The Light and How to Swing It: Why retribution DPS is a-okay

Towards the tail end of Ulduar and into the beginning of Trial of the Crusader, I was in a guild that had a rogue that would consistently top the DPS charts. I would run so many heroics and PuG raids to get gear, all the while practicing what could laughably be called our "rotation" in retrospect, and I would still fall short. Over time, however, I began to notice that even though I wasn't beating him, I was beating many others. Soon the time came when I was neck-and-neck with him, always biting his heels and waiting for him to allow me an opportunity to beat him, once and for all.
When I eventually did overtake him and saw my character's name on the top of Recount, the feeling was greater than any boss kill. You can't ever see a boss collapse and have the feeling that you did that all by yourself, that you were the sole reason for this victory, because it took a combination of other players, all supporting each other, to see that end result. The DPS race is totally different -- aside from healers keeping you alive (which, if you're properly aware of your surroundings and your threat, shouldn't be an issue) you shoulder the responsibility to push out as much damage as you can. Seeing yourself at the top is a much more personal victory because you can honestly say that you did that, that you pulled yourself up there and truly earned that spot. And from what I understand, this is not a unique experience.
I have talked to quite a few players who have expressed concern over some fairly recent SimulationCraft results that show retribution ranking near the bottom out of all available DPS specs. Even ignoring SimCraft, many more players have expressed concern over their damage output as they compare it to their fellow raiders, guildmates, and random DPSers in LFR. Despite this mounting evidence, I have asserted that retribution is in a nice place -- not great, not OP, but comfortable. Indeed, Ghostcrawler tends to feel the same way. So what's the story here? Why does it seem like everyone and their uncle think ret is doing poorly?
Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria






Retiribution Paladins had about three weeks to really shine. Think of it as retribution for many years of being laughed out of PUGs. Blizzard implemented 

Time for a little 
Ret Paladins are currently in an uproar. They want their dps increased so they can be viable at raiding, yet they are given no way to shed aggro. 



