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Posts with tag retribution

The Light and How to Swing It: Swap seals, not sandwiches

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Not being particularly captivated by anything in patch 5.2 so far, I've recently picked up a prot warrior and have carried him through some of the lower level areas. This isn't the first time I've tried leveling up a warrior; back in Wrath I had a level 80 fury warrior that was loads of fun, at least until Blizzard nerfed Titan's Grip and my poorly equipped berserker cow lost his ill-gotten mojo.

Since then I've tried to recapture that magic but there was always something that bugged me about the warrior playstyle: stance dancing. Being forced to choose between creating complicated macros or increasing my number of keybinds by some unseemly factor, I have typically opted for the hidden choice that was retiring the character. Thankfully this aspect of the warrior class seems to have been toned down a bit in Mists, so I figured I'd give our shielded brethren another go.

As paladins we don't have to deal with stances that lock us into or out of certain abilities (though many have pleaded with Blizzard to change that), but we do have something similar -- the seal system.

The Swiss Army seal

If you happened to pick up the paladin class sometime after vanilla WoW, you were fortunate enough to level up under the new seal regime. Under the old system, seals were a short-duration buff that was immediately consumed upon casting Judgement (back then they didn't skimp on the vowels!) I vaguely remember this mechanic, back when my friends first introduced me to the game. I very much disliked having to recast my seal so often, as many others did, I'm sure.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

How to key-bind your retribution paladin

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

There are few things more frustrating while playing video games than being unable to control your character properly. In select cases this can be due to some fault in the game itself, but more often than not it tends to be a hardware malfunction. I had an increasingly difficult time playing Halo 3 when I would whip my controller at the wall in a blind rage every time someone would counter-snipe me just when I found a particularly good perch.

Recently though, my troubles have been with my mouse. My Logitech G500 has served me well for a few years but countless hours of furious clicking in games like Diablo III and Torchlight II have taken their toll. After some careful deliberation I decided to get the G500's older brother, the Logitech G600. I felt, playing as much WoW as I do these days, investing in a self-proclaimed "MMO mouse" would be sensible.

When I got the mouse and unboxed it, however, I was not prepared for just how many buttons this thing has. I sat with my spellbook open trying to find the most reasonable arrangement of keybinds for longer than I care to admit. Eventually I settled on a group of binds that I'm slowly but surely getting accustomed to, though not before I "misclick" and toss a Hand of Protection on a hunter.

This week I'd like to go over keybinds, discussing some general tips and going over two different schemes that I've used that hopefully some of you will find useful (unless you're left-handed, in which case I apologize that these tips may not be all that helpful for your sinister situation). If you have another setup you'd like to share, please do!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Ret gear in the Throne of Thunder

The Light and How to Swing It Ret gear in the Throne of Thunder
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

As Notorious B.I.G. would say, "mo patches, mo gear." Well, I imagine he would have said that if he could have played World of Warcraft.

There's just something about pouring through datamined loot and finding out where it all drops that excites me. In fact, I don't get into the whole "new patch hype" until I look at the gear, and then I'm suddenly hit with the realization that we're getting new bosses, new content, and new items.

Despite how much fun I had in putting this article together, gear lists have proven to be very dry. They have their uses, particularly as bookmark fodder for a quick reference of what drops where, so instead of trying to fluff this post up, I'm going to just lay it all out at once. Before I do that, however, I need to mention a few things.

There are some discrepancies between Wowhead's data and that from the PTR itself. You might notice weird or incorrect tooltips or entries that don't correspond to data on the site or on the test realm. In all cases, I defaulted to the test realm as the final authority on the matter.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Retribution reader mailbag

The Light and How to Swing It Retribution reader mailbag
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

When my guild first started in Mogu'shan Vaults and we were working on The Stone Guard, I was rapidly approaching what felt like a breaking point. I believe our first combination was Jade, Cobalt, and Jasper Guardians, and I was having trouble managing my rotation and cooldowns while simultaneously dodging mines and trying to wordlessly negotiate with my chained partner which of us would be moving toward the other. I vacillated between rage, frustration, and despondency, wondering if this was an accurate reflection of how the entire tier would go.

