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Posts with tag sacred-shield

Sheath of Light and Sacred Shield to become friends in 3.1

Sacred Shield, a Paladin's Level 80 skill, is a pretty neat ability. Absorbing a base damage of 500, this mitigation scaled with spell power at a rate of .75 to 1, so a Holy Paladin with 2,000 spell power would absorb an extra 1,500 damage for 2,000 damage absorption. Unfortunately, Sacred Shield had a nasty spat with the Retribution talent Sheath of Light since the launch of Wrath of the Lich King. This meant that Retribution Paladins, whose only spell power came from that talent, never got more than 500 damage absorption from Sacred Shield.

Patch 3.1 will, uh, patch things up between the two, who have kissed and made up and promise to play nice with each other. This is a previously reported bug, as Dresorull "the Thread Locker" has noted. He also dispels nasty rumors that Sacred Shield was never intended to scale with Sheath of Light, saying that it was a bug from the very beginning and should be addressed in a future patch. He encourages players to test it out in a future build, when Sacred Shield and Sheath of Light make beautiful music together. Neither talent could be reached for comment.

Filed under: Paladin, Patches, Bugs, Blizzard, Forums

[UPDATED] Patch 3.1 PTR build 9658 Paladin changes

So the new PTR build dropped, and it doesn't look very pretty for Holy Paladins. Before we get into the grim side of things, it looks like Aura Mastery has been made baseline. Does this mean a new talent will be popping up in the Holy tree? That seems likely, but don't bet on it yet. Now on to the bad stuff...


Sacred Shield - Cannot be on more than one target at any one time.
Ouch. So much for raid damage mitigation. Back to single target healing, the lot of you!

Infusion of Light - No longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead. Moved to Tier 10.
Double ouch. This seems to be a PvP nerf to me, and others are crying out the same on the forums. Without addressing it directly, Ghostcrawler states that "several of those changes were made for PvE reasons". He was, of course, referring to Sacred Shield, considering that one of Blizzard's concerns was the increasing number of mitigation abilities going into Ulduar. Losing half-a-second Holy Lights will be severely palpable to Holy Paladins in Arenas.

[UPDATE: With Aura Mastery's old effect made baseline, the new activated ability talent is all kinds of awesome - Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
This is a fantastic ability that compensates a little for the other nerfs. Because it is a party or raid-wide buff, this is extremely powerful -- imagine the improved versions of Retribution Aura and Devotion Aura working at 200%. This makes Paladin synergy simply too good. The 2 minute cooldown is about right for PvP, although a 12 second duration might have been more appropriate. It's an excellent talent on paper, I can't wait to see in practice.

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Filed under: Paladin, Patches, Analysis / Opinion

Loatheb 2-manned by Die Uberspitzen

Here at WoW Insider, we still love to see quirky ways of killing things, and I think the above video definitely qualifies. Pai and Smiliey of the guild Die Überspitzen on Todeswache-EU have duo'd the raid boss Loatheb from Naxxramas. Let me be more specific: Heroic Loatheb, meaning the 25-man version of the boss.

Am I surprised by this? No, not really. I definitely give these two huge props because fighting one boss for 3 hours would drive me insane, but Loatheb is not exactly challenging. In fact, I think bringing fewer people to the encounter would make it dramatically easier for a Healer. This isn't the first time Loatheb has been knocked down a peg by a hilariously small group, either. Back at level 60 when Naxxramas was a 40-man dungeon, Loatheb had been 5-manned by a Warrior, a Warlock, and 3 Shadow Priests.

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King

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