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Posts with tag rupture

Encrypted Text: How to play a rogue in patch 5.2

Encrypted Text How to play a rogue in patch 52 WEDNESDAY
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Now that the patch is live, we know which changes made it and which were cut in development. Vitality's buff was cut in half, but combat rogues are still sitting quite pretty. Assassination had a last-minute 10% boost to its damage via Assassin's Resolve, which should ensure that the spec performs well. Subtlety's Sanguinary Vein buff also stayed put, which should increase the number of subtlety rogues raiding in this tier.

Along with the purely numerical changes, we also have to factor in our new set bonuses, talents, and ability changes that arrived with the patch. Rogues received more changes than usual in this patch cycle, and I am hopeful that we'll continue to excel in PvE while also gaining ground in PvP representation. Patch 5.2 is full of cool new tools for rogues, which has me very excited for this raid tier.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Examining assassination's AoE rotation

crimson tempest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Deadly Poison is everything to an assassination rogue. It makes up between 35-40% of our single-target DPS. Our mastery bonus, Potent Poisons, increases our poison damage and causes mastery rating to be our best stat by far. Our primary finisher, Envenom, is designed specifically to increase the amount of Deadly Poison procs we see. Mutilate, Dispatch, and assassination's other abilities are all minor players compared to Deadly Poison.

Deadly Poison is also the key to assassination's AoE performance, as it makes up over 50% of our overall damage. All of our AoE decisions have to be seen through the lens of maximizing Deadly Poison's damage. Fan of Knives is the key to applying Deadly Poison to several targets at once. When there are more than two targets around, we replace Mutilate and Dispatch with Fan of Knives as our main combo point builder and work from there.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The complexities of rogue DPS

eventhorizon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider's view, they're simply not relevant that often. Stealth is what rogues do when they're not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we're dealing with during every single second of every combat engagement.

I have played my wife's retribution paladin a few times, and suffice it to say that I hate the spec with every fiber of my being. I hated their old FCFS priority system in Wrath, and I hate their new, holy power-infused "rotation" of Cataclysm. There are so many procs and random events that it's impossible to work out any sort of fixed strategy or priority system. Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn't changed since the game's original inception.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Rogue roles in PvP

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions!

The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches.

Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The rotation system


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the rotation model of DPS, and how it defines our class in every way.

Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs.

Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.

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Filed under: Rogue, (Rogue) Encrypted Text

The Daily Quest: Prizes, pumpkins, and paper zeppelins

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

The Daily Quest: Of Spirit Beasts, Fury Warriors and Rupture-less Rogues


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

Filed under: Hunter, Rogue, Warrior, How-tos, Fan stuff, Raiding, Bosses, Leveling, Making money, The Daily Quest

Encrypted Text: Rogue Glyphs

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues.

Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch.

As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

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Filed under: Rogue, (Rogue) Encrypted Text, Wrath of the Lich King

EA buys WoW social networking site Rupture

Social networking around MMOs just hit the big time. Shawn Fanning, creator of Napster way back when, created a site called Rupture a while back that purported to be a social networking site based around World of Warcraft. Since then, the site seemingly hasn't done anything all that interesting -- they've added a few games and a few new features, but they haven't yet made it out of beta, and it wasn't apparent that anyone was real interested in Rupture.

Until now -- EA (yes, that EA) has ponied up a whopping $30 million to buy Rupture and all of its potential up. A move to put some social networking into play on their upcoming Warhammer Online title? Taking competition away from an upcoming official site covering all their games? Whatever EA is planning to do with Rupture, they're paying through the nose for it -- this makes the $1 million Wowhead buyout look like chump change.

Then again, if Rupture turns out to be the "Facebook for gamer"s that they hope to be, $30 million will look like a bargain. Either way, EA just put their money where their mouth is in the social networking MMO game.

Thanks, Brooke!

Filed under: Analysis / Opinion, Odds and ends, News items, Making money

Shawn Fanning's Rupture: social software meets WoW

Shawn Fanning's second post-Napster startup will be far more L2P than P2P -- set to launch sometime next month, Rupture is a virtual social community for World of Warcraft. The details regarding the functionality of the site are a bit slim, but it's clear the project will go beyond something like Warcraft Social, which is a completely external social network to WoW, as well as beyond the data extraction functionality provided by Allakhazam via WowReader and Thottbot via Cosmos plugin. Rupture will reportedly pull in-game data and publish it to a personalized site guilds can use to track stats and better manage their playing.

Rupture's investors include Ron Conway and Joi Ito, venture capitalist and level 60 mage of We Know fame. Considering Ito's investment history in social software and stated interest in developing guild management tools, my hunch is that Rupture will look a lot like groupware for guilds. As an officer in my main guild, I'd agree that current in-game management tools are lacking. Tools like GEM are a start, but the idea of a one-stop shop for guild management is appealing. A web-based tool would also be ideal for officers and players who can't fire up the WoW client at work but might have time to log in to the website during the day. Of course, many guilds (including my own) already have their own websites with forums and DKP tracking, so the question will be whether this tool will be compelling enough to replace or augment home-grown systems already in place. A hosted solution like Rupture might be a great solution for a new or smaller guild to access a central management space without requiring someone to have the tech-fu (and the time) to hack something together via PHP Nuke and EQ DKP, etc.

What do you guys think -- does your guild get along just fine with your current management systems? Is there a market for this kind of tool?

[Thanks, Undying]

Filed under: Fan stuff, News items

Patch 1.12: Scaling Rogue Skills

One major rogue complaint has long been the fact that several core rogue abilities did not scale as the rogues' gear and stats improved. Thus, the eviscerate damage you did right after hitting level 60 was the same eviscerate damage you would do when decked out in full epic gear. Come patch 1.12, this will be changing - albeit slightly. Drysc has posted some specific numbers explaining how the abilities rupture, garrote, and eviscerate will scale with attack power. The increase in power looks fairly minor to me, but some increase is better than none. For druids, Drysc has confirmed that the cat form abilities that mirror these rogue skills will also scale based on attack power, but there are no specific numbers on them.

Filed under: Druid, Rogue, Patches

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