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Posts with tag rogue-combat-encrypted-text

Encrypted Text: The evolution of rogue PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

During the lull between WoW expansions, I've been trying out a few action real-time strategy games like League of Legends and Dota 2. One of the things I've been learning about A-RTS games is that there are several different roles that the characters can fill. While WoW typically revolves around the tank/healer/DPS trinity, these PvP-only games have much more diversity.

For example, there's the nuker role, which focuses on quick bursts of damage, and the disabler role, which focuses on controlling enemies to set up a kill. If you look between the lines, some of these roles are present in WoW PvP as well. Rogues have been relied upon to provide the stuns and snares to control targets, as well as to provide the burst needed to eliminate our enemies. We've worn a lot of hats over the past few years, and we've found ways to excel in each niche.

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Encrypted Text: Breaking down Shadow Blades

shadow blades
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Shadow Blades is the most anticipated new rogue ability in Mists of Pandaria. We're finally learning a new technique for our combat repertoire, instead of simply picking up defensive cooldowns like Smoke Bomb or Combat Readiness. While I'm disappointed to see yet another cooldown in my spellbook, Shadow Blades actually sounds pretty cool. Who doesn't want to deal shadow damage to their enemies, piercing their precious armor in the process?

The truth is that while Shadow Blades sounds cool from the tooltip, it fails to live up to these expectations in reality. The damage increase in incredibly minor at best for all three rogue specs, and the gameplay mechanics end up being negligible. While I'm fine with our rotations staying mostly stagnant, many of you were hoping for something new to spark your interest. Shadow Blades seemed to be just the thing rogues needed in Mists. Unfortunately, Shadow Blades ends up writing a check for awesomeness that it is completely unable to cash.

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Encrypted Text: The 4 unspoken laws of rogue duels

dueling
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I used to read a rogue blog called World of Ming, where a rogue named Ming would explore our class' capabilities in the world of high-end PvP. My favorite posts were his deep-dives into dueling. Ming had the belief that the rogue class should be able to defeat any other class in a series of duels. If you wanted to fight Ming, you just needed to log onto the PTR servers to find him dueling outside of a major city.

Blizzard has often claimed that WoW simply isn't balanced around 1v1 combat. In fact, even the 2v2 Arenas are considered to be a lower tier of competition -- complete with lower compensation. The 3v3 and 5v5 Arenas are heralded as the truly balanced PvP platforms. In spite of Blizzard's disclaimer, the fact is that many people consider duels to be the ultimate form of PvP. The rogue-vs.-rogue duel has long been held as the truest test of skill between two brothers of the shadows. If you ever plan to engage in a rogue duel, you need to know about the sacred code of dueling conduct that every rogue should follow.

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Encrypted Text: Rethinking the rogue image

clumped rogues
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues currently occupy an exclusive spot in the raiding world. We're the scrappy melee fighter, bumping shoulders with the plethora of plate classes standing behind the boss. Their metal armor clanks and clatters as they swing their hefty two-handers, while our leather flexes with our swift blows. While other melee classes focus on big crits and heavy hits, rogues are all about wearing their target down with a barrage of different attacks.

In Mists of Pandaria, our niche is going to get crowded. With the formalization of cat druids as a distinct spec and the introduction of windwalker monks, rogues will have some competition. All three of us wear agility-based leather, all three of us focus on melee damage, and many of our abilities and mechanics are shared amongst the group. How can rogues differentiate themselves from the growing pack of players out for our gear and raid spots?

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Encrypted Text: Ghostcrawler explains it all

ghostcrawler
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Greg Street, more commonly known as Ghostcrawler, is the lead systems designer for World of Warcraft. While we can never know exactly what his responsibilities are internally, we do know about his external presence: He is the authoritative voice concerning class design. Players flock to his increasingly rare blog and forum posts to read about the direction their classes are headed. There are a slew of developers working on WoW, but his words are the ones that seem to guide our fate.

