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Posts with tag resto-druid

Are there bad talents?

Tree Bark Jacket, a resto-druid-themed blog that was new to me, has an interesting post up about whether there is such a thing as an entirely bad talent. The author's argument is that no, there is not, the reason being that even talents that are regularly dismissed are still useful sometimes; they're just situational.

For instance, Improved Tranquility, while certainly sub-par in 25-man raids, shines in heroics, and Living Seed is nice for healing tanks through chunky damage.

On a broader scope, Keeva makes the important point that you can't make all your talent decisions based on Recount or on people's advice from Elitist Jerks (etc.). Everyone's playstyle and raid makeup is different, and every raid encounter is different.

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Filed under: Analysis / Opinion, Talents

Druid Q&A followup

In a somewhat surprising turn of events, the devs have decided to do a followup to the recent Druid Q&A, tackling certain things with more specifics rather than the general approach they took originally. The followup seems mostly aimed at Druid PvP, perhaps an omen of the future. It reminds me much more of the unofficial Shadow Priest Q&A that Ghostcrawler tackled, addressing very specific issues.

For convenience, the full followup can be read below.

Q: Players feel that the effect of Feral Cat Charge isn't as good as the Feral Bear Charge yet the cat charge has double the cooldown. What is the reasoning behind the cooldown difference of these two abilities?
A: Feral Charge Bear mirrors warrior Charge (15 sec), while Feral Charge Cat mirrors Shadowstep (30 sec). They are really different abilities. We just had to put them on a shared cooldown to keep the druid from using them back to back.

Q: Are we satisfied with the damage that Shred does without a bleed/mangle effect on the target compared to how much it does with the bleed effect?

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Filed under: Druid, Analysis / Opinion, Blizzard

Shifting Perspectives: Getting started and leveling 1-9


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we begin at the beginning, and we will go on until the end. Then we will stop. Then we will ask ourselves why we are taking advice from 19th century children's literature rather than the books that are relevant to our interests, like Why Buying a House You Have No Idea How To Renovate Is Probably a Bad Idea, or Smoked Salmon and You: A Guide To Not Eating Yourself Into a Coma.

Greetings, Druids. I took the liberty of rolling a few new Druids to test out the improved leveling process, and if possible I'm going to level a brand-new one all the way to 80 to make sure everything in the guide's been personally tested and accurate as of the 3.1/3.2 game world. Today we'll start off with a baby Tauren Druid on the PTR who's now level 9; later I'll be switching between a Night Elf and a Tauren.

Level Feral.

This is the single best thing you can do for yourself, at least for leveling in classic content. As we've previously discussed, the Druid is still hobbled by its initial design as an endgame secondary healer, but you can skip a certain portion of this early weakness by leveling feral. Piggybacking off all of the DPS leather that went into the game to support the billions of people who rolled Rogues is a nice advantage, but the real attraction of leveling Feral lies in the ability to DPS in forms that don't require mana. Being able to save your mana bar for healing and buffing decreases downtime enormously (more so as you gain levels, as our mana efficiency and damage aren't that great early on).

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Filed under: Druid, Features, Leveling, Guides, (Druid) Shifting Perspectives

Class Q&A: Druid

Blizzard's class Q&A is back again, this time with a class that's near to my heart: Druid. I play my Druid more than my Priest these days (who says there's a healer shortage?), and I've grown pretty enamored with the class. But you didn't come hear to hear me talk about me. What did Ghostcrawler have to say on behalf of the dev team?

Every class Q&A so far has started with a section on the class's past and present.

  • In original WoW, end-game Druids were basically healing-only.
  • BC: Bears were pretty good; cats and (b)oomkin were probably still underpowered. This was the era of the hybrid tax.
  • Wrath: all four specs are viable.

Of course, PvP is a bit different, with Resto's dominance in the BC era.

After the break we'll take a look a closer look at a few areas, and present to you the complete Q&A.

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Filed under: Druid, Classes

The Daily Quest: Not Illidan


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Paladin, The Daily Quest

Shifting Perspectives: Why (or why not) to play a Druid


Every week (sort of), Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the anticipation of a patch likely to bring many new players into the fold, we descend into the depths of an ancient library in pursuit of Druidic history, lean back in our chair considering the modern form of the class, cast a gimlet eye toward the future, and then wonder how many more clichés we can shove into a sentence before readers start writing angry letters to our editor.

Dear new Druids,

Welcome to the class -- and for some of you, welcome back. I've observed a flood of players rolling premade Druids on the PTR to try out with the new bear and cat forms, and with the promise of new moonkin and tree forms arriving at some point in the future, I think it's reasonable to expect lots of you trying (or rediscovering) the class on the live realms. You are most welcome, and we are glad to have you. This is the best class in the game.

Now, I'll grant I'm prejudiced, because I have loved this class since the first day I started playing. I love it so much that it's difficult for me to remember that there are 5...or 8...or...however many other classes there are. I don't know. I haven't checked lately. I'm told Blizzard added another one, but I can't be expected to keep up with every little thing.

So.

It is possible that we have changed more than any other class between the beginning of the game and July 2009 as I write this. I want you to know what the Druid is all about, why it might be a good choice for you, and why (as much as I find this difficult to write) you may wish to steer clear before we start a series on leveling a Druid.

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Filed under: Druid, Analysis / Opinion, Features, Humor, Lore, Leveling, Classes, (Druid) Shifting Perspectives

The Daily Quest: Best in slot


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Druid, Add-Ons, Jewelcrafting, Death Knight, Comics, The Daily Quest

Patch 3.2 Druid changes


3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.

