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Posts with tag resurrection

WoW Moviewatch: Resurrection

Resurrection is an old movie. It was one of the early generation of very long, story-driven machinima. Created in part for a contest, this version of Resurrection ran a mere 10 minutes. But if you liked it, then Bear on a Trampoline (the creator) suggested you check out the full half-hour version. 30 minutes is a long time for a machinima, but it was generally worth your time.

Resurrection was recommended for a re-feature by ArcVekter, who recalls it as one of the first machinima that inspired his love of the game. So whether you're seeing it for the first time, or checking it out again 6 years later, kick back and enjoy the upcoming Resurrection.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Filed under: WoW Moviewatch

Zarhym: Soulstone combat resurrections in the works

Hot on the tails of the recent death knight Raise Ally combat rez change on the patch 4.1 PTR, Blizzard's Zarhym has confirmed another (hopeful) change: at some point in the future, warlock Soulstones will be usable in combat to rez fallen members. This has led to some grumbling among the general forum posters that Blizzard's looking to make raiding too easy or classes too homogenous. Zarhym answered back that combat rez is already something that's easily obtainable from the druid class and is, in fact, expected by most raid groups.

Since combat rezzes appear to be considered mandatory by many raid groups, says Zarhym, Blizzard wanted to make the ability available to more classes. Certainly, this would fit with the modus operandi it's long had of granting abilities to multiple classes to allow for more flexibility in raid makeup. Zarhym also answered concerns that spreading battle rezzes would contribute to class homogeneity by noting that he's never felt like his warlock plays exactly like a druid, and giving warlocks a combat resurrection shouldn't change that. In fact, one of the reasons Blizzard gave battle rez to some non-healer classes was to avoid the threat of class homogeny.

While Zarhym says Blizzard hopes to have the change in for patch 4.1, it is still trying to get the code straightened out. Regardless, it looks it's only a matter of time now. As soon as Blizzard works out the kinks, we can expect to see yet another class with the ability to give raids one more chance to down the boss.
WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

Filed under: Warlock, News items, Raiding

Breakfast Topic: Resurrection time

My wife, my all-time favorite playing companion (and reluctant former battleground pocket healer), uttered four beautiful words to me the other day, saying wistfully, "I miss playing WoW." She had suspended her account some time last year, in the middle of steamrolling through Ulduar and spanking General Vezax, expressing her desire to spend more time raising our two-year-old daughter. Hardcore raiding had started to get in the way of paying our daughter attention, and Clara-style parenting simply wasn't an option, so something had to give. Incidentally, our good friend and guild leader quit around the same time to take care of his wedding, effectively spelling the end of my raiding days.

Fast forward close to a year later and Cataclysm looms on the horizon. My wife and I have a new, two-month-old daughter, and our old guild leader has a five-month-old son of his own. My wife has been reduced to playing Facebook games she can easily leave when our babies need attention (and not have someone die as a consequence), and our GM has taken to playing League of Legends. But the time will soon come, I believe, to unleash ... the Scroll of Resurrection! Cataclysm beckons, and it's simply too good of a reboot of our favorite game to pass up on.

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Filed under: Analysis / Opinion, Breakfast Topics, Cataclysm

WoW Rookie: The method in the madness of resurrection

New around here? See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide.

It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.

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Filed under: WoW Rookie

Returning to Azeroth the long way around

Ethic at Kill Ten Rats has a post up about something that a lot of you have probably been through: more and more I'm hearing about people returning to the game. I've been playing ever since I signed up a few years ago, but that's really only because I'm writing about it -- I'm pretty ADD when it comes to games, so left on my own, I probably would have walked away from WoW a long time ago. But Blizzard is really good at bringing players back by tweaking the game in exactly the way they woud like. I feel like if I had left, I would have definitely come back in for a while, if not with Burning Crusade than definitely with Wrath.

Of course, Ethic's issues aren't really with deciding to return or not: he's having more issues actually trying to get his old accounts back. There's a laundry list of rules and limits to contend with, between dealing with having or not having the expansions, the limits on the Scroll of Resurrection program and the trial accounts, and dodging all of Blizzard's various limits on how to start and use new accounts to the game. Man -- if I had left and was planning on coming back, and I read Ethic's post, I might not even bother.

