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Posts with tag rogue-raiding-tips

Encrypted Text: Rogue tips for raiding Icecrown Citadel, Part 3

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Icecrown Citadel's third wing, the Crimson Halls.

Blizzard has been bringing their A-game in Icecrown Citadel, with each new wing's difficulty greater than the last. The most recently released wing, The Crimson Halls, plays host to a quartet of vampiric elves who will push your raid to the limit. ICC has been gradually becoming less and less PUG friendly, with complex fights, tight DPS checks via innovative berserk timers, and about twenty different ways to die per encounter. Add in the fact that each end-wing boss has a limited number of attempts, and it's easy to see why raid leaders only want to bring the best of the best to their runs.

The two boss battles we find in the Crimson Halls are night and day when it comes to how a rogue should approach them. The first, an unconventional 'council fight', will have your thief senses tingling as danger comes from every angle while you move about the room. The second, a DPS race of highest order, will have you drooling over the huge numbers that appear on your screen as you assassinate yet another member of royalty: the Queen of the San'layn?

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Filed under: Rogue, Raiding, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Ulduar, part 4

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the last two bosses in Ulduar, and what role you'll be playing in the encounter.

Only two bosses stand between you and victory in Ulduar. General Vezax, leader of the Faceless Ones, guards the entrance to Ulduar's final chamber. Inside that room, we find Yogg-Saron, the Old God, who's powerful influence captured the Titan's minds and ensnared the denizens of Ulduar. With Yogg-Saron out of the picture, perhaps you will be able to clear the corruption from Northrend.

While not quite the technical challenge that is Mimiron, these two bosses are the strongest two enemies you'll encounter in Ulduar. More importantly, each fight has very specific roles that a Rogue will need to play in order for the raid to succeed. After the cut, we'll explore exactly what you'll be responsible for as you descend into madness.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Ulduar, part 3

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about a few of the general raiding tips every Rogue should know.

As a break in the boss-by-boss breakdown of Ulduar fights, I wanted to go over a few general raiding tips for Rogues. Some of them may be very old ideas that you've been using since level 60, while a few others are new tricks that we've learned in WotLK. Hopefully you'll be able to glean a few good bits of information to take with you the next time you zone into any raid. There's nothing more important than properly preparing for a new fight, but knowing the general tactics for any encounter will make understanding new fights much easier.

First, however, I would like to comment on the new Overkill. Its new form is a significant buff when looking at total energy generated, and also for PvE Mutilate Rogues. However, it is a nerf to our 6-second burst window during a Cheap Shot -> Kidney Shot combo. I feel this will end up being a net buff for Rogues, as relying solely on the first 6 seconds of a fight in PvP has become far to gimmicky for us to rely on.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

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