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Posts with tag retro-raiding

What's your guild's niche? Help players find your specialized group

What's your guild's niche Help players find your specialized group
What is your guild all about? Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms pretty much describe most guilds.

Even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. So as we prepare a guide to help players target the qualities they're looking for in a guild and figure out where to find them, we're turning to you for feedback plus a chance to let other players know about what your own guild's niche has to offer. Click past the break for more details on how to participate.

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Filed under: Guilds, Drama Mamas

How I learned to stop worrying and love level 70

It all started on a lark. Some friends wanted to run BWL, but for whatever reason I said, "Hey, why not do Black Temple instead?" In my opinion, BT is one of the best instances in the game, with some fantastic architecture and art and really excellent boss design, both visually and in terms of what the designers did mechanically at the time. The Reliquary of Souls encounter is still fascinating to watch, and I'm kind of a fanboy for Teron Gorefiend. To be honest, I still find myself wondering if Illidan was being controlled by Gul'dan, considering that Gorefiend, Gul'dan's first death knight, ended up gravitating to the Temple.

On our way to the Black Temple, as a lark, I asked if I could bring my level 70 warrior I'd started the week before Cataclysm dropped in order to test the new talent spec and leveling changes. Oh, and because I have a problem. I figured what the heck, I could maybe snag a couple of pieces of gear that would last into the mid-70s if I ever played her again.

Six drops later, I'd locked her XP gain and run Hyjal, Karazhan, ZA and Sunwell on her, and I am probably going to do so again.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade

The Classifieds: Old school a go-go

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

Is it just us, or are players revving up the retro vibe to record RPMs? From retro and classic raiding to world PvP events, players are chasing away the pre-expansion blues by rocking and rolling some classic Southshore-Tarren Mill action. Case in point: a massive mix-up on Anachronos (EU-A) being organized for next weekend by <The Stormwind Crusaders>. "The aim of this event is to enjoy this epicness one more time before Cataclysm flushes Southshore away like Atlantis," write event organizers, "and of course for the generation of players who kinda missed the epic fights in the old days. (Yeah, I had to force some guildies to Google 'Southshore vs. Tarren' because they didn't understand that it's 100% wow cult!)" Organizers are hoping players from both factions will transfer or whip up a new death knight to come relive the epic tug-of-war battles of old on June 11 from 21:00-23:00 server time. Check the official realm forums for more details.

As often as we discuss zones and aspects of the game that will be changed in Cataclysm, it hadn't yet occurred to me for some reason that the epic Southshore/Tarren Mill battles of yesteryear will be forever wiped from our slates. If you never had the chance to submerge yourself in the madness back in the day ... Yeah, this is worth a pool of tears to drown your sorrows in. Talk about pure, addictive, adrenaline-fueled fun ... My first character became a Knight-Lieutenant, in fact, off kills made in the fields outside Tarren Mills. My brother-in-law and I would roust each faction from their respective homes every weekday afternoon to kick off the action, tempting them out with the prospect of an easy kill on the two little clothies scuttling along the roads. ("Easy"? Not for a second; we knew every dirty trick in the book.) I heartily endorse more recreations of these tug-of-war epics before Cataclysm alters the killing fields playing field forever.

Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

15 Minutes of Fame: Classic raiders keep a different pace

15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

The old days are long gone, Gramps; take off the rose-colored glasses and play Wrath, where raiding is better than ever.

So goes conventional wisdom in the comments whenever anyone espouses a little nostalgia for the old days of vanilla WoW. Raiding was a far different animal back then. Players who raided were still considered hardcore -- "casual raiding" wasn't on the radar yet -- and devoted week after week of angling for a 40-man raid slot in hopes of earning the chance at a purple drop. Even though strategy sites for WoW raids blossomed sooner rather than later, videos and the trustworthy guides remained relatively sparse, and many early guilds developed their own tactics and jealously guarded alternative strategies. Standing at the mailbox in Ironforge with a massive, raid-sized weapon on your back meant wielding a badge of achievement that attracted a small crowd; bearers would be flooded with awed whispers asking where it was from.

A thoughtful look back at WoW's 40-man past yields both positives and negatives. It wasn't simply the size of the raids that made them feel so different than today's raids ; it was the interplay of raid size, the inexperience of the raiding player base, the scarcity and difficulty of rewards, the lack of universally accepted tactics and strategies ... A whole host of influences that simply can't be replicated today.

But while the era may long cold and dead, the content is still very much alive. Beyond the bored, pre-expansion players who are fending off burnout by sightseeing in vanilla WoW and The Burning Crusade instances lies another layer of players who are attacking old content with level-appropriate characters. These classic raiders aren't fruitlessly attempting to recreate the past; rather, they're enjoying an entirely different pacing for the game.

