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Posts with tag rewards

Community Blog Topic: Should well-behaved players be rewarded?

Community Blog Topic Should wellbehaved players be rewarded
Last time we talked about getting rid of funsuckers, but what about the many players who enhance our gametime? Should they be rewarded? How would you go about it?

Perhaps we could have a dropdown box where you could report a player for being extra helpful or otherwise going above and beyond to make your day better. Perhaps someone answered your question politely in tradechat. Or a player asked if you were going for the mining node you were fighting on top of rather than just ninjaing it during your battle. Or maybe someone helped you fight a battle out in the wild that got out of control with adds.

Once someone gathered enough reports of being helpful, what would the rewards be? I would think it would have to be something that doesn't affect gameplay. If it did, guilds may insist on guildies reporting each other has helpful just to skew the system in their favor. Perhaps it would just reward a series of titles. Unfortunately, guilds may still require guildies to report each other in order to get those titles just to collect.

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Filed under: Analysis / Opinion

World of Warcraft Rewards Visa is getting a rewards upgrade

WoW Visa
Fans of free stuff -- and who isn't? -- will appreciate the news that the World of Warcraft Rewards Visa is getting an upgrade. Currently the program offers game time rewards, but the new Blizzard Maximum Rewards program will offer more standard credit card rewards (such as gift cards, merchandise, cash back, and travel rewards) and also "additional Blizzard merchandise," which we're hoping means you can redeem points for pets, server transfers, and the like. While Blizzard's own information hasn't been updated yet, we received this straight from account-holder Orkchop, who received a letter explaining the upgraded program.

The program is due to start May 10th, so if you haven't signed up for your own World of Warcraft Rewards Visa, there's still plenty of time to get in on the action: head to Blizzard's website to apply. As is only fitting, you can choose from a number of geeky, Warcraft-themed card designs and even choose to immortalize your own character on your card. Any other questions? Check Blizzard's FAQ.

Filed under: Blizzard, News items

Officers' Quarters: Faster leveling through bribery

Large treasure chest
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Rewards can be powerful motivators. But what is the right way to reward members for leveling the guild and earning guild achievements? This week, a new leader asks just that.

Hey Scott,

I'm a newly established guild leader with hopes of having a decently successful guild. You see I've had my hand in a handful of guilds ranging from the most casual to the semi hardcore and then in ranks ranging from your run of the mill raider to substitute guild leader. From what I noticed in my experience is that most guilds have tons and tons of members that either pvp or raid and it seems that only the few named personnel only show up to check raid times (if any) or to do the occasional battleground. What I want to accomplish with my newly establish guild is some sort of incentives for work towards achievements or overall leveling of the guild. My officers are just down right stumped and I am looking at you for a piece of advice maybe. I guess to sort of elaborate more on what our goals are is that I'm looking at just making a casual raid/pvp guild that not only rewards its players for achievements but for progress in leveling the guild. What do you suggest?

Sincerely,

Wet Behind the Ears GL

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Filed under: Officers' Quarters (Guild Leadership)

Breakfast Topic: Should we get more for being exalted?

Breakfast Topic Shoud we get more for being exalted
As we work our way up the reputation ladders, we get access to more stuff. At exalted, we get access to the best stuff -- but then we've hit the ceiling and can go no further. Provisioner Whitecloud will never like me anymore than she does already.

It makes sense to max out our reputation. It also makes sense that Blizzard doesn't ever add another tier (worshipped?). But if Ms. Whitecloud thinks I'm all that, why doesn't she provide me with new stuff every once in a while? Surely she must know I already have my wrestler belt Belt of the Ferocious Wolf; why doesn't she offer me something shiny and new?

I hadn't really considered this until I read Ben's post about it over at Scribblings on the Asylum Wall. He has a couple suggestions for Blizzard to add to exalted rewards periodically, including upgrading the ilevel of the gear being offered. My favorite of his ideas is adding vanity pieces for transmogging gear into something fun, like the Challenge Mode armor sets that will be in Mists of Pandaria. I would also like a thingy that would turn me into a dryad. Mylune is my hero.