Luckily I had some good friends willing to listen to my ranting and incoherent babbling. They managed to eventually convince me to not give up, bite my lip, and give myself some time to get readjusted. I'm still not the best ret paladin in the world, but I'm having a much easier go at working through my abilities and staying out of bad stuff ... most of the time.

Anyway, my inspiration this week came from quite a number of you who had emailed me asking some of the same questions I asked myself at the start of my level 90 activities, most of which can be summed up with a single inquiry: "How can I improve?"

Balance your DPS with your survivability. Most people will correctly tell you that the most important skill you can develop, whether it's for PvP or PvE, is self-preservation. If you die, you can't do any damage; it's as simple as that. However, what use is staying alive if you're spending so much time watching the floor that you're being outclassed by Mr. Grubbs?

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Gearing options for ret paladins

The Light and How to Swing It Gearing options for ret paladins WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Earlier last week I updated my retribution guide for Mists, so if you're still scratching your head wondering what your talents do or why everything and its mother is spitting out holy power then please feel free to give that a look. Part of that update was to plug in the latest stat weights that help us determine, among other things, which pieces of gear we want and which ones we could probably do without. With heroic dungeons and three difficulties of raids available for plundering, as well as Hallow's End fast approaching, this is a great time to figure out which pieces you'll want to set your sights on.

Before we jump into it, however, a quick examination of those aforementioned stat weights shows us that the main stats we're looking, aside from strength, are hit, expertise, and haste. Note that pieces that natively possess hit and expertise are particularly nice because it will make reaching those caps much easier.

Remember that our tier won't reliably drop until Terrace of Endless Spring and Heart of Fear are released, but there is a small chance it will drop from Sha of Anger. Also keep in mind that gear out of Mogu'shan Vaults has raid finder, normal, and heroic equivalents.

I am going to try to squeeze this all into one post, so I hope you'll forgive me if I refrain from my usual snarky one-liners and bad jokes in order to provide useful info like drop locations and item costs.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: 4 ways to start retadin combat off with a bang

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

One of the perks of this job, at least in my mind, is receiving reader mail and interacting with the community. I love doing what I can to help people new to the spec; it's really why I started blogging and writing about retribution paladins in the first place!

Anyway, last week I received an email posing the following question:
I have noticed that some other ret paladins have very high initial DPS. How are they doing this and how can I do the same?
The string of abilities and buttons you hit at the beginning of combat, called opening sequences or openers, are a much-discussed topic among theorycrafters and the community at large. Naturally, your first few attacks can set the pace for the rest of the fight. Fortunately, the spec is forgiving enough that even if you flub a button at the beginning of an encounter, your overall DPS won't go straight in the toilet. Even so, I have a few pieces of advice up my sleeve from my own experiences that can help you start the fight off right.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: In defense of Inquisition

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

When your paladin first hit level 81 and you visited your trainer, I bet you had no idea how much of an impact that little ability called Inquisition would have on your future DPSing career. OK, maybe if you read the tooltip you could have had some idea, but I will fully admit that I completely forgot it was in my spellbook until a short while after I hit 85. And to be fair, at the time it was a really lackluster ability. Sure, Exorcism hit like a truck thanks to the new version of The Art of War, and Hammer of Wrath still hit decently hard, but other than those two abilities, Inquisition didn't really buff a whole lot. One of the main selling points of Inquisition (if not the main selling point) came when Blizzard changed our mastery from 3 free holy power to X% extra holy damage off your most used abilities in patch 4.0.6, allowing Inquisition to boost an even larger percentage of our damage by 30%.

