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Posts with tag rogue-gems

Encrypted Text: Shadowcraft, a raiding rogue's best friend

Ruffy vs. the Optimizer
Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe.

"Should I reforge for mastery or haste?"

If you're a rogue player who raids, reading that question probably generated one of two emotional reactions:
  1. Curiosity, because you wonder that yourself.
  2. A seething, bubbling cauldron of hatred and violent fury, because questions like these are asked endlessly -- even though, for a long time now, the answer has consisted of two words.
Shadowcraft it.

What Shadowcraft Is

Shadowcraft is a modeling tool for rogues. It takes a snapshot of your armory -- your gear, enchants, gems, talents, glyphs and everything else that affects the damage you deal -- and then it allows you to modify that snapshot in a host of different ways. As you tweak the snapshot -- for instance, swapping out one piece of gear for another, changing your reforges, turning on or off certain buffs -- Shadowcraft keeps track of each change you make, and assesses whether those changes will theoretically increase or decrease your DPS. You do the experimenting, it does the math.

Two things in particular make Shadowcraft truly special as a resource.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Slicing up hit and expertise for Cataclysm rogues


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me, especially if you've been playing subtlety lately!

I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit?

Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.

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Filed under: Rogue, (Rogue) Encrypted Text

The Daily Quest: Of World Achievers, Hit-capped skullduggery and Priestly Discipline


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Submit a guide, post, podcast or resource for inclusion in TDQ and we'll consider it for a future post.

Filed under: Priest, Rogue, Shaman, Warlock, Fan stuff, Achievements, The Daily Quest

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