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Posts with tag run-speed

Tertiary stats and that pesky bag space problem


I think it was really nice of Blizzard to cook up a way to fix our bag space problem with the toy box and primary stat conversion. Recognizing this, I propose a way to make it even worse.

I'll start with a story. There was a brief period on the Mists of Pandaria beta where the combination of the feral 4-piece PvP bonus, the Feline Swiftness talent, and a run speed enchant resulted in the glory that was the 132% speed bear. I could run around the first boss' room in Stormstout kiting a howling pack of monkeys before the DPS even made it up the stairs, and zooming around Pandaria's countryside was equally fun. Run speed's value was obvious and it was a bummer when the PvP bonus no longer stacked with Feline Swiftness.

So now that run speed, cleave, and "multistrike" are on the table as randomly-generated tertiary stats to be found (if rarely) on gear, I'll be blunt: I want enough cleave while healing that my Rejuvenation will hit, if possible, the people in local hospitals. I want enough cleave while tanking that Thrash will run out of targets in the game, physically reach through the computer and smack the people who don't read raid chat instructions in LFR. I want enough run speed that I can cap the Warsong Gulch flag before the match even starts, triggering a singularity that will cause time to fold in on itself.

Here's the rub. Knowing that tertiary stats are going to be completely random and also rare, the only way I can stack any of them to a useful level is to hoard whatever pieces I can find and create specialized sets for them. It'll be great to free up all the bag space currently devoted to our offspec gear, but how long will those bags stay empty with the siren call of a "speed set" or a "cleave set?"

Filed under: Analysis / Opinion, Warlords of Draenor

Ready Check: Run speed is nearly a requirement

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

I want to talk about run speed this week -- what it does, why you should have it, and how to get it. Let's start at the top. When I reference run speed, I'm talking about persistent, always-on effects that make your character's unaltered form move faster. Mounts don't count. Shapeshifted forms don't count, unless you're always in that form. When you're in a boss fight and performing your role, run speed allows you to move faster without hitting any other button (including cooldowns like Darkflight).

What run speed really does for you is get you out of danger faster. If you're trying to get away from a boss, out of fire, or away from a landmine, enhanced run speed will help get you to a safe place.

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Filed under: Ready Check (Raiding)

The Queue: Death Knight jamboree


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
Yesterday the topic of profession daily quests came up, and there was a little confusion around it. The way the question was phrased combined with how my response was phrased made it sound like most professions have daily quests in Wrath of the Lich King with a couple of exceptions. That is, unfortunately, not true. Of the primary professions, I believe only Jewelcrafting has daily quests. Of the secondary professions, only Cooking has daily quests. Skinners can sometimes skin an Arctic Fur off of beasties in Northrend, and those are used as tokens to purchase recipes. Enchanters do something similar with Dream Shards. They have no normal daily quests, though.

Now with that cleared up, the Q&A! We'll start with Stormscape's question...

Does Crusader Aura or On A Pale Horse affect vehicle speed?

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Filed under: Analysis / Opinion, Mounts, Death Knight, Wrath of the Lich King, The Queue

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