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Posts with tag retroactive

Breakfast Topic: Are you achieving?

So, recently we learned that Blizzard would be doing everything they could to reward achievements retroactively. Besides the obvious rewards for exploring, they will also look at your quest logs and gear and give retroactive rewards out for dungeons and raids based on what they find.

Still have your Stormrage Legguards tucked in a corner of the bank? Congratulations, you'll get the Molten Core achievement. Turned in Hard to Kill 2 days after the dungeon went live? You'll automatically have the Magister's Terrace achievement come Wrath.

It's a pretty cool idea that'll help us old vets feel like we've accomplished something with these years in the game, and I'm all for it. It's also been sort of fun to look at my transferred characters on the Beta servers and see what I have and haven't run, or what I have run but am not credited for.

What's occurred to me though is that I could go back to the live servers, run a few dungeons, finish a few quests, tuck a few pieces of random loot away, and come out of the gate on Wrath release day with a whole bunch more shiny achievement points. You know, if I could actually tear myself away from the Beta servers.

But anyway, the idea is tempting, if only because it's a constructive thing to do with my characters before Wrath hits and the grind to 80 starts for real. After all, no matter how often they up the level cap and add new dungeons, they'll never take the Slave Pens achievement away from me.

Are any of you out there working at racking up what achievements you can preemptively? If not, are you considering it?

Filed under: Analysis / Opinion, Breakfast Topics, Instances, Quests, Expansions, Bosses, Wrath of the Lich King, Achievements

Forum post of the day: Retroactive recruitment

Blizzard does not particualry appreciate petitions on the official forums. This does not stop players from starting them. Lyccan of Ner'zhul started a petition in the Suggestion forum to make the Recruit-a-Friend benefits retroactive. At this time Blizzard has announce no current plans to give these rewards to folks who have brought players into the game in the past.

Most of us are pretty open about our love or World of Warcraft, and many of us have invited our friends and family to join us in WoW. In the past, the joy of sharing the game and a potential game-time buddy was enough to bring our friends into the game.

Read more →

Filed under: Fan stuff, Blizzard, Forums, Forum Post of the Day

Blizzard confirms retroactive achievements, when possible


Ever since achievements were announced, the question I've heard the most from players has been about whether what they've already done will count. I attemped to answer this with a little bit of speculation last week, and today Tigole has basically confirmed what we'd already said: that where possible, Blizzard will award achievements retroactively.

As we said last week, things like reputations and quests are easy to track -- other than dailies, you can't do the same quest twice, so it's easy for Blizzard to know, since day one, which quests you've done. And if a quest takes you to kill, say Onyxia, and you've completed it, then obviously you've got the achievement. Where it gets a little fuzzier is if you haven't done that quest, but you have killed Onyxia -- Blizzard probably doesn't even know yet if they'll do things like look for specific loot from certain bosses in a character's history, or if they'll extrapolate things even farther -- if you're Exalted with Hydraxian Waterlords, does that mean you've cleared MC?

But Tigole does say that Blizzard is making a conscious decision to be as inclusive as possible on these old achievements -- whenever they can, they'll reward credit rather than making you go back to redo old content. That's a good choice -- it does mean that a few people will get angry for not getting the achievement because they killed the boss but didn't do the quest, but the alternative, awarding no retroactive achievements at all, would be even more frustrating.

Filed under: Analysis / Opinion, Blizzard, Raiding, Bosses, Leveling, Wrath of the Lich King, Achievements

Retroactive achievements and how they'll work

I was away at E3 last week when the big news dropped about achievements coming to Wrath of the Lich King, but that doesn't mean I'm any less excited about them -- I am a huge fan of achievements on Xbox 360, not only because it's really fun to see what other people have and haven't done in game, but because they definitely extend my own gameplay. Despite the fact that the only reward on Xbox Live is meaningless gamer points, I often find myself going the extra distance in games just to earn those achievements, and considering that the achievements in WoW will actually offer tangible rewards like tabards, titles, and whatever else Blizzard can dream up, I'm all for them.

Of course, the biggest question players have asked so far is whether or not the achievements will be retroactive. The short answer is: yes. The longer answer is: most of them will be. Starting with Wrath, Blizzard is going to be tracking an astounding number of things about our characters, and obviously some of them haven't been tracked the whole time -- it'll be very hard to determine how many yetis, for example, that you've killed, and so something like that will likely not be retroactive. But it's easy to know, for example, whether you've turned in a quest or killed a raid boss, and so that stuff will almost assuredly be retroactive.

My guess is that Blizzard will tune some of the old world achievements to make them more easily checkable (i.e. instead of "Kill 1,000 Furbolgs," it'll be something like "Be Exalted with Timbermaw Hold" -- something they can very easily know about your character). In the future, we'll probably have a few more silly achievements (Blizzard is already working on implementing a few more in-depth stats). And the real question is how/if this will all be shown in the Armory -- if websites can determine guild progress just based on the gear characters are wearing, imagine what we'll be able to do with all of this achievement data.

Filed under: Items, Analysis / Opinion, Virtual selves, Blizzard, Instances, NPCs, Achievements

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