Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the recent changes in patch 3.3.3, and what they mean for rogues everywhere.
I can always tell when it's patch day. I don't have to read it on the forums or check our tip line for a Blizzard insider spilling the beans. All I have to do is watch my iPhone. It'll be mid-morning on a Tuesday, and my phone will start blowing up with texts from all the rogues in my address book. They're eager to bounce various spec ideas off of me, ask if I've done any testing with the new glyphs, and to see if I can spot them 40 Cardinal Rubies for their brand new gearing strategy. The answer to the last question is always "no", as I have more important things to spend my gold on, like a shiny new ilvl 277 cloak from a GDKP run.
If something is rebalanced, it's done via hotfix. Only the really major changes make it into a patch, and so a patch is inherently a Big Deal. That's the reason that any rogue forum you visit for the next few days will be inundated with "what's good in 3.3.3?" threads. I'm going to do my best today to lay all of the changes on the table, and let you know which ones are important and which ones you can safely ignore. The patch notes affect all 3 rogue specs, and so you'll want to understand the updates even if you're not interested in the subtlety revival (which is more of a whimper).