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Posts with tag rewards

Patch 3.3 PTR: Armored Frost Wyrm mounts are rewards from Icecrown

Ancilorn over at the European forums has confirmed that the armored Frost Wrym mounts mined from early builds of the Patch 3.3 PTR will be rewards for achievements in the Icecrown Citadel raid. Much like past raid dungeons have awarded mounts for completing meta-achievements, such as the Ironbound Proto-Drake for Ulduar, the Frost Wyrms will be "up for grabs," for dedicated raiders.

MMO-Champion previously unearthed this armored Frost Wyrm model along with spells named Frostbrood Vanquisher and Frostbrood Vanquisher Flight, which could give some insight into some Icecrown Citadel encounters. Despite the confirmation of new reward mounts (expected to grant 310% flying speed, as well), there is currently no word on the removal of the Ulduar reward mounts, which Blizzard has said to stay for "the foreseeable future".

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Items, Raiding, Mounts, Achievements

Advancing the battlegrounds

With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own.

An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

Read more →

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Quests, Making money, Battlegrounds

Patch 3.3: Helpful rewards for low-level dungeon runs

We've been talking a lot about Patch 3.3's new Dungeon Finder feature lately, and for good reason -- it's leaps and bounds better than the LFG tool we've been dealing with for the past several years. One of the features that's caught everyone's attention is the great reward that level 80 players get for completing random WotLK Heroic dungeons. Well, if you're a lower-level player using the tool to run random dungeons at your level, it turns out you get something too.

The Satchel of Helpful Goods is a level-scaling bag o' rewards, which EU Community Manager Wryxian says will contain one piece each from two sets of loot rewards. Quoth the crocolisk:

...these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots.

The level ranges he refers to are 5-15, 15-25, 24-34, 35-45, 46-55, 56-60, 60-64, and 65-70. Wryxian indicates that the two item groups are set up so as not to trivialize quest rewards from the zones in your level range, and to make sure that you're always receiving a variety of gear. It's unknown at this time whether these'll be blues we've seen before, a la Elven Spirit Claws, or whether they're newly-created blues with the express purpose of being Satchel rewards. Still, pretty cool. Oh, and you get money too.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items

Patch 3.3: Quel'delar caster mace hastened

Ah, Quel'delar -- the Patch 3.3 questline with rewards for everybody. Well, everybody except tanks. And elemental shamans. And shadow priests, and moonkin, and mutilate rogues, and you get the idea. While the caster sword is itemized very well for DPS casters -- and can be used by two of them -- the mace version is loaded with MP5, which is patently useless for them. A lot of healers don't even really need it on their weapon.

Well, Blizzard may not have caved to tanks or rogues, but they certainly caved to DPS casters, as Bornakk indicates that the MP5 on the Hammer of Purified Flame is being converted to haste to better match Quel'delar, Lens of the Mind. As an elemental shaman in dire need of replacing his Aesuga, I appreciate that!

Then again, this makes it even more odd that sword-and-board tanks are still left out in the cold in this questline. I suppose there's still time before the patch for Blizzard to make the change, but it looks like they're not going that route. Oh well, tanks. There's always dual-spec.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Breakfast Topic: Getting guildies to the website

This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it?

Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

Read more →

Filed under: Fan stuff, Virtual selves, Guilds, Odds and ends, Breakfast Topics

WoW Insider Show Episode 114: Live on location

I think this might be one of my favorite things we've ever done (though all credit must go to Turpster, as usual). Last week on the show, he asked listeners for pictures of where they're listening to the show, and we got a nice gallery below of all of you in different places (many of you at work, which makes us worry a little bit), all listening to the WoW Insider Show all over the world. If you take a picture this week, feel free to send it along to theshow@wow.com, and we'll add it into the gallery below.

In the meantime, here's a new episode, featuring said Turpster and myself, along with Eddie "Brigwyn" Carrington, talking about what's coming up in patch 3.3, including the new looting system, paladin changes aplenty, and hints at the next expansion. And as usual, we answer your emails and just generally have a fun time. Enjoy -- and be sure to send us a pic while you listen!



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Filed under: Analysis / Opinion, Podcasts, Podcasting, Fan stuff, Virtual selves, Odds and ends, Humor, Raiding, Bosses, WoW Insider Show, Cataclysm

Peter Molyneux on WoW's reward system

You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him.

Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Mounts

How often should we do repeatable content?

Blessing of Kings asks an excellent question: how often should we be running repeatable content? Certainly Blizzard has considered this issue before -- they've gone with daily quests in the first expansion, and recently they've been rethinking just how often we'll be rerunning dungeons, too. But both of those time periods are fairly arbitrary to us: is it possible that we should start running things twice a week (once during and once on the weekend), or maybe do weekly quests instead of daily?

