will of course be switching between those within reason.

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Filed under: Warlock, (Warlock) Blood Pact

The Light and How to Swing It: What dual specs mean for the class


So. Dual specs. More than any other class except, perhaps, for those freakish shapeshifting Druids, dual specs will have a great impact on Paladins. For one, it will save a lot of money on respec costs. I spend at least 600 Gold a week on respecs and re-glyphs, toggling back and forth between my raid and PvP specs. It also allows players to diversify their roles in a raid. At a glance, the feature has a lot of potential and should greatly improve the experience for all players regardless of class.

What do dual specs mean for this Paladins, anyway? For a hybrid class that can fill the three archetypal roles in the game, it means a lot. Healers can become tanks, tanks can become DPS, DPS can become healers... anything, really. It's simply a matter of toggling the proverbial switch both in the game and mindset. You can even bring PvE and PvP specs into the equation, expanding the Paladin's options considerably. When dual specs kick in with Patch 3.1 (fingers crossed), let's take a look at the delicious possibilities that open up for the class.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

PvP upgrades incoming for Shadow Priests

I have to be honest, this sort of falls into the realm of non-news here, but it piqued my interest anyway. Ghostcrawler recently hinted about some PvP upgrades for Shadow Priests, and it came up again last night. GC didn't give any specifics, only said that they hoped to announce the details 'soon.'

Despite the lack of details, I'm really looking forward to these announcements. I'm a Shadow Priest at heart, and while I'm perfectly fine with respeccing for different parts of the game, it would be nice if I didn't need to respec Discipline if I wanted to be truly effective in PvP. The biggest thing I'd like to see is some more debuff protection. Yeah, we could use more survivability for sure, but right now I think a lot of classes have that issue. My biggest Shadow Priest specific annoyance is not being able to keep DoTs up on a target reliably.

So we'll see what happens. Whatever it is, I'm looking forward to it. It is fun to go Discipline now and then, but being able to hold my own as Shadow would be pretty nice.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Priest, Patches, Analysis / Opinion, PvP, Battlegrounds, Arena

Breakfast Topic: Talent changes in Wrath of the Lich King

Here's a question for you: Have you changed your talents drastically in Wrath? With 10 new talent points to spend and a couple new tiers to spend them on, there's a lot of temptations to keep a player guessing as to the exact perfect spec, and I know some people have spent a lot of money picking out and testing specs.

It's even easier to do with Hybrids. I know a lot of Protection Paladins are taking the opportunity to try Retribution for a while, and horror of horrors, I've even known a couple Feral Druids who have actually tried Moonkin form, if you can believe it. I find myself strangely unwilling to respec, so I'm sticking with my Unholy Death Knight, Feral Druid, and Beastmastery Hunter for now.

How are you doing on talents in Wrath? Have you decided on a build? Are you throwing money at constant respecs? Have you changed your spec 180 degrees from what it was in Burning Crusade?

Filed under: Analysis / Opinion, Breakfast Topics, Leveling, Talents, Wrath of the Lich King

Official: talents reset with 3.0.2

I've got a special report in hand from the department of obvious news: we will all get a talent refund when patch 3.0.2 hits, still expected to be next week (four days). Just like the big pre-BC patch, 3.0.2 ("Echoes of Doom") will give us access to the new talents that we will be enjoying in Wrath of the Lich King, as well as (for many classes) new skills. And since the talent trees are so drastically changed, they probably couldn't let us keep our current specs in many cases even if they wanted to.

Obviously we won't be able to access the level 75 and 80 skills until we jet off to Northrend and get some leveling in, but a lot of skills have been retconned in, so to speak. Here are a few examples of new tricks you'll learn from your class trainers, listed with what class they're for and at what level you can learn them.

  • Dismantle (Rogue, level 20). This one quite honestly looks overpowered to me (speaking as someone who plays a Rogue), but we'll see.
  • Revive (Druid, level 12). Thank the maker; this has been a long time coming.
  • New icon for Sentry Totem (Shaman) (not really).

There are more where those came from. And that's quite aside from the new talent trees. In preparation for the patch, WoW Insider will be running down all 27 trees in the days to come (when we're not busy reporting from BlizzCon, that is), so keep an eye out.

Filed under: Patches, Talents, Wrath of the Lich King

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