- Auchindoun and Laughing Skull
- Black Dragonflight and Skullcrusher
- Aegwynn and Gurubashi
- Balnazzar and Warsong
- Burning Blade and Onyxia
- Chromaggus and Garithos
- Dalvengyr and Dark Iron
- Dethecus and Detheroc
- Dunemaul, Maiev, Boulderfist and Bloodscalp
- Hakkar and Aegwynn
- Rivendare and Firetree
Posts with tag rp
It looks like the Maiev/Bloodscalp/Boulderfist triad can expect another addition to their happy little family with Dunemaul. In addition, Hakkar will join Aegwynn, which was connected to Gurubashi last week. If you're a player on one of the realms slated for connection, you might want to keep an eye on the official thread for future updates.
Over the years that I've played WoW, my personal interest in the game has waxed and waned. I think this is probably pretty normal. We all go through phases where we want to play more than at other times. Maybe a person's interest is tied to the release of new content, or maybe it's tied to guild events, or maybe something else entirely. So it's not as if now is the first time I've been away from WoW for a while. What's unusual is that normally I'm away because I want to be, not because I've been forced to by circumstances beyond my control.
So, because I'm stuck not playing WoW when I wish I could be playing WoW, I'm immersing myself in the game in other ways. These include things like researching transmog gear, meticulously planning out new alts (including names, backstories, and leveling routes), wistfully reading my friends' accounts of guild raiding progress, and some text-based RP with friends. Thanks to these efforts, I'm managing just fine. I just hope my new monitor gets here quickly.
Have you ever been forced into an undesired WoW break thanks to forces beyond your control? What did you do, if anything, to keep yourself engaged with the game? Or did you take it as a sign and go dark for a while? Tell us all about it!
Filed under: Analysis / Opinion
- Balnazzar and Warsong
- Gurubashi and Aegwynn
- Dalvengyr and Dark Iron
- Garithos and Chromaggus
- Onyxia and Burning Blade
- Maiev and Bloodscalp/Boulderfist
Note that the Maiev realm will be connected with the Bloodscalp/Boulderfist connection that was the first to be made in this process. Although an exact date for the connection has not been set, given the connection that took place during this week's maintenance, we can hope that these connections will also take place during regularly scheduled downtime. Players on these realms should continue to check back with the official thread on the forums for more updates as they become available.
The rollout for Connected Realms has been considerably slower than most players were expecting. However, it's nice to see that Blizzard is taking its time with this one, making sure that everything is functioning correctly and all potential issues have been addressed. Of course the question on everyone's minds now is which realms will be slated for connection next, and when will it occur? Are you hoping for the connected realm feature on your server?
CM Bashiok stepped in later in the thread to clarify some details on the connected realms process. While many are eager to see this new feature give a boost to realms with lower than optimal populations, the process is far more complicated than you'd think. Blizzard is taking its time with each connection in order to evaluate possible issues with the process -- and the choice of realms was specifically to help identify potential issues. In other words, at this point in the process it's not so much a matter of how much a realm would benefit from a connection, as it is how much that connection will help clarify any potential issues with the process itself. Check out the full forum thread for more information and updates on the process as it continues.
Community Manager Nethaera filled in some of those blanks in a series of updates posted on the official forums. The first two realms that have been scheduled for connection are Boulderfist and Bloodscalp. The system will be rolled out over time, much like what we saw with the Cross-Realm Zones feature -- players won't suddenly see all realms introduced to the Connected Realms feature all at once. Blizzard intends to keep realm types together as much as it possibly can -- for those on RP realms, this means if your realm is connected to another, it will likely be another RP realm.
Nethaera went on to note that faction balance, something that has caused many players to struggle on incredibly lopsided realms, may not be the ultimate reason for a connection. But perhaps most importantly -- as of Friday, no realms have been connected. Any server restarts or messages about Connected Realm restarts in game are absolutely not an indicator that your realm has been connected to another -- it's simply some of the work that needs to be done in order to enable the connecting process, should it need to be utilized. For now, it seems that players are still isolated on their own realms -- but there should be further updates to the thread if that changes. For more information on the implementation of this new feature, check out the thread on the official forums.
This week we have two letter writers having personality conflict problems with fellow guildies.
Hello Drama Mamas,
Long time reader, first time writer. I'll keep this as short and sweet as I can. My problem arises from two things 1. a misunderstanding between two guildmates and 2,) limited activity.
A guild mate and I, in an out of game chatroom, have had some misunderstandings. While I attempt to not bring said things up in game, believing that OoGD (Out of Game Drama) remains OoGD, I am worried that this person should we have to work together, or talk to one another would shun me and be very nasty to me. A point I brought up to one of the Officers and explained that I wasn't sure if I was good a fit in the guild do to the "limited activity." The Officer told the GM, and that was when that whole mess got started. He put most, if not all, of the blame on me even though I had screen shots to prove otherwise. I have tried to smooth things over, even apologizing, and tried to explain to the GM what was going on-with the screenshots-only to be rebuked and told off, presumably (though I don't know for certain as they are good friends) with the other person also told off.
One of the most fun things I do with my WoW friends is chat about our personal headcanons of the story and characters. What kind of relationships do these people have outside of what we see directly in official lore? Were they childhood friends, were they comrades in arms, were they lovers? Do these folks resent being forced into obligations they never wanted thanks to world events, or are they hungry to wield a power they wouldn't have otherwise achieved? How much does group X actually enjoy being allies (or enemies) with group Y? The "if only" game is endlessly fun!
