Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag runic-empowerment

Lichborne: Preliminary patch 4.3 impressions for death knights

Night Elf death knight
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the patch 4.3 PTR up for a week now, I thought it would be a good idea to talk about its effect on death knights. It helps that I have been playing a decent amount of PTR over the last week, so I have a lot to talk about. Of course, the first thing we'll want to take about is the centerpiece of the patch, the ultimate and greatest feature of WoW to date, transmogrification.

After much trial, error, and agonizing, I've come to conclusion that Acherus Knight's Gear, the original green starting stuff we get upon creation, is truly the best look. For my personal set, I swapped in my Greaves of the Slaughter just because I didn't like the barefoot look, but other than that, it's pretty amazing. If you didn't save your own set, you may be out of luck, but I am hearing rumors that Darkmoon Faire could give us a chance to get the set again. Unfortunately, the Faire's not up for testing yet, so I can't confirm that at the moment.

Of course, you can only play pretty dress-up for so long before you need to go back to slaying monsters (and I say this as someone who absolutely adores playing pretty dress-up on my WoW characters), so moving on, we'll take a look at the rest of this thing.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A look at the death knight tier 13 set bonuses

Thassarian
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

We got a nice bit of weekend news a few days ago, as Zarhym unveiled the tier 13 class set bonuses for all to see. Tier 13, of course, will come to us with patch 4.3. They've definitely provoked a lot of discussion and debate, and the death knight bonuses are no exception. Unfortunately, the early consensus on the status of the bonuses leans toward "failed experiment." After the break, we'll delve in a bit deeper and discuss how the bonuses fail and succeed.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 3 things death knights need in patch 4.1

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Now, before you get too excited about the title, we still don't know when patch 4.1 is dropping, much less when it's coming to the PTR, so don't think this is any sort of announcement. That said, it's never too early to wish and speculate. I won't deny it, I love death knights and I love balanced classes, but not everything I want for death knights is ironclad. A lot of what I want would probably turn them into horribly overpowered machines of death and destruction, powered by the tears of lesser classes. That said, as I've played my death knight day by day, there are a few things I've noticed time and time again, quality of life issues that could really use some TLC from the dev team -- things that I am relatively sure wouldn't overpower us if fixed up.

This week, I'm going to discuss three death knight issues I've noticed in Cataclysm and how I think Blizzard should fix them with the next major content or class balance patch.

Read more →

Filed under: Analysis / Opinion, Death Knight, (Death Knight) Lichborne

Looking at death knight changes testing in PTR Patch 4.0.6

There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out.

Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

Read more →

Filed under: News items, Death Knight

Lichborne: A guide to death knight spell alerts


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle.

Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

The Art of War(craft): Must-have PvP talents for death knights in 4.0.1


Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.

Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

Read more →

Filed under: Analysis / Opinion, PvP, Death Knight, The Art of War(craft) (PvP)

Lichborne: Death knight talents, specs and rotations for patch 4.0.1


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

By the time you read this, there's a pretty high chance that patch 4.0.1 will be on the live servers. If it's not, it's probably coming next week. Either way, that says to me that it's time to finalize your spec choices and get your rotations figured out. We talked pretty extensively a couple of weeks back about patch 4.0.1 changes in general, but now we'll get down to specifics, going through each tree and checking out some general talent spec and rotation advice to help you start WoW's newest era off on the right foot.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Unholy and the state of the Cataclysm beta talent trees


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

With this week's Lichborne, I was hoping to have run a few heroic Cataclysm dungeons so I could report back to you on how death knights play through them -- but alas, it was not to be, as my beta client refuses to log in to the game without crashing. Luckily, there are plenty of things to discuss apart from that. This week, I'd like to discuss our talent trees as they currently are in the beta and where things are headed for us as the release date draws nearer.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Cataclysm Beta: Build 12984 death knight changes

In the wee hours of the morning, an (as yet unimplemented) beta build found its way out onto the internet for dissection by the usual datamining suspects. As has become a happy habit with the past few builds, there are death knight changes to be had. Now, these changes don't solve all of our problems. In fact, some of them exacerbate a few of them. However, a couple of the changes are amazingly good, and I'd call this patch, overall, another step in the right direction. Let's take a look at what changed and what it means for the death knight playstyle. As a warning, this patch has not yet been placed on the beta as of this writing, so things may still change from what's here.

Read more →

Filed under: Analysis / Opinion, Death Knight, Cataclysm

Lichborne: Notes from the Twitter developer chat


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

While paladins got some of the biggest bombshells in last week's big developer Twitter chat, there was still quite a bit of juicy information for death knights. Reading between the lines, it's pretty obvious we're getting some major tree revamps, especially in the frost tree, what with On a Pale Horse being added and Runic Empowerment being made baseline. The answers also bought some interesting insights into some of the various decisions being made as our class takes shape in Cataclysm. A few of the answers definitely merit some deeper discussion, so let's get to it.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories