In case you haven't heard, the upcoming patch 4.2 is currently on the PTR. The patch notes currently include a ton of important rogue changes. First of all, Blind is getting buffed. In PvE situations, it will now last up to a minute. Also, Blizzard is unbuffing Stealth for rogues a bit, as Stealth will start its cooldown upon leaving Stealth, not entering it. I had always assumed that was an unintentional change, anyway. In addition, most crowd control abilities are going to be just like Sap, so that the casters can use them without pulling aggro. Like I said, there's a ton of major changes coming for the rogue class!
In all seriousness, I am a bit cheesed off that we didn't see any damage improvements with the patch. You've all heard my spiel about how rogues are the only pure melee DPS class and how that necessitates our having higher DPS than anyone else. Rogues are very "middle of the pack" right now, with the abominable hunters and warriors typically surpassing us in equal gear. In particular, our effectiveness drops sharply in heroic raids, where it can be downright dangerous to be in melee range. Either way, our raids need someone soak up all the rogue gear, so an analysis of the upcoming rogue tier 12 set is in order.