But quite a few people have come back, and I'd guess that even though there are confusing things about trying to find your way back into the game, a good number of you have done it. I'd like to know, so here's a poll: how many of you have left and come back, and how many times?

Have you returned to the game?
Nope, been here since the beginning.3191 (37.5%)
Left and never looked back!302 (3.6%)
Left once, back for now.2205 (25.9%)
I've quit twice so far.1382 (16.3%)
I've quit more than twice and keep coming back for more!1424 (16.7%)

Filed under: Polls, Analysis / Opinion, Fan stuff, Blizzard, The Burning Crusade, Wrath of the Lich King

The high cost of rez sickness

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.

Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.

So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, Making money

Patch 3.02 for Restoration Druids, part 1

The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs:
  • 8/11/42 (the traditional resto PvP spec)
  • 11/11/39 (Resto PvP with Insect Swarm)
  • 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach)
  • 11/0/50 (PvE Tree of Life with Insect Swarm).
The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.

Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

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Filed under: Druid, Patches, Analysis / Opinion, News items, Expansions, Raiding, Guides, Classes, Buffs, Wrath of the Lich King

Resurrection etiquette

No matter what you do in the World of Warcraft, you risk stepping into a sludge pool of drama. From arguments about class mechanics to heated discussions with trolls, to distribution of loot, it is impossible to avoid conflict.

In my personal gaming experience, I would have to say that most of the time I become upset, angry, annoyed or feel the need to take a time out, it is because I chose to run a dungeon with a pick-up group. Whether I'm tanking or healing, I inevitably run into people who seem to have no regard for other players.

As an example, I have a strong policy about my resurrection ability. I feel that if you die, whether from a stupid mistake of your own or a legitimate reason, you deserve to be resurrected.

On the other hand, if the entire party wipes, and no one had a soulstone or self-resurrection available, I believe everyone should run.

Sure, if you have to hit the washroom or someone comes to the door, I'll run with everyone else and pick you up after, and that's no problem.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Instances

Druids may be getting a res in Wrath

A healer in WoW basically has one job: keep people from being dead. Ideally, you would keep people from ever becoming dead in the first place by healing them, but sometimes people do die and you have to resurrect them. WoW has four classes that can heal, Druid, Paladin, Priest, and Shaman, and three out of those four have more or less the same spell to bring people back to life, whether it's called Resurrection, Redemption, or Ancestral Spirit. There are slight variations in mana cost and the amount of HP and mana the target resurrects with, but they're all 10-second casts and all only work outside of combat.

Then there is the Druid's resurrection spell, Rebirth. This spell is often known as "combat res" or "battle res," since it is the only targettable resurrection spell that can be cast during combat (Shamans can also self-res in or out of combat with Reincarnation). It's a great spell, but it has a 20-minute cooldown, meaning that if you're in a 5-man with a Druid healer and no other resurrecting player, and people die more often than one every 20 minutes (which happens frequently in heroics), they're not all going to be able to be ressed. This is not enough to keep me from wanting to run instances with only a Druid healing - I still love trees. But it is an obvious hole in a the Resto Druid's spell lineup.

Fortunately, it looks like this hole may be closed in Wrath of the Lich King. According to the newly-relocated Wrath alpha wiki, Druids will be receiving a regular, no-cooldown, out-of-combat resurrection spell, entitled Revive. It has a 10-second cast time, and seems to bring targets up with about the same amount of HP and MP as Priest Resurrection. No word on mana cost yet. All I can say is "it's about time." Sure, it does homogenize the healing classes a little bit more, but Druids really ought to be able to fully serve as sole healers, and that means both keeping people from dying and bringing them back up if they do fall.

Spell not found :(

Filed under: Druid, Wrath of the Lich King, Rumors

Barrens Chat: The shocking truth

Engineers frighten me. Mostly because I tend to be the guinea pig in anything and everything I find myself involved in, and because of the things they do when we're not looking. But also because I don't understand a single thing they're trying to tell me.

I don't know about you guys, but anyone who thinks a good time involves playing with dangerous things with electrical charges, and trying to outrun explosive sheep is a little bit on the crazy side.

