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Posts with tag rogue-utility

Encrypted Text: Smoke Bomb's new trick

smoke bomb
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Kick will cost zero energy in patch 5.2, bringing it in line with most of the other melee interrupts in the game. Ghostcrawler indicated that as PvE utility ability, Kick should be free to encourage regular usage. In PvP situations, Kick was already the straggler in the process of becoming free, not the forerunner. Blade Flurry's new 4-way 40% cleave allows us to deal 260% of our normal melee damage to 5 targets. Combat's cleave is still quite potent against two targets, but now excels when facing small groups.

In addition to these improvements, Smoke Bomb is learning a new trick. In patch 5.2, Smoke Bomb will reduce damage taken by our allies inside the Smoke Bomb radius by 20%. While Tricks of the Trade has always been a valuable addition to our arsenal and we have several buffs and debuffs, the new Smoke Bomb is our first true raid cooldown.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue news from BlizzCon 2011

blizzcon qa panel
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I love BlizzCon. I am a long-time fan of each of Blizzard's Big Three games, and I am eagerly awaiting next year's triple release of Diablo 3 paired with the StarCraft and WoW expansions. Channeling my rogue reflexes, I conquered the BlizzCon ticket boss again this year, so I had the opportunity to visit BlizzCon in person. While in Anaheim, I tried out a Pandaren monk, crushed some cowards in a Diablo PVP match, and shredded a batch of zerglings before losing to so many banelings. To all of those who I met at the WoW Insider Reader Meetup and on the convention floor, it was great to meet you!

I have been collecting my notes on what we learned at BlizzCon about the future of rogues, but I am realizing that there's not much news. We're losing access to ranged weapons, but we will be able to simply throw our melee weapons with Throw and Fan of Knives. The revamp of the talent system affects everyone, and there's no use diving into the new trees since they're not even close to being finalized. Pandaren rogues will be available in Mists of Pandaria, but that's not really exciting information, is it?

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Controlling tempo in PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Please email me with any topic requests or questions you have!

PvP is hard to discuss in writing. (I'm not talking about how to properly 4-gate your opponent on Shakuras Plateau, but rather about WoW's player-vs-player content.) It's a relatively easy task to distill a PvE encounter into a list of salient points, but that's because raid bosses aren't random. Magmaw is going to do the same thing against every single raid group that encounters him, and so our strategies for countering him are fairly unilateral. We're playing rock-paper-scissors with the developers, except that we know they're going to throw paper ahead of time. All we have to do is successfully become scissors, and the raid bosses will fall over and explode with purples -- they're just loot piñatas.

PvP, meanwhile, is impossible to condense into a single strategy. In a raid setting, most classes use less than a dozen simple abilities on any given encounter. In an arena or battleground, players will be drawing from the deepest, darkest pages of their spellbooks to gain any advantage. I can't tell you what that warrior on the opposing team is going to do, because he can literally do anything. Instead of trying to make some sort of overly complicated flowchart in an attempt to remove all decision-making from PvP, you have to adjust and react on the fly. The key to surviving in this volatile environment is to maintain control of the tempo -- you need to fight on your terms.

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Filed under: Rogue, (Rogue) Encrypted Text

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