Do you think there should be periodic additions to exalted rep rewards? What would you like to see offered, if so?

Filed under: Breakfast Topics

Blizzard further explains the new Scroll of Resurrection

Blizzard has posted a more detailed explanation of the revamped Scroll of Resurrection feature, allowing current players to send their friends seven free days to come back to the game, a free bump for one character to level 80, and a free server and faction change to your friend's new server. For the current player, you'll be given a faction-specific spectral mount if your resurrected friend pays for a month. All in all, it's an ambitious package to entice old players to return to Azeroth.

These new clarifications make sure that players understand the rules of the promotion and that this is a limited time deal. Blizzard will be letting everyone know with ample time before the promotion ends, but if you're interested in the mount, it might behoove you to get your Scroll of Resurrection out of the way early. What that says to me is a potential for rotating rewards for the Scroll of Resurrection. Multiple rewards or a new reward each year is a great way to get players to do their own grassroots advertising to get old players back into the game to sate their collector compulsions.

Hit the jump for the full list of clarifications.

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Filed under: Blizzard, Cataclysm

Hi, remember me? I've been here since 2004

Hello. Let's do a brief math exercise, just for a moment. I've been playing World of Warcraft since some point in December of 2004, as illustrated by the screenshot above. This is March of 2012, which means I've been playing WoW for roughly 87 months. Actually, I'm going to subtract three months, because there was a point where I cancelled my subscription and took a three-month break from the game -- so 84 months of gameplay or thereabouts.

Each month of World of Warcraft is $14.95. Multiply that by 84, and I've paid Blizzard $1,255.80 over the past seven years of gameplay. That doesn't include the Collector's Editions I've purchased or the pets or the mounts I've nabbed via the Blizzard Store, and it also doesn't include my second account, which I've had since 2008. It also doesn't include the money I've thrown at Blizzard for pretty much every novel under the sun, the comics, and the other assorted merchandise I've picked up over the years. I like World of Warcraft. I like it a lot. I like it so much that even though I took a little break, I've never, ever quit.

So where's my mount?

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Filed under: Analysis / Opinion

What could a World of Warcraft loyalty or veteran program look like?

Seven years is a long time to be alive in the video game world. When you talk about games you played for seven years, you usually talk about WoW, Mario Kart, Goldeneye 64, and EverQuest. One thing that I have always felt was missing from Blizzard that synced up with one of my fondest memories of the MMO genre was a yearly loyalty program with rewards for all players to partake in. We get this somewhat during the Winterveil holiday with each year's exclusive gift, but I'm talking about a totally different type of loyalty reward scheme.

One of my fondest memories of any MMO ever was receiving my Ultima Online veteran rewards after a few years of play. While I can't remember the specifics of the transactions, either I was gifted my loyalty rewards or I got to choose based on seniority (it's been a long time, holy moly), but I went home with some cool items. The coolest of the bunch was a black dye tub, an item that had unlimited uses and could change any dyeable clothing item the darkest shade of black in the game. These black dye tubs were very rare and made for great items to sell at high prices down the line when they slowly became more and more rare. Maybe if you're good, I'll tell you about the time that I stole a black dye tub in the middle of Vesper bank -- I hope the four of you who thought that was impressive are smiling to yourselves.

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Filed under: Analysis / Opinion

Veteran WoW players given free copies of the game to gift to new players

Many WoW players were shocked and confused to learn that they had a free copy of World of Warcraft Classic (it's the new "official" vanilla) sitting in their inbox starting last week. In a push for more subscribers before the big patch 4.2 push, tons of free copies of the game were distributed out to veterans to give to friends to introduce them to World of Warcraft. Not only is the game free, but these veteran reward accounts come with 30 day subscriptions for your buddies.