So, thanks to our mastery, Inquisition is here to stay. Is this a good thing or a bad thing? In case my own opinion wasn't made clear in the title, I have been a long-time supporter of this ability. However, I know that there is a very large group of players with a dissenting opinion, and that's OK. Some preferred the Wrath model of retribution to the current model, and for others, it's just the opposite. In an effort to make my reasoning clear, I'm going to pick a few of the most common complaints I have seen or heard. Hopefully, my responses won't make me seem like I'm a masochistic freak who loves to stare at a countdown and plot in advance exactly when to refresh it.

Because I'm totally not -- my therapist assures me that I'm a completely normal person.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

Retribution bug hotfixed, Vengeance temporarily returns to PvP

Zarhym has given us an update on the bug with Seal of Truth from yesterday, and it opens a fascinating window into the complexities of the code that ultimately is the World of Warcraft.

Zarhym - Update on Retribution Paladin Bug
The bug where paladin Seals could sometimes cause excessive damage has been fixed. This bug came as a result of a hotfix we put in to fix an issue where some attacks, such as Scatter Shot, were still causing Vengeance in PvP situations. While these things may seem totally unrelated, it has to do with our proc system, which is an extremely complicated mechanic under the hood. We reverted that hotfix, meaning you may sometimes see Vengeance in PvP. But we don't think that will present a major balance concern at this time.

To be clear, we have no current plans to take action against players who experienced this bug last night unless we come across any extreme cases. The error was ours and we haven't seen any evidence -- so far -- of players excessively exploiting the bug. We reserve the right to take action if we do find evidence of players crossing the line to repeatedly exploit this bug for major in-game advantages.


I won't lie, I find this fascinating. The idea that the issue lies in a system that on the surface would seem totally unrelated gives me the shivers just imagining what it must be like to maintain and advance the design for code that's been around for years and years. I have to agree that letting Vengeance sometimes pop up in PvP is probably the better option. It's only going to happen in an extremely limited set of circumstances, anyway.

I'm also glad only extreme edge cases will be seeing bans, as I had no idea the bug even existed while leveling my ret paladin last night and only figured it out afterwards.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Paladin, Analysis / Opinion, Bugs, Blizzard, Cataclysm

Retribution paladin DPS broken after realm restarts [Updated]

ret dps
According to several reports, including the official forums, World of Logs, and several of our own staff, retribution paladins are experiencing a bug after tonight's rolling realm restarts. The bug has retribution paladins dealing several times their normal damage, with new records on World of Logs easily exceeding 100,000 DPS on any given Dragon Soul encounter.

The bug appears to be related to Seal of Truth, as it's dealing over 60% of the affected ret paladins' damage, vastly dwarfing all other sources. The bug seems to be affecting PvP and PvE, as there are many reports of retribution paladins being nigh unstoppable in Battlegrounds tonight. One group of retribution paladins toppled Lord Rhyolith in under 15 seconds.

There has been no official word from Blizzard just yet on these developments, although we can be sure that there will be a change deployed to fix this bug as early as possible.

Reminder from the editors: Do keep in mind that abusing things like this is considered exploitation. Blizzard does have the right to ban you for abusing this if you're using it to bypass content à la our old friend Karatechop. Don't make Blizzard's job harder, and don't risk your account.

Update 10:00 a.m. EST Blizzard is aware of the problem and is looking for a way to solve it. They also issue the same warning we did -- don't exploit this.

Zarhym -- Ret Paladin DPS Bug
We're aware of this issue and looking into it right now. It's likely we won't have further updates for you until we're back in the office in the morning PST.

Just as a reminder from the Terms of Use:

C. Rules Related to Game Play.
(i) Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players.




Filed under: Paladin, Bugs

The Light and How to Swing It: Raid gear for ret paladins in Dragon Soul

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Before we begin talking about upgrades in Dragon Soul, we need to discuss the three separate tiers of raid gear available in patch 4.3. Thanks to the introduction of the Raid Finder, a lower tier of the same gear that drops from normal and heroic Dragon Soul is readily available to those who queue for it. This lower tier is of ilevel 384, the same level gear that drops from Ragnaros on normal difficulty. If you had done any heroic Firelands raiding and got some gear, you will find that the Raid Finder tier is seven ilevels behind that gear.

