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Posts with tag rogue-population

Encrypted Text: Are rogues truly an unpopular class?

Ruffy vs. the Day Off
Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe.

It is a lament that we, the ever-beleaguered players of the ever-shunned, ever-maligned, ever-misunderstood rogue class, often turn to when we're feeling glum.

Nobody plays a rogue.

We're WoW's most-hated, least-popular class. We never get the changes we need, so the class just continues to decay, month after month, patch after patch, year after year. If Blizzard hates us so much, why don't they just remove the class entirely already? Monks and ferals already have all the stuff we want anyway.

Nobody. Plays. A rogue.

... Right?

You guys should know me well enough by now to know my answer.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: What would make you play a rogue?

visuals
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Everyone has a different idea of what the perfect rogue consists of. I know plenty of rogues that wouldn't play the class without its subterfuge and stealth tactics. Other rogues focus entirely on our combat mechanics and couldn't care less about our burgeoning bag of parlor tricks. There are PvP-focused rogues that will never Pick Pocket their targets, and there are PvE-centric rogues that have no idea that Shadow Walk was ever introduced.

The question is what makes us play rogues? What would make new players try out the rogue class? Every player has their own reasons for picking the rogue over the other classes. What changes could be implemented that would bring in more players? Ghostcrawler has indicated that the relative power isn't correlated with our population stats. If cranking up our damage by 20% wouldn't increase the number of active rogues, what would?

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Filed under: Rogue, (Rogue) Encrypted Text

Are rogues a dying class?

Warcraft population data indicates Rogue decline
If you remember, last year Cynwise launched on a study of Warcraft's class popularity that led to his producing a book, The Decline and Fall of Warlocks in Cataclysm. We talked about some of the conclusions he drew here. Now he's back looking at class population vs. popularity in Mists of Pandaria, and some of the numbers he's compiled from Worldofwargraphs and realmpop are extremely interesting. One of the most shocking pieces of information to come out of all of this is this stark graphic above, where you can see the rogue population plummet.

Rogues went from 7.67% of max level at patch 5.0.4, the pre-Mists of Pandaria patch, to 5.51% of max level as of patch 5.1, a drop of over 2%. This is at a time when most other classes either held steady (Paladins, Druids, DK's and Hunters all held at about even with their Cataclysm and patch 5.0.4 numbers), went up (Warriors saw a jump from 9.25% at max level to 10.14% between 5.0.4 and 5.1, while Warlocks went up from 6.7% to 7%) or saw slight declines (Shamans, Priests and Mages all saw slight declines). By comparison, the rogue decline becomes stark.

So, where have all the rogues gone? Monks have taken a slim 4.9% of the total playerbase, which means that they're hardly the dominant juggernauts that Death Knights became in Wrath of the Lich King, so can they explain the rogue decline?

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Filed under: Rogue, Analysis / Opinion, PvP, Raiding, Cataclysm, Mists of Pandaria

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