In a completely unprecedented event, Ghostcrawler has been replying to dozens of posts in a Mists of Pandaria beta rogue thread. His posts are so frequent on this thread that he even had time to reply to my comment personally. He's shared several pages of information with us about rogue design in Mists, Blizzard's concerns and design for the class, and class design in general.

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Encrypted Text: Preparation vs. Shadowstep

rogue wings
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The new Mists of Pandaria talent calculators are designed to promote tough choices. None of the new rogue talents are awful, and all of them will see play at some point. Deadly Throw and Shuriken Toss could be useful to attack distant targets. Paralytic Poison and Nerve Strike could allow us to reduce our target's outgoing damage significantly. The battle between Versatility and Anticipation will likely be decided on a fight-by-fight basis.

The truth is that all of these choices pale in comparison to the ultimate decision in the new rogue talent tree: Preparation or Shadowstep. Burst of Speed is certainly interesting, but it doesn't have the history of Prep or ShS. Subtlety's two signature spells are facing off in a battle of utility abilities. Putting both of these abilities on the same talent tier is sadistic, but we have to cope with the reality of this decision.

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Encrypted Text: We've been normalized

rogue flex
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues have a long history of exploiting weapon speeds for their own gain. The Barman Shanker was farmed by thousands of rogues, becoming a rite of passage in the early rogue community. While its model was unique, nobody farmed it for looks. The Shanker's unusual 2.0 attack speed dramatically improved the damage of our Ambushes and Backstabs, providing us with an amazing amount of burst damage potential.

The slow-is-best phenomenon was cropping up with the other classes as well, and it started to create balance issues. Blizzard countered by introducing a new mechanic, normalization. By adjusting the attack power formula, instant attacks no longer favored slower weapons as heavily as before. Thus began the first of many changes that have led us here to the obsolescence of weapon speeds entirely.

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Encrypted Text: Openers and the element of surprise

stealth rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

One of the interesting dichotomies of the rogue class is use of Stealth. Stealth, and by extension, surprise, is paramount to rogue PvP and most of the rogue leveling experience. In these situations, the optimal strategy is to use an opener to gain an early advantage over your foe. Ambush, Cheap Shot, and Garrote immediately set the pace of the encounter. When fights only last a few brief seconds, Stealth tips that tenuous balance in our favor.

Once raiding enters the picture, the value of Stealth drops to near zero. Assassination rogues get a slight boost from using Garrote against a raid boss, but we're talking about less than a 1% difference. Combat rogues don't even bother using an opener at all -- all of the options are too weak. Subtlety rogues, who are designed around Stealth and openers, require the cooldown Shadow Dance to function. Stealth and its relationship with combat simply don't work in protracted battles.

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Encrypted Text: 3 Diablo monk moves that WoW rogues should steal

monk
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Like many of you, I've been playing a monk all week. Every minute of my free time has been spent using my fists to dole out some serious justice. I've been alternating between twirling a staff and a pair of bladed fist weapons. Monks are a lot of fun to play.

I'm not talking about our furry panda friends from Pandaria, but rather the master martial artists from Sanctuary. While there are plenty of pandaren monk abilities that I wouldn't mind borrowing, the Diablo III monk's arsenal is quite appealing. Due to our mutual focus on martial arts, several of their techniques would fit right into our toolbox. There might not be any poisonous strikes or sneaky stabbing going on, but we're adept at kicking and punching as well.

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Encrypted Text: Rogues can actually tank

tank rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In the original WoW beta, rogues were designed to be off tanks. Complete with a high dodge coefficient from agility and a buckler, rogues could survive quite a beating. Evasion was a tanking cooldown, and Vanish was a useful tank-swapping ability. Hunters worked similarly, also sporting bucklers and using Feign Death to lose aggro. Obviously, the developers scrapped both of these ideas before launch.

During The Burning Crusade, Gaeowyn broke the combat table by achieving unhittable status with 102.63% avoidance and using it to successfully slay Illidan. After that, the crew slew Gruul with just five people while it was still relevant content. In Wrath, Jider abused Shadowstep and our amazing damage output to solo several Naxxramas bosses. The upcoming Mists expansion looks to again revitalize rogue tanking, with the advent of the druid ability Symbiosis and our bonus ability, Growl.

