The Light and How to Swing It: Retribution talents and glyphs for Terrace of Endless Spring

I really like Terrace of Endless Spring. In my eyes, Terrace represents a continuation of the process of experimentation the developers began in Trial of the Crusader, namely that of making raids smaller without holding any actual content back. This experiment was continued in Cataclysm in Throne of the Four Winds, but I feel it wasn't quite a success until Terrace. Shrinking raids is a tricky proposition, but the surface area of this instance is balanced out by the complexity of its encounters.
For you regular readers out there, you might have noticed I seem to have skipped right over the second half of Heart of Fear, Nightmare of Shek'zeer. Truth be told, I didn't really find these encounters interesting enough to devote an entire column to tackling them. Don't let my apparent entomophobia hold you back, though -- please do feel free to discuss Wind Lord Mel'Jarak, Amber-Shaper Un'sok, and Grand Empress Shek'zeer in the comments below!
Anywho, let's jump right into the encounters for Terrace of Endless Spring. If you're looking for some raid guides for these bosses, Icy Veins has a great set on their site.
Protectors of the Endless
Similar in many ways to Ulduar's Iron Council, the Protectors can be pulled in a different order to vary not only the difficulty, but the gear drops. As on Iron Council, you will only be attacking one target at a time, a fact that shapes the talents and glyphs we want to use in this encounter.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria


















