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Posts with tag rogue

Breakfast Topic: What are your WoW pet peeves?

Allie Brosh two fingers image
Last year, the Drama Mamas answered a letter from a person whose pet peeve was being called by her class instead of by her character name. The comments showed that many people agreed with her, while others argued that it wasn't impersonal so much as efficient. Re-reading that post made me want to talk about pet peeves again. Check out this ancient Breakfast Topic by our former editor-in-chief, which asks the same question I'm asking today, or this also similar one from last year.

But I think it is important to direct you to my declaration of my biggest in-game pet peeve: "rogue" vs. "rouge." This misuse really, really bothers me. I understand that it is an easy typo, but I also believe that many people think that is how rogue is spelled. As I've said before, rouge is a cosmetic applied to your cheeks; rogue is a deadly killer who likes to make with the stabby. My common response to that is (stolen from someone else): Rouges are overpowdered. That statement often gets a mixed response from the chat audience -- many misread it and want to start a class war.

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Filed under: Breakfast Topics

Encrypted Text: How fast can you get Fangs of the Father?

fangs of the father
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races?

In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

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Filed under: Rogue, (Rogue) Encrypted Text

How to sell Hagara Pick Pockets to rogues

afrasastraz
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

There's a fairly simple way to make gold without professions: Sell summons to a pick-pocketable Hagara to rogues looking to get their legendary quest starter daggers, Vengeance and Fear. These are the most accessible rogue weapons, because aside from picking the pocket of the fourth boss in a raid instance, the quest can be easily completed with a 10k gold and a minimum amount of help. These daggers are the best entry-level options for rogues who PvP or PvE, available as soon as they hit 85 and are capable of completing the quest.

If players are raiders, they'll probably get it for free just by being in a raid that gets to Hagara; however, if all they do is PvP or casual PvE through the Raid and Dungeon Finders, they won't be able to get the first leg of the quest finished. Within a few weeks, most rogues who want to start the quest will have started it. Until then, I've heard of non-raiding rogues paying as much as 25k for the opportunity to pick Hagara's pockets.

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Filed under: Rogue, Economy, Gold Capped

Encrypted Text: Remembering 2011 as the year of the rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here, like how to sneak around wearing a gaudy sweater.

With 2010 fading fast, rogues apprehensively looked forward to Cataclysm and how it would shape 2011. We were the crowned kings of Icecrown Citadel, with armor penetration and attack power as our top stats and both assassination and combat battling for first place. Mutilate rogues still tied down by Hunger for Blood, and combat rogues were spamming Blade Flurry on cooldown for the attack speed increase.

Looking back, we have grown since Wrath. Each of the rogue specs has evolved and found a niche, and even subtlety can make a reasonable claim for a raid spot now. With the massive talent system revamp, the developers struggled initially to balance each spec against the others. Rogues entered into 2011 and Cataclysm with a whimper, as the loss of armor penetration and the conversion of attack power to agility was not as smooth as Blizzard would have hoped.

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Filed under: Rogue, (Rogue) Encrypted Text

Reader UI of the Week: The right kind of compact rogue UI

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Keeping things tight is a noble goal for any UI junkie. Sure, flashy is fun and downright awesome when you can get away with it, but compact UIs are always the little darlings of the screenshot world. People marvel at how much screen is actually taken up by screen real estate and not addons or buttons. We love addons and buttons, but we just want them contained, penned up, and above all not running around crazy and loose.

Khirsah sent me his rogue's user interface, which I thought was pretty neat and wanted to share. The user interface takes the bottom bar concept and augments the HUD interface to it in the most minimal way. The two raised sides composed by the chat box and minimap give everything that tiny bit of symmetry that puts me at peace. It's simple but dense and packed with information, yet it still looks clean -- noble goals fulfilled, in my opinion. Let's dive in a little deeper.

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Filed under: Add-Ons, Reader UI of the Week

Encrypted Text: Hot rogue news from the developer Q&A

leeching poison
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I went all the way to BlizzCon this year, stood in line to ask the developers about rogue utility in person, and didn't really get an answer that anyone was satisfied with. Rogue utility came from our stuns, which every melee class now has in spades. I hung my head and accepted that rogues were going to suffer through another expansion without any improvements. I had been hoping that Ghostcrawler, WoW's lead systems developer, would have more news to share.

