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Posts with tag rogue-interrupt

Encrypted Text: Pinpoint interrupts with Gnosis addon

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we talk about an addon that solves the problem of missing interrupts.

Once, when experimenting on my holy paladin (I'm a dirty traitor, I know), I healed through an entire heroic dungeon with my user interface disabled. Matticus had recommended the exercise, as it allows you to focus on what's happening and your surroundings instead of little green bars. The experience was interesting, but I simply couldn't handle it. I'm an information junkie, and I want to know everything there is to know all at once. Why? Because knowledge is power, knowledge is the food of the soul, and knowing is half the battle.

With that said, there's still such a thing as too much information. I can set up my UI to have all sorts of numbers and statistics displayed everywhere, but it's not valuable unless I can interpret them. When you're in a high-stress situation like learning a new boss fight, you want to spend as little time as possible worrying about your UI. A good UI should make your rogue easier to play, not harder.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Let's get kicking


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any article ideas or questions you have!

You've all seen my arguments for having rogues top the DPS meters. We're the only pure melee DPS class, meaning we have the most specific role. Yellow is a great color, and so having a nice patch of it at the top of Recount is awesome. You get the idea. The fact is that rogues are known for their DPS, so doing lots of it becomes pretty important in succeeding.

Even with this huge focus on DPS, we do have one other trick up our sleeve. Back in the days before balance, the developers had to find a way to ensure that every class was brought to a raid. Hybrids could bring powerful buffs, bosses would use debuffs that required certain healers, and there was always a boss per tier that you needed a warlock to Banish. Even the DPS-focused rogues had a special niche to keep them getting invited: Kick. A boss would be designed with an ultimate ability that needed to be interrupted, and there was nobody better at that job than a rogue.

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Filed under: Rogue, (Rogue) Encrypted Text

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