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Posts with tag rogues

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 3

Anub'arak, after my raid through with him.
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding the final boss of Trial of the Crusader.

Azjol'nerub was merely a setback for the final boss we face in the Trial of the Crusader. Anub'arak (too many apostrophes in the Nerubian language, I say) decides to crash the party and Arthas' powerful shockwave drops you right into his lair. We're put face-to-face with the Traitor King himself, even though we've already bested him once in Northrend.

This is one of the simpler fights in terms of mechanics, compared to a very long and drawn out encounter like Yogg-Saron or Mimiron. It's by no means easy, however, and Anub'Arak's heroic 25-man version has only been conquered by a handful of guilds worldwide. Between several new fight mechanics and very distinct phases, the encounter is fast-paced and very fun from a Rogue's perspective. After the cut, I'll talk about the specific details you can use to help your raid group conquer this over-sized beetle.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding the third and fourth bosses in the Trial of the Crusader.

Not even a full week had passed, and already not one, but two guilds were able to clear their way through the heroic version of Trial of the Grand Crusader. While it may have been due to soulstone exploits or spamming Holy Wrath, either way, one of the Lich King's most powerful warriors and oldest companions died to the might of the Horde (or maybe some Alliance cowards got lucky).

I've had the luxury of fighting my way through and also defeating Anub'arak, though only on normal difficulty so far. This week, I'll cover some of the tips and tricks that I've picked up in my clearings of the Trial of the Crusader, with a focus on the next 2 encounters in the instance.

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Filed under: Rogue, Tips, Tricks, Raiding, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Trial of the Crusader.

Arthas looms over us from his massive tower in Icecrown Citadel, Our mission in Northrend, assigned to us by the brass at Ravenholdt, is to assassinate the Lich King. Unfortunately, all attempts to gain access to his fortress have been thwarted by the million or so Undead inside, whom Blizzard decided to grace with Stealth Detection. With our primary method of infiltration foiled, we've had to look at other options for our clandestine objectives.

Tirion Fordring, the accursed leader of the Ret Paladin order, has summoned the leaders of the Horde and Alliance as well as any willing soldiers to compete for the opportunity to spearhead a mission into Northrend's most exclusive icy throne. The latest missive we received from Lord Jorach indicates that we are to disguise ourselves as members of a fighting force, and to enter and win the competition in order to gain access to Icecrown Citadel. The survival of our raid mates is secondary to the completion of the mission.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

Encrypted Text: Patch 3.2.2 updates and BlizzCon news

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.

Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year's most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I'm also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.

However, it wasn't all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What'd I ask? About Vanish, of course! As expected, there's no timeline for a possible fix, but they don't want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.

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Filed under: Rogue, Classes, Interviews, (Rogue) Encrypted Text, Cataclysm

Encrypted Text: Patch 3.2.2 and the Great FoK Nerf

OnijinEvery Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the patch 3.2.2 notes and what Rogues can expect to see.

Fan of Knives, how I loved thee. If you haven't read the patch notes yet, you can find them in Alex's writeup. Rogues actually received a few changes this time (a deviation from the norm), and all 3 are nerfs across the board. One is a fairly innocuous change to Honor Among Thieves, which has actually be functioning incorrectly for the past few months. The other two are sweeping nerfs to Fan of Knives: directly by reducing the damage done by 30%, and indirectly by removing the Interruption effect from Throwing Specialization.

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Filed under: Rogue, Patches, (Rogue) Encrypted Text

Encrypted Text: The Rogue Q&A in review

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue Q & A recently released by Blizzard.

Last week, Blizzard released the long-awaited (at least by me) Rogue Q&A series. Ghostcrawler and the rest of the community team answered many of our long-standing questions, and gave us some insight into where Rogues are headed as a class. You can read the full details of the Q&A that Eliah posted for us.

After reading the questions and answers, I breathed a sigh of relief. No hints or indications of any nerfs coming our way, and Blizzard actually acknowledged several longstanding flaws with the class. Not only that, but they actually provided possible solutions; I'll be taking them with a grain of salt. New Rogues are excited about our class' complexity and diversity, while experienced Rogues are proud that we are now respected as damage dealers instead of being seen as second-class DPS.

The highlights are after the cut.