But then, at first light on the fifth day after BlizzCon, Ghostcrawler appeared atop the hill on his brilliant crab Shadowfax. His white robes shone brilliantly in the bright dawn, and his nerf bat was raised high over his head. With him rode 1,000 answers, ready to rush down the hill to trample our questions, which were rallying in the valley below. As he parted his lips, a beautiful song poured forth: "We are reworking poisons."

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Filed under: Rogue, (Rogue) Encrypted Text

The New Class: Monks and class balance

I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it?

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

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Filed under: Analysis / Opinion, Monk, Mists of Pandaria

Encrypted Text: Rogue news from BlizzCon 2011

blizzcon qa panel
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I love BlizzCon. I am a long-time fan of each of Blizzard's Big Three games, and I am eagerly awaiting next year's triple release of Diablo 3 paired with the StarCraft and WoW expansions. Channeling my rogue reflexes, I conquered the BlizzCon ticket boss again this year, so I had the opportunity to visit BlizzCon in person. While in Anaheim, I tried out a Pandaren monk, crushed some cowards in a Diablo PVP match, and shredded a batch of zerglings before losing to so many banelings. To all of those who I met at the WoW Insider Reader Meetup and on the convention floor, it was great to meet you!

I have been collecting my notes on what we learned at BlizzCon about the future of rogues, but I am realizing that there's not much news. We're losing access to ranged weapons, but we will be able to simply throw our melee weapons with Throw and Fan of Knives. The revamp of the talent system affects everyone, and there's no use diving into the new trees since they're not even close to being finalized. Pandaren rogues will be available in Mists of Pandaria, but that's not really exciting information, is it?

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Filed under: Rogue, (Rogue) Encrypted Text

BlizzCon 2011: Screenshots of the new Pandaria talents for all classes

If you wanted to look at the new talents that will be debuting in Mists of Pandaria, I would hope you followed our liveblog of the talent system overhaul. The short version is you get to pick 1 talent from a pool of 3 talents every 15 levels. By the time you hit the new level cap of 90, you will have 6 talents. Each set of talents does the same thing, more or less, in different ways.

Now, for your perusal, we present a class by class gallery of the new talent system as it stands today. Remember this is subject to change, alot, before Pandaria, launches.
Make no mistake, this is a significant game changer for everyone. This is the dawning of unparalleled flexibility in personal customization choice. Arms warriors with Shockwave, fury warriors with Bladestorm. This is the biggest change to the game since reforging.

There are no tree examples for the upcoming Monk class yet. Galleries of each class's talents after the cut.

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Filed under: Analysis / Opinion, Blizzard, News items, BlizzCon

Patch 4.3: First look at the rogue legendary daggers

Blizzard loves rogues in patch 4.3. Not only are rogues getting a pair of legendary daggers (potentially named Fangs of Father), but the daggers will give the rogue black dragon wings as well. First revealed in Blizzard's Facebook album "Glimpses," the picture depicts a night elf rogue in full tier 13 Blackfang Battleweave wielding the legendary pair of weapons, black wings unfurled.

The wings go perfectly with the bat aesthetics of the tier 13 armor and give the set something totally unique. That rogue also looks pretty high up in the sky, so could the legendary daggers also be a type of mount not unlike the caster legendary Dragonwrath, Tarecgosa's Rest? We will know soon enough. All I've got to say is one word: awesome.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Rogue, Cataclysm

Patch 4.3: Rogue tier 13 is "Bat"man-inspired

Tier 13 continues to be one of the most intriguing raid tiers in terms of aesthetic armor sets that Blizzard has ever put out. Every set this tier has been a labor of love based either on some cool story character or a cool idea kicking around inside of the designers' heads. Rogues will be sporting the new Blackfang Battleweave in the upcoming patch 4.3, fusing together concepts of an Azerothian-styled Batman complete with bat shoulders, a cowl, and a nice patterned outfit.

I think this is going to be the most controversial armor set this tier among players, and I do not understand why. Personally, the rogue set just looks cool, no matter what it is based on. Tier 13 is the fantasy tier, as has been mentioned by Blizzard over and over in each of the tier 13 reveals. At this point in the expansion, the designers and artists are having fun making their versions of cool armor and fun ideas that they've been kicking around. From Time Wizards and tentacle faces to Deathwing look-a-likes and Azerothian bat men, I think this is one of the most unique tiers yet.

And really, who epitomizes rogues better than the Dark Knight himself?

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Filed under: Rogue, Cataclysm

Is it time to kill pure DPS?