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Encrypted Text: 2 Stealth secrets in Mists

worgen rogue stealth
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Our Stealth system, which has survived dozens of patches unscathed, is seeing some new action in Mists of Pandaria. In spite of the developers' previous attempts to normalize Stealth levels via the removal of Master of Deception, they're bringing some of that flavor back. Shadow Walk and Shroud of Concealment bring brand new elements to our Stealth repertoire.

Shadow Walk looks to improve our own personal Stealth capabilities, while Shroud of Concealment allows us to share our Stealth with others. The duo is the most exciting thing to happen to Stealth since Distract, and I look forward to finding new and unique ways to abuse both of them.

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Encrypted Text: Should all rogues use daggers?

class icons
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

When the art team at Blizzard developed the class icons for World of Warcraft, it based them on that class' weapon of choice. Mages cast spells through their crystal-laden staves, druids fight with their paws and sharp teeth, and paladins wield a mighty, righteous hammer.

The rogue class has been represented by the swift, poisoned dagger for years. While our dark leather armor and our brittle yellow class text are easily recognizable symbols of the rogue, the dagger is our one true sigil. While only two of our abilities can't be used with swords or other weapons, both assassination and subtlety rogues are still forced to bend the knee to the dagger god. Even the most stalwart combat rogues carry a dagger in one hand. Why not go all the way?

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Encrypted Text: Crimson Tempest revitalizes the rogue AoE game

crimson tempest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

For rogues, enemies come in one of three group sizes: a single enemy, two enemies at once, or several enemies at once. Subtlety rogues love to focus on a single opponent, combat rogues absolutely soar when destroying two targets, and assassination rogues are the kings of sustained damage on multiple targets. Combat's AoE damage to a group is pitiful, while subtlety rogues start falling behind the instant there's more than one target on the field.

The balance of rogue AoE today is determined by two abilities: Blade Flurry and Fan of Knives. These are currently our only two multi-target abilities, and so each spec's AoE potential revolves around these two moves. Mists of Pandaria is changing everything we know about rogue AoE by introducing a brand new AoE finisher, Crimson Tempest. In addition, the AoE hierarchy is also being shaken up via the revamping of Fan of Knives. The days of mindless FoK spam are over.

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Encrypted Text: Bringing fun back to the rogue class

durn
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The amount of fun that you can have on a rogue has been steadily declining since WoW's release. The original stunlock is gone, Swirly Ball was removed without any warning, and the Dungeon Finder effectively killed stealth boss runs. There are no more random chests for us to unlock, and our lockpicking levels up automatically. In Cataclysm, for the first time since launch, there was no epic weapon to look forward to through pickpocketing.

Mists of Pandaria is bringing fun back. With just three little glyphs, I've had more fun in the past 48 hours than I've had in years. Glyph of Detection reintroduces Swirly Ball to our arsenal, after years of fervent lobbying for its return. Glyph of Decoy leaves a copy of you behind when you Vanish to distract your enemies, just like our old friend, Archmage Vargoth. Finally, Glyph of Disguise allows you to copy the appearance of any humanoid that you use Pick Pocket on. There is nothing more fun than flying around, looking for new appearances to steal. I will never forget the first person I ganked while disguised as Durn the Hungerer.

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Encrypted Text: The lazy combat build, part 2

flying rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

You can be a mediocre rogue simply by pushing three buttons. While that might seem shocking, remember that you can be a great mage with just one button. There's just one problem with being a rogue who spams Sinister Strike blindly -- you're not using all of your capabilities.

Rogues have a rich culture of maximizing our damage at all costs. Rogues are a conceptually simple class. We only have the capacity to deal damage in melee range. Rather than letting that stifle us, we embrace the purity of form. Every single ability that a rogue wields is designed for a specific purpose. Our talents are designed around a single paradigm: kill. As you being to unleash the full arsenal of the rogue, it's easy to see why we're so efficient -- and why we're so feared.

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Filed under: Rogue, (Rogue) Encrypted Text

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