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Posts with tag rogue-4.0.1

Encrypted Text: Finding combat's missing damage

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions you'd like to see answered.

With patch 4.0.1 in our rearview mirror, we've had over a week to fix our addons and get our houses in order. I've already had a few decent raid DPS parses forwarded to me by subtlety rogues, who are finally able to actually do reasonable DPS. Traditionally, there has always been a few "bad" specs in WoW, but subtlety was so bad that it was tier below the other bad specs. Its arrival has brought back several of my old friends from retirement, who were looking forward to the frenetic rotation of finishers.

Assassination rogues have been enjoying the synergy between Vendetta and cooldown like Bloodlust, and their relative DPS is still decent. The addition of Rupture as a finisher and Backstab as an alternate generator has their rotation shaken up a bit, but still easily manageable. I actually found the Mutilate-centric build to be pretty fun to play after the patch, and I'll be using it to raid with for the immediate future. However, it wasn't assassination's playstyle that caused me to promote it to my main spec, but rather combat's current weakness that drove me to enchant my daggers with Mongoose.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue specs and glyphs for patch 4.0.1

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we're talking about the changes of the recent patch 4.0.1 and what they mean for rogues.

With patch 4.0.1 now upon us, rogues are experiencing more changes in a single patch than probably ever before. While our talent trees have regressed to 31-point incarnations, new mastery bonuses and abilities have been added to each tree to create definition and purpose. The glyph system has seen a similar reworking and boosts the number of glyphs we can use by a full 50 percent. Finally, the reworking of the buff and debuff system has granted us new utility in a raid environment.

Due to the breadth of the changes and the uncertainty of new mechanics, it's difficult to predict exactly what the outcome will be. It's hard to say which spec will be the most powerful, as each has seen significant change. Assassination rogues were hurt the least by the removal of armor penetration, but combat rogues had many of the abilities buffed to compensate. Subtlety may even be the dark horse, eclipsing both of the traditional PvE specs if everything goes its way. After we've had a few more days of patch 4.0.1 under our belt, it should be easier to figure out exactly what's working and what isn't.

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Filed under: Rogue, (Rogue) Encrypted Text

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