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Posts with tag rogue-survivability

Encrypted Text: The incredible, indestructible rogue

rogue tank
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

There used to be a saying amongst healers: "It costs less mana to rez a rogue than to heal one." Rogues were the only non-plate melee class (shaman and druids were healers), and our leather armor didn't absorb heavy blows. I remember gearing my first rogue specifically for stamina and fire resistance. I wouldn't be invited to the raid unless I could meet the 4,000 HP minimum health requirement. If I accidentally stole aggro, I would be squashed like a grape.

Times have changed. Rogues are now the most durable melee class, and it's not even close. Enhancement shamans and fury warriors can't toss on a shield without severing all hope of dealing competitive DPS. Rogues are capable of dealing nearly their maximum damage while taking less damage than any other class in the raid.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue survivability in Cataclysm

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new ability Recuperate and how it's going to change the class.

The veil of NDAs surrounding the Cataclysm has fallen, and the community at large is now privy to all of the juicy details of what Blizzard has in store for us. I have been reviewing the changes that rogues can look forward to, and I've been excited so far at what I've seen. While I still want to get the opportunity to test Smoke Bomb's exact mechanics first hand, I am still waiting with many of you for a beta invitation. I have high hopes for the spell, but I've been satisfied browsing our new abilities on Wowhead.

One spell that I'm really excited about is Recuperate. We only originally knew that it would be a self-healing finisher, and that was about it. Now that all of the specifics are released, I'm even more excited to acquire this spell. Rogue survivability, outside of our cooldown-induced periods of invulnerability, has been a hot topic for rogues since diminishing returns were put into the game. With our stunlock losing a few seconds in Cataclysm, being able to survive an active opponent will become even more important.

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Filed under: Rogue, (Rogue) Encrypted Text

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