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5 things Blizzard should implement from other MMOs

MMOs have been my game of choice since Ultima Online. I've played so many massively multiplayers that I've probably logged more time in virtual worlds than I care to even discuss. Suffice to say, there are a lot of games that have come and gone that I have been privy to. When World of Warcraft was announced, we were all very excited to see Blizzard take on a genre that was still, admittedly, in its conceptual infancy and add some of its famous polish to the concept.

What we got in World of Warcraft was the smoothest MMO ever. Bits and pieces of the entire genre were fine-tuned and polished to an extraordinary degree, with some of Blizzard's trademark innovations taking center stage. Instancing, for one, was huge.

Now, a new post-WoW generation of MMOs has begun, and with them comes innovation building off Blizzard's immense success. Some of these MMOs have ideas and concepts that WoW hasn't even touched (but maybe should consider). Warhammer Online, RIFT, EverQuest 2, and other games all had some cool new ideas that Blizzard might want to think about using and polishing up even better. Here's what I think Blizzard should crib.

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Filed under: Analysis / Opinion

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