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Posts with tag roll

Encrypted Text: How to gank a monk

monk
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

With the launch of Mists of Pandaria, the season of world PvP is upon us once again. Over the next few weeks, there will be thousands of players trying out the new monk class. These rerollers are likely to be undergeared and inexperienced, making them perfect targets for your daggers. Rogues were able to take advantage of fledgling death knights as they were still learning to use their awkward new bodies in Wrath. Blizzard promised to bring world PvP back in Mists, and with the massive influx of grounded players trying to level, they've made good on their promise.

Don't plan on facing many mistweaver monks out in the open world, as they'll be safe inside of their dungeon queues. The staff-wielding brewmaster tanking monks will be very difficult to defeat unless they're at a significantly lower level than you, so be careful. Our primary targets will be our melee DPS rivals, the windwalker monks. You can identify them by their dual weapons and smug (likely pandaren) faces.

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Filed under: Rogue, (Rogue) Encrypted Text

The Azeroth Ethicist: Cheating (or not cheating) the roll system

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I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank.

Warrior: Could you help me out with something?

Me: Sure, what do you need?

Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me?

Me: Um ...

I'd been off in my own little world watching health bars and thinking about next week's Shifting Perspectives column and hadn't paid any attention to the group's composition. It turns out the DPSers were a mage, a hunter, and -- oh, there we go -- a frost death knight. So in the event that the strength trinket dropped, the warrior tank wanted me to roll on it and, if I won, give it to him over the DK. He probably asked the mage and the priest to do the same thing, but the group was quiet in party chat, so I have no way of knowing.

We had a small and, to his credit, civil conversation over it, and there are a few issues here on which I'd like to get readers' opinions.

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Filed under: Analysis / Opinion

Dev Watercooler: Mists of Pandaria looting explained

Ghostcrawler is back on the blog with a comprehensive look at how the new loot systems are going to work in Mists of Pandaria. This newest blog post reads like a lesson in loot design and is valuable if you are interested in the development process of these systems. One of the most interesting things to come from the new design is that there will be no rolling on loot in the Raid Finder, eliminating the "callous jerk" problem. The game chooses who gets the loot, not any of the potentially trollish players (not to offend any actual trolls in the raid, taz'dingo, etc.).

While rolling for transmog stuff is definitely an issue when the game decides who gets what, Ghostcrawler flat-out states that Raid Finder is not the place for vying for transmog loot. There are other places for that. This new personal loot system will be used for world bosses as well.

Ghostcrawler also revealed the bonus roll system, where players will be able to earn tokens from various factions in Pandaria to spend on (among other things) a bonus roll when attempting to get loot off of a boss. This system will award tokens through tasks and dailies, giving people who prepare for Raid Finder a bit of an advantage if they choose to spend a token earned. Faction rewards, enchantments, epic items, and factional gear can also be purchased with these tokens.

The valor points system is also undergoing a revamp, with points taking on a new role of upgrading existing gear, but the final system is not really ready for much discussion. And, yes, the explanation for AoE looting is priceless. Hit the jump for the full post.

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Filed under: Blizzard, Mists of Pandaria

Mists of Pandaria: Monk talents revealed

Our friends over at WoWHead have compiled a working talent calculator with the monk talents. While one talent is missing (and is defined as "mystery talent"), it seems Blizzard is well on its way to finalizing the list of talents.

Level 15 (Affects Roll)
Level 30 (Affects Chi)

Level 45 (Affects crowd control)

Level 60 (Affects personal movement)

Level 75 (Affects survival)

Level 90 (Damage and healing abilities)

While the talent list isn't set in stone, it's nice to at least have an idea of what types of spells and talents monks can choose. Now that the information is out, which talents do you plan on taking for your monk? Any guesses as to what the Mystery Talent might be?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

Are disenchanters getting robbed by rolls?

Sardonis sent us a note the other day, with an interesting, if probably controversial, point inside: when we're in instances, Skinners take their skins, Miners take their ores, and Herbalists take their herbs (or of course they rotate around if there's more than one). At the end of the instance, we don't sit down and /roll on all of the herbs or ores that people have picked up. So why do we do it, Sardonis asks, with disenchanting shards?