Nethaera commented on the veteran emails being sent out -- they are not scams and are being sent to players who selected to receive news and offers from Blizzard. If you haven't gotten an veteran rewards email, check your spam folder or contact Blizzard support. I postulated on a recent Lawbringer what the world would look like with free WoW, and this seems like a good first step to getting more WoW into more hands.

WoW Veteran Reward free copies
The veteran award email and offer are legitimate and are being sent out to veterans who have previously opted in to receiving news and special offers from Blizzard Entertainment. We may run more of these types of promotions in the future, so if this is something you are interested in, we suggest opting in as soon as possible so you don't miss out.



The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Blizzard, Cataclysm

Shifting Perspectives: Tanks, bribes, and player behavior, part 2

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are still not sure if we can be bribed, but have reached the conclusion that others might be.

This week we return for the conclusion of our series examining the likely impact of the new Call to Arms system debuting in patch 4.1. If you're looking for last week's article, you'll find that here: Shifting Perspectives: Tanks, bribes, and player behavior.

To summarize the observations and argument of the first article as quickly as possible, Cataclysm returned players to the difficulty of The Burning Crusade instancing model without the benefits that tanks gained from building a reputation as competent players -- namely, the reasonable expectation that groups would cooperate with kill orders and any requests for crowd control. The dungeon finder, arguably a tool better suited to the ease and speed of Wrath of the Lich King heroics, has left tanks in an unfortunate position: They now attempt to lead groups through more difficult content with the unreliable vote kick as their sole defense against obstreperous players. That DPS queue times have soared under the present circumstances shouldn't arrive as a shock.

I'm going to try to explain why Call to Arms may very well result in more tanks queueing for 5-mans through the dungeon finder and who we're likely to see if and/or when this happens.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, (Druid) Shifting Perspectives, Death Knight

Shifting Perspectives: Tanks, bribes, and player behavior

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are not sure if we can be bribed.

As most of you are probably aware, Blizzard recently announced a new incentive structure for the dungeon finder system called the Call to Arms. In essence, it rewards players for performing what is then the most-needed role in the dungeon finder with a BoA bag containing gold, flasks, and, potentially, mounts and pets.

The Tuesday Shifting column covers the two roles most likely to receive the "goodie bags" -- tanking and healing (I don't think anyone's laboring under the delusion that groups can't get off the ground due to a lack of DPS) -- and the ensuing firestorm on the forums caught my eye. Predictably, players have mixed feelings about the change. Many (I think correctly) blame players' rudeness and uncooperative attitudes for driving off the tank population, but even more are indignant that Blizzard is "bribing" tanks for something they feel should have been addressed by role redesign.

Examine all the arguments in their totality, and I think there's only one real conclusion: I don't believe that Blizzard failed in its effort to make tanking more interesting and enjoyable.

I do believe that developers are struggling to deal with a problem created and driven almost entirely by player behavior. Modern heroics aren't fun, not because the content is bad (it's not) or overtuned (it's fine), but Cataclysm combines parts of The Burning Crusade and Wrath of the Lich King 5-man experience that don't play well with each other. The dungeon finder contributes to these problems, but not in the way that you'd think.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, (Druid) Shifting Perspectives, Death Knight

Patch 4.1: Blizzard unveils dungeon finder Call to Arms

Blizzard just posted a huge announcement to the WoW community site, unveiling the dungeon finder's newest evolution -- Call to Arms. Aimed at reducing the time for dungeon queues, the new Call to Arms will give players the opportunity to queue for level-85 heroics as "needed" roles (tanks and healers) to shorten queues and be rewarded with goodie bags containing gold, rare gems, companion pets, and mounts like the Deathcharger's Reins, Swift White Hawkstrider, and more.

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Filed under: News items, Cataclysm

Breakfast Topic: Should Blizzard take away earned titles and rewards?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

When patch 4.0.6 hit, I logged into the game excited and eager to see all of the new changes. The first thing that I noticed was that I was no longer The Exalted, a title I'd worked hard to achieve, but had somehow been demoted to Chef. Strange. Maybe Blizzard just reset everyone's titles. I went through my title collection, intending to turn The Exalted back on, and saw that it had been removed entirely. I checked my achievements. I still had 40 exalted reputations, but it no longer conferred a title; nor did 45 exalted reputations, which I don't have yet. The Exalted was my favorite title and the one I wore at all times. What had Blizzard done with it?