I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh...

...Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.

Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

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Filed under: Druid, Patches, Analysis / Opinion, News items

Shifting Perspectives: Restoration and the Tree Druid's future

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, rather than plagiarizing from Stephen Hawking, we plagiarize from ourselves, and for the second time in column history, we shelve our Previously Scheduled Guide in favor of an emergency summit concerning Tree conservation.

A question for Druids from Ghostcrawler himself; is Tree of Life form fun?

I'd like to get the question a bit more exposure both here and on the forums, because it's a thought-provoking issue. No other healer, as he observes, has to sacrifice anything in order to use a key talent in their healing tree/s, and from how Ghostcrawler's worded his post, it seems pretty clear that the PvE and PvP healing output of the Restoration spec is explicitly balanced around the use of Tree of Life. That's fine -- it is our 41-point talent, and a good one at that. It's not unreasonable for Blizzard to expect that we'll use it. However, It does have implications for game balance when 3 of 4 healing classes retain all of their offensive capabilities, crowd-control, and interrupts while healing, and the Druid relinquishes all of the above in order to provide the same level of healing throughput.

I took a look at the thread in question, and if you want my honest opinion, some of the issues being described are the logical evolution of problems from October 2005 when Tree of Life went live. The game has changed, and while the flagship Restoration talent has slowly changed alongside it, the inherent design of the form still reflects realities from the classic game rather than Wrath. Interestingly, many of these same problems affect moonkin as well.

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Filed under: Druid, Analysis / Opinion, News items, Classes, (Druid) Shifting Perspectives, Forums

Shifting Perspectives: An Ulduar class preview, part 3

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, as other people continue their march through Ulduar, I continue to ask myself if it wouldn't be more cost-effective in the long run just to take my ailing graphics card out behind the woodshed and end its pathetic misery once and for all.

Greetings, fellow Druids. There have been a few changes to Ulduar of late which I haven't yet seen play out on the live realms, but most of the changes concerned are nerfs, which should have little impact on overall raid strategy apart from giving you a bit of extra breathing room. Today we're going to address what you can expect from Auriaya and Mimiron. Mimiron in particular was the subject of some concern from feral tanks on the PTR and, well, the mechanic driving that concern is still a problem, but less of one than you might think.

I was originally going to include Freya in this installment as well, but noticed that her two erstwhile comrades were starting to consume rather a lot of space. Suffice it to say that trying to describe these two fights is awkward at best, so I'm restricting myself to as much Druid-centric information as possible rather than describing every possible means of handling the fights.

Oh well. Batting first for us today is sad spinster Miss Auriaya and her smelly cats, although she's a bit complicated to describe:

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Filed under: Druid, Analysis / Opinion, Tips, Features, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Achievements

Shifting Perspectives: An Ulduar class preview, part 2


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment.

I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!

We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

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Filed under: Druid, Patches, Analysis / Opinion, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

How to decide who's getting Val'anyr


With Ulduar due to hit in the near future, Tales of a Priest addressed a pretty timely subject for 25-man raiders yesterday with a blog post on Val'anyr and how you're going to assign it. As it's a constructed Legendary like Atiesh rather than being a dropped item like the Warglaives and Thori'dal (sudden thought: why do the caster Legendaries have to be assembled, whereas the melee/ranged Legendaries just drop?), you're going to have to put some time and thought into which one of your healers is going to get this baby first.

It's not exactly the world's most comfortable question for a guild leader, but I like how Derevka lays the issue out so matter-of-factly, and then goes on to address an interesting point concerning Val'anyr's proc. Your ideal candidate is a good healer with great attendance who plans on hanging around for a while, but then there's the question -- which class gets the most use out of the proc?

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Filed under: Druid, Paladin, Priest, Shaman, Items, Analysis / Opinion, Raiding, Classes

Shifting Perspectives: A 3.1 miscellany


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1.

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --

dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?


Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!

This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

WoW Patch 3.1 PTR Druid changes


All right, Druids. I've been rolled out of bed to come look at the new PTR test notes, because apparently this is a big deal or something. As far as I'm concerned, all important business can wait until a reasonable hour in the morning, like 3 PM, but because this site is run by crazy people here I am.

So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:

Is Tauren cat form still in the game?

/flick flick

Yes.

Man, %*#$ this patch.

Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

Shifting Perspectives: The dual-specced Druid

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the interests of keeping our writer away from editors of the opposite faction on PvP servers, we examine dual specs.

Between lollygagging here at WoW Insider Central and engaging in some extracurricular indolence, I've often wondered where I'd take the column after finishing the bear pre-raid post. I could write something on how to theorycraft the highest-HPM tree, I thought, or get around to testing whether weapon skill has an unintended effect on bear threat. Look at the potential return from Eclipse procs as a function of fight mobility? Argue whether it's worth it to take Feral Aggression in a hybrid feral build? Or compose an entire column as a mockument to T.S. Eliot's most famous poem:

Q: Let us go then, you and I --

A: No.

All good ideas. But then we received the following missive from that enemy of all that is good and right in the publishing world, the editor:

MEMO: To all WoW Insider class columnists

FROM: You know who.

TEXT: Write something on how your class will deal with the upcoming dual-spec system in patch 3.1, or Dan "One-Eye" O'Halloran will "remember" where he left his whip.

"Well," I thought. "That sounds like a good idea too."

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Filed under: Druid, Patches, Analysis / Opinion, Features, Raiding, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

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