Good question. My first response was that everyone needs enchants, and everyone can use those mats. But if everyone can get their friendly guild enchanter to enchant something, can't you get your Leatherworker to use skins, or your Blacksmith to use ores? Of course, you could argue that Leatherworkers can get skins from anywhere, but disenchanted blues only show up in instances. If it's an item that required five (or even 25) people to get, everyone should have a chance at it. There are herbs and ores in instances, true, but those can be found elsewhere as well -- they don't need a group to get them. And what about Rogues who unlock chests in instances -- sure, we need them to open the chests, but they need us to get them there.

You can get blues through questing and drops, though, too, so who knows who deserves what. Sardonis is at the point where he won't even say he's a disenchanter -- he'll just do a greed roll like everyone else, and if he gets the item, then he'll DE it. The tradition seems to be that we all roll when we've all helped drop some boss loot, but it's true that we'd never get the shards if it weren't for DE'ers. Maybe they do deserve to take what they make.

Filed under: Enchanting, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, Enchants

Forum post of the day: I need that for my PvP set

I'm sure at some point in time we've all seen epic looting nightmares. More than once I've been hoping for a drop in an instance only to have another party member beat me on a need roll. Usually, though it's something they actually do need, at least as much as I do. Sometimes ninja looting is even an accident, but other times it is not.

Avirisa of Mannoroth is a might miffed that she was outrolled for a Commendation of Kael'Thas ... to a Hunter... for PvP. As a tank, she said he was running the instance to acquire that drop. Most responded that this behavior is part of what gives Hunters a bad name in the game (Huntard). Some blamed the original poster for inviting not only a Hunter, but a Night Elf Hunter to the group.

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Filed under: Hunter, Warrior, Items, Instances, Forums, Forum Post of the Day

World of Rick Roll

I don't know what it is about the WoW community, but every link I see I'm forced to double check its authenticity just so I don't get Rick Rolled. What is this cultural phenomenon of Rick Rolling you ask? No, it's not some sort of new drug, it's just a YouTube video of Rick Astley singing "Never gonna give you up." When you watch the video for the hundredth time it gets a tad annoying. And you do have to watch the whole video, because let's face it, if you don't the tune is just going to sit in your head for the rest of the day. Then you'll be dreaming of Rick Astley, and that's...well... just unsettling.

Often times in the official forums people will post a link to some WoWWiki article or something, and instead of the link actually going where it is advertized to go, it'll go to the Rick Roll video instead.

I personally am rather tired of always having to check the link to see if the video ends in uuiU, which seems to be the most common YouTube video used to Rick Roll people. There are some browser addons out there that'll stop you from being Rick Rolled, if you're so inclined to install them. But as always, be sure that you're getting these addons from a reputable source.

Have you been Rick Rolled lately? Share your tales of horror.

Filed under: Odds and ends, Humor

WoW Rookie: Lowbie instance guide


Dungeons, known as instances, are special zones where players group together to fight tougher monsters than the outside environment. They are called instances because each group who enters them is given a separate copy of the dungeon and will not interact with other players of either faction when inside. Higher quality loot is available in instances than the environment, in addition to excellent quest experience and rewards. Today's WoW Rookie gives you a guide to the dungeons may enter in your first forty levels or so.

Instances are known in most cases by their initials. Notable exceptions will be listed below. This guide also gives suggested levels for completing the dungeons. Entering at a lower level will usually prove difficult and, at times, painful. If you do an instance at a higher level than recommended will garner little experience and rewards that do not benefit your current level.

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Filed under: How-tos, Instances, Leveling, Guides, WoW Rookie

Superstitions in WoW

The Daedelus project recently posted an article dealing with MMORPGs and the superstitions we build as we play the games. Seeing as how we as people love to finding meaning in seemingly random events, World of Warcraft has its fair share of superstitious players. I might even go so far as to say we all are superstitious about some things within the game. Despite the prevalence of superstitions in game, we always seem to see others' quirks as crazier than our own. Now we're not talking about religion or spirituality here, we are talking about how players create meaning where there is none. Here are just a few examples that Daedelus brought up:


The spawn dance

There are many players out there that subscribe to the particular belief *cough* Maelis *cough* that a special dance will help mobs spawn faster. I have never myself attempted to use a spawn dance, but I have found that I tend to run in a clockwise direction when I am farming because somehow the mobs seem to spawn faster. Or perhaps it's just because I can't turn left.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves

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