BoK says: possibly. Rohan suggests a weekly quest that rewarded 70g instead of the daily 10g reward we usually get (not including the XP bonus which kicks it up to 13g). Players who don't have time to run every day, but do have the weekly availability (like me -- I play mostly on the weekends), would be able to still pick up the reward. I'll go one step further, in fact: what if we had an option? What if we could choose to run a quest daily (and get a bigger reward overall), or run it once per week, using up all of our daily chances for that week, and getting a smaller total reward? That seems to be the best way -- those who could log in every day would get a larger reward, while those who couldn't could still get more than just the single daily.

Rohan also says that Heroic and BG quests should remain daily, and on that we agree: those quests are perfect for creating variety every day, and getting people to run those instances. In fact, those would be fun to see expanded -- maybe Blizzard could create weekly series of daily quests that followed a small storyline across dungeons or BGs. Blizzard has done a pretty good job balancing out repeatable content periods, but it's always nicer to have more options.

Filed under: Fan stuff, Virtual selves, Odds and ends, Economy, Instances, Quests

Ulduar drakes not being removed anytime soon

Blizzard simply can't make up their minds about this, can they? The Rusted and Ironbound Proto-Drakes, which are rewarded for completing Glory of the Ulduar Raider on Normal and Heroic, were slated for removal at an unspecified time in the future after patch 3.2's launch. The reasoning was that it would be easier to acquire them with Coliseum gear, and they were meant for cutting-edge players only.

However, Eyonix has just announced that they are not planning on removing these proto-drake rewards from the achievement in patch 3.2, and furthermore, they don't plan to do it "in the foreseeable future." In the event that they do change their minds again, you are promised a one-month warning. So get back to those hard-modes!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, News items, Raiding, Mounts, Achievements

New pet and mounts achievements coming soon

You're a pet and mount maniac. You've hunted down every noncombat pet you can find, gotten a lucky roll on every rare mount you can possibly pick up, and after long last, you've earned both the "Lil' Game Hunter" and "Mountain o' Mounts" achievements. But still, you want more for some reason. More pets, more mounts, more achievement points.

Good news: Bornakk says that there will still be more to find. While he says they won't be upping the achievements every time they bring out a patch that has more pets and mounts to collect, they will definitely add in new achievements periodically for collecting both noncombat pets and mounts (and, though he doesn't say so, we'd assume they'll add in extra rewards besides the achievement points, including extra pets or mounts to be earned at each level).

So if you are in fact a collecting master and have already earned the 75 pets and 100 mounts (a much easier feat than it used to be) for both maximum achievements currently in the game, just be patient. There'll be new goals to go after soon.

Filed under: Patches, Items, Analysis / Opinion, Fan stuff, Blizzard, Mounts, Achievements

Changes coming to the Crusader title

We were just talking about this on the podcast last night -- Turpster's tip a week or so ago was that going for the Crusader title in the Argent Tournament actually puts you at a disadvantage, because if you keep from turning in the last Valiant quest for the achievement, you don't lock off having the ability to do both Valiant and Champion quests together, thus, as you can see in the thread, earning an extra 36 gold a day, which adds up to 1000g a month. After you earn the ability to represent every city, you can't do the Valiant quests any more (instead, you have to earn city reputation through the Champion's Writ, which costs you 10g from the opposite reward). In short, right now, if you're leveling through the AT quests, stay away from the Crusader achievement until you have all of the city reputations covered, and all the gold you want.

Fortunately (or unfortunately, depending on how you look at it), Bornakk says that Blizzard probably will make a change here soon to smooth everything out. But how they'll do that isn't quite clear -- they could leave the dailies (or some form of them) open even after you get the achievement, or they could beef up the achievement reward to make up for it. Not a hard fix either way. But yes, until then, you might want to rethink racing to the Crusader achievement, as there's more reward to be had by waiting.

Filed under: Analysis / Opinion, Tricks, How-tos, Events, Fan stuff, Odds and ends, Blizzard, Quests, Leveling, Wrath of the Lich King

Blizzard announces new Dance Battle System (that isn't real)

Blizzard never fails to exceed expectations on April Fool's Day -- in the EU, they reported on a brand new Pimp My Mount option (featuring tiger-mounted gatling guns), over on the forums, they RP'd the place up a bit, and now on the North American page, they've announced the game's newest feature: a Dance Battle system. They say that sometime soon in the game (that is, if this wasn't April 1st), players will be able to have dance-offs around the world, culminating in a huge dance tournament to take place in Kael'thas quarters in Tempest Keep. Wait, isn't that guy dead? Players will be able to form crews, which can then battle each other using player controlled dance moves and a vehicle-like interface.

Of course, none of it is true, which is an extra poke in the heart to fans who really are waiting for the new dance system. We doubt it'll have a battle component, but the interface and the rewards are pretty intriguing -- so close to what we're really hoping for, and yet so far. And yes Blizzard, nice Lonely Island joke hidden in there. It was, in fact, a horror film.