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Filed under: Rogue, Analysis / Opinion, Odds and ends, (Rogue) Encrypted Text

World of Warcraft Patch 3.2 Rogue Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

As I've been saying for quite some time, Rogues are in a pretty good place in WoW right now. We're competitive in the arena and battleground scene, and our PvE DPS is definitely at the level we should expect as a pure DPS class. With the upcoming nerfs to some of our biggest rivals (Feral Druids in particular), Patch 3.2 will simply be more of the same for the Rogue class.

We've got 3 viable specs for PvE progression (though HaT is underused), and Combat has seen a rebirth in the 3v3 and 5v5 brackets via the potency of Fan of Knives, Blade Flurry, and Killing Spree for AoE pressure and massive application of poisons to all targets. The only real change coming in 3.2 will be our new capacity for wielding Axes. I don't know about you, but I've already got two Axes enchanted and ready to go!

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Filed under: Rogue, Patches, Classes, (Rogue) Encrypted Text

Class Q&A: Rogue

The class Q&A series continues with Rogue, the stabbiest class. Look for a more complete analysis later; for now, here's a quick summary, with the full Q&A after the cut. Priest is now the only class left, but don't despair, my clerical friends – I'm sure they saved the best for last. I hope.

  • Rogues are for DPS. Historically, they have been "selfish" - little group utility. Right now they have better utility and synergy.
  • They've always been strong in PvP, because of stealth, stun, and burst.
  • The devs are happy with the way the combo point/finisher system is working right now.
  • A proposed solution for Vanish! "...Vanish puts you in stealth for 1 second minimum no matter what else happens."
  • Hunger for Blood is meant to boost PvE damage without doing much for PvP, and as such it works, but is boring. Changes are in store for the long run. They want it to be more reactive, and also put it back into PvP.
  • They would like to make Subtlety competitive in PvE, but if they make it too good players will all switch to it because of the utility. Long-term, some Sub utility might become core, or some damage from other trees might become core so the choice is utility vs utility (not utility vs damage).
  • Rogues underperform in dungeons, as a consequence of scaling so well in raids. If you're not doing good DPS in raids, "the problem exists between the chair and the keyboard."
  • Rogues are too survivable when they can use all their tricks on one target, and too squishy when they can't. Long-term, they want to move some survivability to passive abilities.
  • Combat Daggers is dead because Blizzard thinks that it was clunky and unfun.
  • Don't expect more class-specific content any time soon - they would like to do it, but it's low on the priority list.

The full Q&A from Ghostcrawler and friends is below.

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Filed under: Rogue

Encrypted Text: Three's a crowd

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about how to play a Rogue in 3v3.

As part of the new design for the upcoming Arena Season 7, Blizzard is planning to remove the ability for a player's 2v2 rating to count towards their eligibility for the current season's rewards. This means that unless you're playing in the 3v3 or 5v5 arena brackets, you won't qualify for any of the newest gear. As a class who's dominance has always been most prominent in the 2's bracket, I believe this change hurts the Rogue the most.

We're one of the worst classes in 5v5, and that's a trend that has continued since Season 1. Luckily, we do have viability in 3v3. When combined with a caster and a healer, Rogues provide the leverage it takes to give their teammates an opening to unload powerful spells into the target while stunned and their healer is Blinded. While our problems with low survivability are more evident when there are 2-3 DPS pounding on us, with intelligent cooldown usage and an aggressive playstyle, Rogues can conquer the 3's bracket.

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Filed under: Rogue, Patches, PvP, (Rogue) Encrypted Text, Arena

Phat Loot Phriday: Touch of Madness


Since Rogues will be able to break out the Axes in patch 3.2, here's one for you stabby-stabby types to start aiming for now.

Name: Touch of Madness (Wowhead, Thottbot, WoWDB)
Type: Epic One-hand Axe
Damage/Speed: 297-552 / 2.60 (163.3 DPS)
Attributes:
  • +24 Agility, +52 Stamina
  • Improves hit rating by 34, crit strike rating by 26, and attack power by 92

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Filed under: Rogue, Items, Analysis / Opinion, Fan stuff, Odds and ends, Raiding, Phat Loot Phriday, Death Knight

Encrypted Text: The Lumberjack Rogue


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk VERY tongue-in-cheek about the upcoming addition of Axes to the Rogue arsenal.