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck

Every week, Barrens Chat drags its readers through the clutter-filled, cobweb infested mind of Megan Harris, and exposes the readers to her decaying sense of humor. So if you're interested in soft, fluffy delights, or are more into a quick and tasty snack you... wait. Why are all these comics focused on food so far? Maybe next week our starving artist will be a little more well fed and provide less food-for-though, and more funny.

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Filed under: Horde, Tauren, Engineering, Instances, Humor, Comics, Barrens Chat

All the World's a Stage: Class is in session

All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.

Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.

Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.

Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

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Filed under: Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Humor, RP, Classes, All the World's a Stage (Roleplaying)

An argument for permanent death

I'm all about good ideas to improve the game we all love. I've even been known to toss them out to you folks on occasion. This morning though, in my morning perousal of the internets, I found a blog entry that just about made my eyes pop out of my head.

Our good west-coast friend Cap'n Jack posted a couple of ideas yesterday that certainly had the benefit of being novel, if not extreme. While I don't think my head can completely wrap itself around his first PvP-themed suggestion, I'm really intrigued at his second idea: Permadeath.

That's right folks. The Cap'n is suggesting that once you die, you're dead. If you can't find a benevolent druid, shaman, priest, paladin, or an engineer with a set of jumper cables within thirty minutes of death you're toast. Game over. Thanks for playing. We'll see you at the character creation screen momentarily. Jack further proposes that if the grim reaper does defeat you, that you would be allowed to start the character over at Level 1 naked and without skills, but retaining your name, your race, your class, and -- most importantly -- your ignore list.

While even my wildest imagination cannot fathom the amount of hate comments I'm going to get over this article, I should state that I don't agree with 100% with John, I'm just presenting his idea for discussion. As a longtime MMOG player, I've seen the penalty for death gradually diminish from year to year and game to game. While I might not be entirely in John's corner on this issue I can agree that some more "serious" penalties for death might be refreshing. What are your thoughts? I'll be hiding in the WoW Insider bomb shelter. Let me know when the coast is clear.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends

Breakfast Topic: Top 5 reasons you die in WoW

I love the forums on Tuesdays. That's when you tend to find a lot of really silly and fun threads about the most mundane aspects of the game. Several of them have become "Tuesday topics" on my guild's forums. Most are the most simple things that oftentimes you don't even think about, like this thread from yesterday...

Fortuna from the Zangarmarsh realm started up a thread titled "Top 5 reasons you die in WoW." It made me stop and think, because over the last couple of years, I think I've died just about everywhere, and in a myriad of ways. There was the first time I walked into the Cathedral in Scarlet Monestary when we pulled Mograine before we cleared the whole place. Oops. Then there was the time when I learned that the undead in Stratholme can see through stealth very easily. Not good. But then I got to thinking about the reasons I tend to die, and that was a whole other ball of wax.

Here's what Fortuna's list had to say:

5. Stupid Fel Reavers
4. I didn't know that using a gnomish shrink on Rag was going to do that.
3. It's only a rare mob. How hard can it be?
2. wwwwwwwwwwwwwwwwww1111111113333333333333. O crap.
1. Girlfriend walked into the room nekkid.

I have to admit, 5 and 2 have happened to me too -- a lot! Just for the sake of amusement, my list (across all of my highest characters) comes up something like this:

5. Playing crazy games with my guild mates (there's a post coming on this)
4. Falling off Aldor rise ( I swear, I can be on a flying mount and I'll still run off and miss that elevator. I just don't die anymore.)
3. Mage grinding: *aoe* *aoe* *aoe* *aoe* oom uh...
2. /cast wasteareagent Vanish
1. [ Disconnected from server ]

How about you? If you had to rank the top 5 reasons you tend to die in game, what would they be?

[via the general forums]

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Humor

Raid Issues: Out of Combat Resurrection

If you've done much end-game raiding, then you've heard about this tactic - out of combat ressing involves having a player stay back from a fight and remain out of combat so they can resurrect players killed in the fighting.  And this week Blizzard confirmed that players were never intended to do this - an interesting move, considering that their own tips page once included the tactic - and modified combat mechanics to make it impossible.

The implemented fix causes everyone in a dungeon to be flagged in combat whenever anyone attacks a boss, which has had interesting side effects for rogues vanishing and hunters feigning death, though Blizzard says this is as intended.  How has the fix effected you, or has it?

Filed under: Patches, News items

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