There's even a trailer for "Azeroth's Best Dance Crew (hosted by Acy Slater)," though we looked closely and didn't see any really new dance moves in there, either. But it's cute, and (maybe this is what Blizzard intended) only whets our appetite for the real new dances, supposedly still coming soon.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, PvP, Humor, Screenshots

How to level up through the Argent Tournament

Banana Shoulders has a really excellent guide to just what the Argent Tournament is all about. I played it for the first time the other night (while we were streaming live from the PTR), and it's a strange little mix of minigame, questing, and rep grind. The Argent Tournament has set up north of Sindragosa's Fall, and there are three basic stages: first, we've got to help them build the place (which will send you to quest in other parts of the world), second, you'll be moving up the ranks from Aspirant in the tournament to Champion, and third, you'll be acting as an Argent Tournament Champion, and picking up Champion's Seals to spend on various rewards and items.

The tournament itself involves a minigame of mounted combat -- you can ride around on a mount, lance equipped, that has a few different abilities. There's a ranged attack that will let you break down an opponent's shield, there's a Defend ability that will let you build up your own shield, and then there's a Thrust melee attack that just does damage, and a Charge attack that will do damage as well as break down your opponent's shield. And out of combat, you can fully heal your mount or challenge someone else to a duel. The Aspirant quests teach you all of this, and then the Valiant quests really put your knowledge to the test as you move up through the ranks, fighting NPC mobs as challengers to the title.

The Argent Tournament definitely seems like a lot of fun -- as I said way back when, the whole event seems like a one-stop shop for picking up rep and items in Northrend, so I wouldn't be surprised at all if Blizzard plans to add more events and more daily quests on to what we're building up there. Banana Shoulders will be posting part three of their guide soon, and of course you can stay tuned to WoW Insider -- as we get closer to the patch 3.1 release on the live realms, we'll have everything you need to know about the Tournament and then some.

Filed under: Analysis / Opinion, How-tos, Events, Fan stuff, Blizzard, Lore, Guides, NPCs, Mounts

Emblem of Conquest gear up on Patch 3.1 PTR


Emblems of Conquest are the new Emblems of Valor - that is to say, they drop from the 25-man version of Ulduar and enable you to buy ilvl 226 stuff. This much we knew. What we haven't known, until now, is what exactly they'd let you buy.

With this latest PTR patch, the gear sold for Emblems of Conquest is now availabe. The names are placeholders ("Emblem of Conquest Healer Neck"), and the stats may also be relatively placeholder-y as well, but it's something to look at, anyway.

Currently up are:

  • Runed Orbs for 15 EoC; these are like Frozen Orbs and will be used for crafting.
  • Necklaces for 16 EoC.
  • Belts and gloves for 23 EoC.
  • Legs for 32 EoC.
  • Deadly Gladiator gear (38 EoC for hands and shoulders, 48 EoC for head, legs, and chest).
  • Tier 8.5 chest and head tokens for 48 EoC each.
  • Emblems of Valor for one EoC.

You can see the stats on everything over on the inimitable MMO-Champion, although I don't think the tier 8 vendors are implemented yet, so we still don't know the precise numbers on those. What I'm really anxious to have confirmed is that we'll be able to buy tier 8.0 with the Emblems of Valor that drop out of 10-man Ulduar - if that's not the case, I will be one very upset raider. And what's with some of those prices? 38 badges? Really?


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Items, Raiding

Argent Tournament rewards found

MMO Champion has posted some of what are believed to be rewards from the Argent Dawn Tournament coming to the servers, and they are pretty awesome. All of the rewards will apparently be purchased with a new currency called Champion's Seals, and those will be earned from doing dailies, some instanced activity (likely a type of mounted combat -- think PvP-esque, but against mobs), and all of the other various tasks the Argent Dawn is lining up for us. The Tournament itself will appear in 3.1 (and Alex has already posted a great gallery of what it looks like on the PTR), but other activities won't appear until a later content patch.

There are epic weapons for everyone (right now priced at 25 seals, though that may change -- the weapons seem to be a little higher 5-man Heroic level), as well as blue boots, belts, gloves, and neckpieces for most classes and specs (all just 10 seals -- about equivalent to the Revered options the endgame reputations). Additionally, you can get tabards for each faction city (at 50 seals, that seems expensive, but they could have a special proc or ability granted with them), you can buy specially colored faction mounts for 100 seals, and at the top of the heap is an Argent Hippogryph for a whopping 250 seals. Seals, it seems, will also be able to be exchanged for reputation commendations, so if you just want to rep up with a certain old faction rep, you can do that, too.

Pretty enticing. We have yet to see how exactly seals will be earned or how easy they'll be to come by, but it seems like Blizzard is planning to make this a catch-all option for endgame in terms of picking up rep, mounts, or gear. Just like the champion tabards let us choose just how we could earn rep for the endgame factions, the Argent Tournament appears to be a chance for folks at level 80 to pick up whatever rep or options they like by doing whatever the Tourney offers.

Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Instances, Factions, Wrath of the Lich King, Arena

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