As it turns out, my cynicism last week was completely unfounded. I had assumed Death Knights would be getting the new weapon skill that Blizzard had thrown up for grabs, and that we'd have yet another class rolling on Fist weapons. However, Rogues were the recipient of this new buff, and we'll now be able to use Axes in the upcoming patch!

While many of the old Rogue veterans may put the kibosh on using anything that's not a dagger, I'd like to see us take the opportunity to embrace this change. Orc Rogues will be able to take full advantage of Axe Specialization (which will actually include Fists in 3.2), and it opens up the door to an entirely new playstyle that I like to call 'The Lumberjack'. You'll see what I mean, after the cut.

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Filed under: Rogue, Humor, (Rogue) Encrypted Text

Encrypted Text: Everything but Vanish

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about what's up next for the Rogue class. Hopefully, nothing!

While I don't have any official numbers, I think it's easy to say that Rogues are the class that sees the most complaints from others. Crying about Death Knights has been en vogue recently, but we've still got years of threads calling for the complete and utter downfall of every assassin. While all of this negative press has resulted in a few nerfs that nobody was happy with, it seems that Blizzard has chosen to rise above the noise and ensure our slot at the top of both the DPS meters and PvP representation charts.

We went through a spell as the least-played class of WotLK: a level that Rogues had never even approached previously. We were largely middle-of-the-pack in PvE and PvP, with HAT exploits and Glyphed Vigor + Overkill + Mutilate combos barely sustaining us. However, Blizzard heard our cries for a resurrection, and we were reborn in patch 3.1. With the newly minted PPM Poison mechanics adding gobs of nature damage to every spec, and the redesigned Combat tree breathing life into the raiding scene, we're sitting pretty as the #1 DPS class in both Ulduar and the arena. The question that's on my mind now: "What next?"

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Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text

Phat Loot Phriday: Fang of Oblivion


We haven't done a dagger in a while, if my memory serves. Plus, this one is made of stars.

Name: Fang of Oblivion (Wowhead, Thottbot, WoWDB)
Type: Epic Unique One-hand Dagger
Damage/Speed: 271-407 / 1.80 (188.3 DPS)
Attributes:
  • +47 Agility, +54 Stamina, and a Yellow Socket, which will probably let you add to crit, hit or haste, depending on what you need more of, with a +4 Agility socket bonus.
  • +1869 Feral attack power, so you can do more damage in your new kitty form.

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Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Raiding, Phat Loot Phriday, Bosses, Galleries, Wrath of the Lich King

Encrypted Text: Rogue tips for raiding Ulduar, part 4

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the last two bosses in Ulduar, and what role you'll be playing in the encounter.

Only two bosses stand between you and victory in Ulduar. General Vezax, leader of the Faceless Ones, guards the entrance to Ulduar's final chamber. Inside that room, we find Yogg-Saron, the Old God, who's powerful influence captured the Titan's minds and ensnared the denizens of Ulduar. With Yogg-Saron out of the picture, perhaps you will be able to clear the corruption from Northrend.

While not quite the technical challenge that is Mimiron, these two bosses are the strongest two enemies you'll encounter in Ulduar. More importantly, each fight has very specific roles that a Rogue will need to play in order for the raid to succeed. After the cut, we'll explore exactly what you'll be responsible for as you descend into madness.

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Filed under: Rogue, Raiding, Bosses, (Rogue) Encrypted Text

Encrypted Text: Rogue tips for raiding Ulduar, part 3

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about a few of the general raiding tips every Rogue should know.

As a break in the boss-by-boss breakdown of Ulduar fights, I wanted to go over a few general raiding tips for Rogues. Some of them may be very old ideas that you've been using since level 60, while a few others are new tricks that we've learned in WotLK. Hopefully you'll be able to glean a few good bits of information to take with you the next time you zone into any raid. There's nothing more important than properly preparing for a new fight, but knowing the general tactics for any encounter will make understanding new fights much easier.

First, however, I would like to comment on the new Overkill. Its new form is a significant buff when looking at total energy generated, and also for PvE Mutilate Rogues. However, it is a nerf to our 6-second burst window during a Cheap Shot -> Kidney Shot combo. I feel this will end up being a net buff for Rogues, as relying solely on the first 6 seconds of a fight in PvP has become far to gimmicky for us to rely on.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

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