Turns out that unlike other achievements and rewards, which stay with you once you've earned them, Blizzard has made the decision to move this title, taking it away from those who had earned it previously. As I understand it, you can get your title back once you've hit 50 exalted reputations, which seems to be the new standard, but it sounds like Blizzard plans to take the title away again every time it adds a new batch of reputations.

Personally, I think that's a terrible idea. Other rewards aren't rescinded when something new comes along. Stinker, the reward for collecting 50 companion pets, was not magically unlearned when the 75 pet achievement was released. Ulduar drakes did not vanish into smoke when ICC drakes came around. Yes, it's true that Blizzard picked the perfect title for The Exalted, and anything else would be inferior. That doesn't diminish the efforts of the people who already worked for it.

What do you think? Was removing the title (and changing it to the 50 reputations achievement) the right thing to do? Or did Blizzard drop the ball on this one?

Should Blizzard have pulled The Exalted title and changed its requirements?
Yes, the decision was appropriate.2662 (18.6%)
No, players who earned the title should have kept it and another title should have been chosen for a new achievement.11660 (81.4%)




Filed under: Breakfast Topics, Guest Posts

Cataclysm Beta: New titles in build 13066

There's a new patch headed to the beta servers, and MMO-Champion has datamined the following title rewards for raid achievements in Cataclysm:
  • Heroic: Nefarian -- Defeat Nefarian in Blackwing Descent on heroic difficulty. Title: Blackwing's Bane
  • Heroic: Sinestra -- Defeat Sinestra in the Bastion of Twilight on heroic difficulty. Title: Dragonslayer
  • Heroic: Al'Akir -- Defeat Al'Akir in the Throne of the Four Winds on heroic difficulty. Title: Of the Four Winds
  • Defender of a Shattered World -- Complete the raids and heroic dungeons listed below. Title: Defender of a Shattered World
Who else is pretty pumped to be a Dragonslayer?
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

15 Minutes of Fame: Psychologist and games researcher John Hopson

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

What keeps gamers hooked on their game of choice? Chances are, it's an element of the gameplay that was teased out with the help of games researcher John Hopson. The experimental psychologist and beta program head for Microsoft Game Studios examines what makes gamers do the things they do and then designs ways to keep them happily doing just that -- most recently, in titles such as Shadow Complex, Halo 3: ODST and Halo: Reach.

All that, and he's a WoW player to the core. "I mostly play in the two semi-official Microsoft WoW guilds, and lately I've been a hardcore player in a casual's body," he notes. "My wife and I had our first child a few months ago, so we've both dropped raiding and have been levelling alts instead since that doesn't require a fixed schedule. So far, we're both up to 5 level 80s apiece. :)" We thought it was time to turn the tables on Hopson, a loyal reader and occasional commenter at WoW.com, and ask him for his perspectives on WoW from the inside out.

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Filed under: Interviews, 15 Minutes of Fame

Officers' Quarters: Not an officer


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

Who deserves to be an officer? Guild leaders struggle with this question quite a bit. It comes down to this question: In your guild, does the officer rank exist to reward players or to give them responsibilities? In other words, what is the purpose of the officer rank? Later, I'll talk about the two most common purposes. But first, this week's e-mail comes from a player who feels he deserves a promotion to officer.

Hey Scott,

I've been playing with a group of people for five years now. We've stuck together as a guild for most that time, though we've moved from tag to tag over the duration. I left WoW for a short period while I moved across the country and upon my return found the guild I had been in was disbanded and we had merged with another guild. No big deal, we've done it before. I was an officer in the old guild, but was not promoted to officer status in the new (too many officers, not enough members, etc.). Again, no big deal.

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Filed under: Officers' Quarters (Guild Leadership)

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