Do you have any WoW headcanons? Did you, by any chance, already tell us about them back in October? Have they changed? For the most part, I only discuss my own headcanons with a handful of people, because I'm way too shy to do it in public! If you're not, though, please tell us in the comments!
Ideas for unique guild concepts are hard to come by. This week, a guild leader who thought she had a winning formula finds out that no one is interested. Let's look at what she came up with and how we can rework her ideas to entice more recruits.
I have recently transferred from Nazgrel to the RP server of Moon Guard. I did this with a certain goal in mind, to establish an all Goblin Trade Guild. I have hit a crucial snag however and can't seem to generate any interest in my Guild idea. One major selling point of my Trade Guild would be that we would hold a monthly [Bazaar] in which other Guilds would be encouraged to join in and sell their wares along with us. Using [Gryphonheart Items] we would create an item catalog and haggle over prices. I was hoping that this would help revitalize the role play community. Nothing I have tried has worked to recruit Any suggestions?
Filed under: Officers' Quarters (Guild Leadership)
As Anne Stickney pointed out in a column examining the plight of roleplayers trying to protect their realms against an invasion of non-roleplayers, "The problem with roleplay realms in World of Warcraft is that roleplay isn't really enforced on these realms. Instead, they are designated as roleplay realms with the intent that those seeking roleplay will have a communal place to get together." She asks players to clarify their approaches by asking themselves the following questions:
- What do you do if you're a roleplayer and you see someone who obviously isn't into roleplay at all? Do you try to engage them in roleplay? Do you report them? Or do you simply let them be?
- If you're a non-roleplayer but want the atmosphere of a roleplaying realm, how should you conduct yourself once you're on that realm?
I'd totally agree with that -- but still, I'm curious if you've ever felt out of place on your home realm based on your roleplaying status. If you're a non-roleplayer on an RP realm, have you ever borne the brunt of criticism for contributing to the non-roleplaying population? Do you roleplay regularly on a standard realm, perhaps in a roleplaying guild?
Filed under: Breakfast Topics
But perhaps the most fun thing the CS team did was run loosely scripted roleplaying events. I remember my first event with great fondness, a simple scenario in which we took over the orc NPCs inside the keep of a newbie dungeon zone called Crushbone. After provoking the amazed newbies into charging the keep, we slaughtered them by the dozens (to their delight) and eventually departed as mysteriously as we had appeared. The event remains a highlight of my gaming experience. I'll never forget the astonished shouts of players trying to rally others while explaining that yes, the orcs really had come alive!
With all of World of Warcraft's emphasis on story, I adore the idea of having some tucked-away corner of a zone spring to life under GM control. Of course, with so many realms and millions of players sprawling across the world, staffing such an endeavor on any sort of regular basis would require massive manpower. Could a volunteer crew manage a dynamic events team in today's World of Warcraft? Would you enjoy participating in dynamic events? Would you want the events to focus on nudging along the main story lines or filling in the backstory, or should they stick to bringing some previously unremarkable NPCs to life? If it were possible to bring the same story to every realm, how would you react if you were offline or otherwise unable to participate when it happened?
Filed under: Breakfast Topics
Pox has existed since back in 2007 on Shadow Council, and been a bastion of RP knowledge since they first began running their roleplaying workshops. The last series was fantastically well-attended, aimed as it was at the newer roleplayer, the shyer roleplayer, and the curious, and dealing with topics such as emoting, character backstory, popular role-playing addons, and IC/OOC conflict. As a novice roleplayer, these sound fantastically useful for avoiding roleplay gaffes!
The first workshop of this series deals with emoting. Emoting goes far beyond /smile, /flirt and /bashful, and Pox will walk roleplayers through how it's done, as well as pitfalls to avoid. This workshop will be held on Monday, November 5 at 7 p.m. MST (GMT-7), at the Bonfire in Thunder Bluff, Shadow Council (US-H). If you don't have a character on Shadow Council, you are encouraged to make one, and Pox even offer to arrange pick-ups if they are contacted before the event.
If you're a roleplaying novice, wanting to learn more, or a practiced roleplayer looking to refine your skill, these workshops are a great place to start. Head over there this Monday, 6pm PST, 7 pm MST or 9pm EST.
As per the title, the question is can you role-play by yourself? It seems to the novice roleplayer that a good part of RP is done solo, in general at least. Maybe I'm wrong but it seems logical that you would devise your character and your back-story by yourself. Perhaps your character's story is shaped by others, but the seed, the core of the story is created by the player alone.
Once this back-story, or the seed thereof, is established, it seems to me, again as a novice, that roleplaying is essentially a group activity. It seems hard to create a meaningful character without at least some kind of interaction. My thoughts are drawn to a female troll who is always behind the bar in Silvermoon City on one of the most famous EU RP realms. Were she to never have any customers, would she still carry on working behind the bar? Does her roleplay rely on the presence of others?
And does yours? Have I completely missed the point here? It's highly possible. Or maybe it's just that roleplaying is more fun with others, most of the time at least. What do you think? Could you, hypothetically, roleplay in a satisfactory way without ever interacting with another player?
Filed under: Breakfast Topics