For most pieces, you will want to upgrade as normal (from 378 to 384, for example). For tier gear, however, it appears that the new two-piece T13 set bonus overpowers the itemization difference between heroic T12 and Raid Finder gear, at least for now. If you're available to do additional testing, I'm sure the theorycrafters at the Elitist Jerks retribution thread would adore you for contributing. For the time being, I would pick up some lower-ilevel tier and test it out while still holding onto your heroic T12. Remember, four-piece T13 is our ultimate goal here, so don't skimp on those loot rolls.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: Dealing damage in Dragon Soul heroic dungeons

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

This new series of heroics runs akin to the Forge of Souls, Pit of Saron, and Halls of Reflection trio of Wrath in that you must complete them in a specific order. In the interest of fitting all of these encounters in one post, I will need to truncate a lot of descriptions and irrelevant details. If you have any questions or suggestions for your fellow ret paladins, please feel free to drop a comment below!

Warning: This post contains strategies and brief descriptions of the new heroic dungeons in patch 4.3 that may or may not be spoiler-esque. As always with my columns, proceed with caution.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How to Swing It: Basic retribution cooldowns -- when to pop your wings

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. With the Light as his strength, Durin Mundahl takes on the foes of Azeroth with all the wrath of a retribution paladin. Feel free to send your retribution questions or comments to durin@wowinsider.com.

Hello, my Light-wielding brethren. Let me start off by saying that all of this information applies to patch 4.2 and the current state of retribution paladins. In future patches, this information may become outdated. Use your own Judgement when reading. Some side effects may include increases of a few thousand DPS on target dummies and an overall feeling of ecstasy. Working as intended.

After my last article, I got a few emails asking basic questions about retribution paladins and how to play them. I get questions like What's my rotation?, How is your damage so high?, and Why do you keep pulling aggro? pretty frequently. When I'm not trying to convince my guild it's the tank's fault I'm pulling aggro (even though it isn't), I try to explain to people that the key to doing good damage nowadays comes mainly from cooldown management, much like a lot of other classes -- but I'm not writing about mages or warriors here.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light And How To Swing It: Retribution changes and new gear in 4.2

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. With the Light as his strength, Durin Mundahl takes on the foes of Azeroth with all the wrath of a retribution paladin. Feel free to send your retribution questions or comments to durin@wowinsider.com.

Where do retribution paladins stand now that 4.2 is here? Let's look at the current state of the ret pally. In future patches, this information may become outdated, so use your own Judgement when reading. Side effects may include increased raid AOE damage and an overall feeling of satisfaction. Working as intended.

Let's get down to business, shall we?

  • Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
  • The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
  • Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.


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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Retribution of patch 4.1

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Justicar Alex Ziebart tackles patch 4.1's impact on retribution paladins. Questions? Comments? Feel free to email the author.

Before we get started here, I'd like to include a disclaimer: Yes, we're about to talk about patch 4.1. However, it is still extremely early in the patch's life cycle, so anything and everything could change before the patch hits live realms. We are going to talk about the patch because I feel the few changes to retribution currently on the PTR are significant, and talking about them is a good way to gain an understanding of them. If you like (or dislike) a change but don't understand the how and the why, what good is it?

With that out of the way, it's time to render judgement upon the patch 4.1 patch notes.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Patch 4.0.6 for retribution


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. This week, Justicar Alex Ziebart heralds retribution's triumphant return. Questions? Comments? Feel free to email the author.

Patch 4.0.6 is right around the corner. Isn't it about time we discuss what this means to the retribution paladin? You've all waited for this long enough, so let's skip the pleasantries and get right down to it.

We're going to go through the paladin patch notes relevant to retribution paladins one by one. Do note that we are not covering all of the paladin patch notes, such as the mana cost changes to heals or those that impact holy and protection talents. While some of those things may technically impact retribution, we would all much rather talk about issues very specifically related to hitting things with a righteous vengeance until they die.

Let's dig in.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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