Hi guys, you may remember me from last week when I threw a rock into a hornet's nest. I was frankly blown away by the responses, some of which were very well thought-out, that supported, refuted, or elaborated on the issue of tanking and if it is here to stay or on its last legs. Since I find that kind of discussion valuable, I thought, "Well, I can always find another rock, right?" And so here we are.

The DPS classes in World of Warcraft present us with a conundrum. If we consider the holy trinity of tanking, damage dealing and healing to be a pyramid that the game relies on, then the base of the pyramid is most easily envisioned as cornered by the tanking and healing classes and the apex occupied by the DPSers. The issue is, only four classes can hold up the tanking corner, only four can hold up the healing corner (and two of those classes are also in the tanking corner), and absolutely every single class in the game can stand on the top of the pyramid. This results in a pyramid that's metaphorically heavier on top than at the bottom.

Furthermore, of the game's 10 classes, four of them (the rogue, mage, warlock, and hunter) can only stand at the top. Whether or not they want to do something else is immaterial (although one assumes that they do not, elsewise they might have chosen a different class), because they simply cannot do so -- at least if we continue to visualize the game as based around the tanking/damaging/healing triad. So what to do?

Well, we can get rid of DPS classes entirely.

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Filed under: Druid, Hunter, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight

Encrypted Text: Rogue tips and tricks for Firelands, part 4

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In order to challenge Ragnaros in the Sulfuron Keep, we have to defeat his fire-loving cadre that blocks our way. Baleroc acts as the Spire's gatekeeper, preventing us from crossing the chasm between us and Ragnaros. After dispatching the first fours bosses in Firelands, we knock out Baleroc to make our way across a fiery bridge to dethrone Ragnaros himself. Unfortunately for us, Rag's newest Majordomo, the former archdruid Fandral Staghelm, is guardian the entrance to the Spire. Luckily for us, we just picked up a Gatecrasher from Baleroc's smoldering corpse, and we're ready to cleave our way through whatever Staghelm throws our way.

The Staghelm fight is fairly simple for rogues. We're focusing on nuking the boss for nearly the entire fight, and that's exactly the type of encounter we shine in. Staghelm does have a few adds he spawns, though, and they need to be taken down quickly. Combat rogues are uniquely suited for burning these unwelcome guests down, due to Blade Flurry. Blade Flurry can boost your DPS on this encounter by nearly 20%, and combat's extra expertise helps us attack Majordomo from the front.

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Filed under: Rogue, (Rogue) Encrypted Text

Addon Spotlight: Grab bag 5

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Grab bags are always popular Addon Spotlight columns. The amount of email I get after each grab bag spotlight is usually leaps and bounds more than any other type of Addon Spotlight article. Why, you may ask? People love lots of addon recommendations in one spot! It's a plethora of new, fun things all in one space.

This week's grab bag is truly a diverse collection of addons, each providing players with a unique function. Do you have any favorite addons that belong in the grab bag? Grab bag addons are usually addons that don't really need too much explanation or write-up to fully grasp. Little utilities, quality-of-life tweaks, and other minor novelties are great for grouping together. If you've got a suggestion for the grab bag, please email it to mat@wowinsider.com with a subject referencing addons!

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Filed under: Add-Ons, AddOn Spotlight

Official tier 12 armor set preview updated with warrior and druid

Blizzard has updated the community site tier 12 armor preview with the final 2 armor sets -- warrior and druid. Patch 4.2 is coming soon, as players prepare for the invasion into the Firelands to confront Ragnaros for the (potentially) last time. Each armor set for this raid tier has its looks originating from something in the Firelands, going for the instance motif over the class motif.

Warriors will dress themselves in the Molten Giant Battleplate, made in the image of the new molten giant model. You may remember molten giants and molten destroyers from the Molten Core. They also wander fields of lava in the Firelands, ready to lumber over to unsuspecting players.

Druids will be donning the Obsidian Arborweave sets, based on what appears to be the tree that Malfurion and the Avengers of Hyjal are growing in the Firelands as the foward base against Ragnaros. Maybe, as a restoration druid, you were upset that Tree of Life was not a permanent form anymore. Well, now you get to dress up like a tree. Compromise. Hit the jump for a pic of the druid set.

By the way, Obsidian Arborweave is the most "Blizzard" name for anything I have ever seen. I hope that guy got a raise.

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Filed under: Druid, Warrior, Cataclysm

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