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Filed under: Interviews, 15 Minutes of Fame

The Classifieds: More raiders than ever pushing through end-game content

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

Has the stacking buff in Icecrown Citadel done its job opening up end-game raiding to more players than ever? Signs point to yes. An analysis posted at LoreHound shows that the progressive ICC buff (Hellscream's Warsong and Strength of Wrynn), which is currently pumping 20% more power into raiders' total health, healing done, damage absorption and damage dealt, is also puffing up the number of guilds chugging through what's currently the toughest raid instance in the game.

The report is chock full of progression statistics, shining a light on content accessibility. Its conclusion: Raiding in Wrath, including features such as progressively stacking buffs and encounters with interchangeable difficulties, has ripened to a mature model that is friendly to both hardcore and casual raiders. Read the details at LoreHound (thanks for the tip, Rhabella!).

Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

The Classifieds: One million gold in his pocket

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

The road to level 85 will be paved with gold for one lucky guild being financed by a member who's earned 1 million gold in the past six months. Reader Villainus managed to crank his bank account up to 1 million gold last week. His ultimate goal? Sharing the wealth. "I'm not selling anything, not advertising on my site ... just did it for the challenge," he wrote to WoW.com. "My plans so far are to help my guild power level to 85 for Cataclysm with basically unlimited funds. :)"

Villainus' entire savings project took six months and began with 1,000 gold, a rudimentary understanding of the Auction House, no addons and no stock of items. On the blog where he documented his work in progress, he noted these facts along the way:
  • Averaged 46,080g per week in profit
  • 1500+ active auctions at any one time
  • Largest single day gain: 51,781g
  • Largest single day loss: 18,254g
  • Single Iceblade Arrow sales: 16,374g
  • Rare and epic spellthread profit: 81,313g
  • Gold earned from GDKPs: 28,312g
  • Gold spent at GDKPs: 71,210g
  • Vendor pets profit: 19,448g
  • Largest profit from a single item: Ring of Rotting Sinew 9,512g
  • Largest % profit from item: Plans : Titanium Razorplate 3,308%, 80g to 2,646g
  • Most expensive item purchased: Deathbringer's Will 17,000g
  • Most expensive item sold: Mechano-hog 15,210g
  • Gold lost to AH 5% fee: 64,712g

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Filed under: Guilds, The Classifieds

WoW Rookie: 10 ways to meet other new players

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. See all our collected tips, tricks and how-to's at WoW.com's WoW Rookie Guide.

Come out, come out, wherever you are ... We know you're out there leveling! The dungeon finder feature isn't the only way to meet new and leveling players – in fact, it's one of the worst, since you'll only occasionally be paired off with another player from your home realm. Today's WoW makes it possible to scuttle from the auction house to the dungeon finder without forming any lasting relationships to speak of at all. Here at WoW Rookie, we're all about enjoying the journey, rather than racing for the finish line. Let's go over the best ways, then, to join up with folks you can adventure with along the way. In ascending order:

10. Hit the dungeon finder. We know, we just said the dungeon finder is not a great way to make friends. It's not. That said, we've heard more than one tale of players who transferred realms to play with friends they met through the dungeon finder. You're more likely to find a compatible group for the length of a single evening than a permanent partnership that persists over the levels -- but hey, it could happen.

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Filed under: WoW Rookie

[1.Local]: A week of reader comments

[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Readers seemed to be on helpful mode this week at WoW Insider, with lots of mechanics and theory questions addressed in post comments. The Very Serious Business of Guild Business was definitely top of mind, as readers shared insights on raid scheduling, application procedures and fine-tuning the performance of lovable but noobish guildmates. Readers also talked about wearing their WoW on their sleeves, the whole e-sports concept and the continued fill-in-the-blanks-until-WotLK trend of retro raiding.

Be sure to dive into the comments area of each thread and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

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Filed under: Analysis / Opinion, Features, Know your Lore, Interviews, [1.Local]

15 Minutes of Fame: Retro raiders stroll through old content

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Know an interesting player you'd like to see profiled? E-mail us at 15minutesoffame AT wowinsider DOT com.

Sometimes, WoW feels like a sprint for the next hot instance, the next hot gear. Just look at the flurry of interest in the details of patch 2.4 -- and the content's not even on the live servers yet! But something odd is happening: Even while Blizzard is funneling players into end-game content with accelerated XP curves and more gear than ever that can be purchased with badges, plenty of players are picking their own paths. These "softcore" players play on their own terms: shorter raids, smaller raids, alternative character concepts ... WoW's definitely big enough to hold it all.

One of the more intriguing trends to appear on the scene is retro raiding – going back to cover all the Old World content, from Dire Maul to Zul'Gurub, from Molten Core to Naxxramas. Even though some of this content will be retooled in the future, much of it is simply outdated. Why would anyone want to run old instances that are no longer any challenge and don't offer any gear worth saving? Some want to see if they can short-man Onyxia. (Answer: They can.) Some want to see all the sights, all the sounds, all the bosses that have sent chills down the spines of so many raiders. This week, 15 Minutes of Fame talks to the GM of a guild that's forming up with the specific intent of hitting all the golden oldies.

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Filed under: Features, Interviews, 15 Minutes of Fame

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