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Posts with tag rogue-glyphs-mists

5 stupid-awesome uses for the Glyph of Disguise

5 stupidawesome uses for the Glyph of Disguise
Last year, we examined the curious possibilities of the remarkable Potion of Illusion, introduced in Cataclysm and hailed for its potential as a tool for amusement and mayhem. Potions of Illusion were my guild's go-to ingredient in what were otherwise boring waits for raiding to start, and my guild thoroughly enjoyed playing around and seeing what different kinds of effects we could mimic. Although the days of Cataclysm are over, the Potion of Illusion still has its uses. And in Mists of Pandaria, the possibilities have opened just a little wider due to the introduction of a glyph that works hand-in-hand with the Potion of Illusion.

In Mists, rogues were given the Glyph of Disguise. This minor glyph allows rogues to copy the appearance of an enemy, simply by pickpocketing it. Sadly, the Glyph does have its limits -- rogues can no longer pickpocket Durn the Hungerer, a source of endless hours of amusement in beta -- but that doesn't mean the glyph is devoid of all fun. In fact, there are plenty of cool mobs out there in the world, waiting to be mimicked.

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Filed under: Humor

Mists of Pandaria: Guide to Rogues

glowing rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

While Mists of Pandaria is still actively being developed and patches are dropping regularly, the rogue of tomorrow is starting to take its final shape. The amorphous blob of shadow that we see on the horizon is congealing into something resembling a functioning class. In fact, rogues have been receiving fewer changes these past few weeks than any other class. I'm not surprised by this fact, as there's really not much to improve upon when we're already a model class.

With talent choices reduced to a half-dozen easy decisions, there's really not much you can mess up while playing your rogue in Mists. I like to think that you can break a class down into three basic categories: customization, enhancement, and execution. You need to pick the talents and glyphs that best suit your situation, gear up with the right gems and enchants, and finally push the right buttons.

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Filed under: Rogue, (Rogue) Encrypted Text, Mists of Pandaria

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